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Chapter
Four: Resource Production
Resources are the foundation
of your civilization. If you can't keep bringing in food, production and
gold, you'll never be able to compete scientifically and militarily with
the other civilizations. This section will assist you in keeping those
resources pouring in by examining such factors as where to position cities
and how and when to use specialists. Also included is an in-depth table
showing you how to improve on each resource and variable in the game.
Ingenious City Locations
More than half of successful
resource gathering is adept selection of your city locations. When founding
your first city, don't necessarily plop it down at your starting location.
Desert, glacier, tundra, swamp, and plains tiles are all poor when it
comes to resources. Try and position your starting city near a river,
jungle, or forest tile for the best resource results. Don't place it next
to just one good tile, because although you'll only have one worker to
begin with, soon, you'll possess many workers who can work all the tiles
encircling your city.
Don't underestimate the worth
of goods, the icons occupying many of Call to Power's tiles. Establishing
a monopoly and trade route with several of the goods ensures additional
revenue streams. Keep the terrain tiles in mind when establishing future
cities as well as keeping ample room between your cities. Because workers
can tend to the tiles surrounding your cities, you don't want to found
cities too close together, which would cause several of the workable terrain
tiles to overlap, subtracting from the overall resources you could otherwise
procure.
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| Locate a resource-rich location for your starting city, even
if it means exploring a few turns. |
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Using Your Workforce
Micromanaging can be tedious
for sure, but don't rely on the computer to choose the best spot for your
workers. On repeated occasions, a worker probably won't be tending to
the most profitable tile. Select your city and open up the worker menu
and move all the available workers around, taking note of the gold, food,
and production he brings in from each tile. As your population grows,
you'll gain more workers; continue to check your cities to make sure you
aren't short-changing yourself at any city. As stated, don't position
your cities too close together, or your workforce might overlap, reducing
the number of available tiles to profit from.
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| Don't assume the computer will choose the best place for your
worker units. Open up the worker screen and position the unit to best
fit your resource needs. |
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Generate by Offsetting
Keep in mind your government
style while deciding which resources need the most attention. Sure it's
wise to continue to boost positives, but if you don't offset some negative
factors somewhere along the way, you will be hurt in the late game. For
instance, if you play under a communist leadership, try to offset the
weak science and gold areas before boosting production even further. And
as communist, of high priority should be pollution reducers, such as the
fusion plant, that boost production yet keep the environment safe. Study
the government section to read in detail the factors that shape each style;
know which resources need assistance and which are already flourishing.
Next: Boosters and specialists
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