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Civilization 5 Gods and Kings Walkthrough

Kurtis Seid
By Kurtis Seid, Game Guides Editor

Gandhi still loves nukes! Our Civilization 5 Gods and Kings Walkthrough gives you tips for the expansion's new systems, changes to combat, and strategies for brand new leaders.

Civilization 5 Gods and Kings Walkthrough

New Units and Buildings

Gods and Heroes contains new units and buildings to help you wage war, protect your boarders and help improve your nation.

Ancient

Name Type Traits and Abilities Requirements and Costs
Stele Building 2 Culture, 2 Faith 40 Production, 1 Gold Maintenance, Ethiopia
Atatlist Combat Archery 5 Combat, 7 Ranged Combat, 2 Range, 2 Movement, May Not Melee 36 Production or 70 Faith, Construction Tech, The Maya
Pictish Warrior Combat Melee 11 Combat, 2 Movement, Foreign Lands Bonus, No Movement Cost to Pillage 56 Production or 110 Faith, Bronze Working Tech, The Celts
Battering Ram Combat Melee 10 Combat, 2 Movement, Bonus vs Cities (300), No Defensive Terrain Bonus, Limited Visibility, Cover I, City Attack Only 75 Production or 150 Faith, Bronze Working Tech, The Huns
Shrine Building 1 Faith 40 Production, 1 Gold Maintenance, Pottery Tech
Pyramid Building 2 Faith, 2 Science 40 Production, 1 Gold Maintenance, Pottery Tech, The Mayas
Dromon Combat Naval 8 Combat, 10 Ranged Combat, 2 Range, 4 Movement, Cannot Enter Deep Ocean, May Not Melee Attack, Bonus vs Naval 56 Production, Sailing Tech, Byzantium
Quinquereme Combat Naval 13 Combat, 4 Movement, Cannot Enter Deep Ocean 45 Production, Sailing Tech, Carthage

Classical

Name Type Traits and Abilities Requirements and Costs
Composite Bowman Combat Archery 7 Combat, 11 Ranged Combat, 2 Range, 2 Movement, May Not Melee Attack 75 Production or 150 Faith, Construction Tech
Terracotta Army Wonder 6 Culture, 1 Great Artist Point 250 Production, Construction Tech
Petra Wonder 1 Culture, 1 Great Engineer Point; +1 Food, +1 Production, and +1 Gold from Desert worked by the city. +6 Culture from Archaeology, Free Amphitheater 250 Production, Currency Tech, City Must be build on or next to Desert
Amphitheater Building 3 Culture, Artist Specialist 100 Production, 2 Gold Maintenance, Drama and Poetry Tech, Monument
Cataphrcat Mounted Combat 15 Combat, 3 Movement, Can Move After Attacking, Penalty Attacking Cities (25) 75 Production or 150 Faith, Horse, Horseback Riding, Byzantium
African Forest Elephant Mounted Combat 14 Combat, 3 Movement, No Defense Terrain Bonus, Can Move After Attacking, Penalty Attacking Cities (33), Feared Elephant, Great Generals II 100 Production or 200 Faith, Horseback Riding, Carthage

Civilization 5 Gods and Kings Walkthrough

Medieval

Name Type Traits and Abilities Requirements and Costs
Alhambra Wonder 1 Culture, 1 Great Artist Point, Units gain Drill I, Free Castle, +20% Culture Output 400 Production, Chivalry
Galleass Naval Ranged Combat 16 Combat, 17 Ranged Combat, 2 Range, 3 Movement, Cannot Enter Deep Ocean, May Not Melee Attack 100 Production, Compass Tech
Polder Improvement 3 Food Built on Marsh or Flood Plains, Guilds Tech, The Netherlands
Great Mosque of Djenne Wonder 1 Culture, 3 Faith, 1 Great Engineer Point, All Missionaries born here spread religion three times 300 Production, Theology Tech

Renaissance

Name Type Traits and Abilities Requirements and Costs
Ceilidh Hall Building 3 Happiness, 4 Culture, Artist Specialist 200 Production, 2 Gold Maintenance, Acoustics Tech, Amphitheater, The Celts
Constabulary Building Reduces Spy stealing by 25% 160 Production, 1 Gold Maintenance, Banking Tech
Coffee House Building +5% Production, +2 Production, +25% Great People generation, Engineer 250 Production, 2 Gold Maintenance, Economics Tech, Austria
Hakkapeliitta Mounted Combat 25 Combat, 4 Movement, Transfer Movement to General, Great General Combat Bonus, No Defense Terrain Bonus, Can Move After Attacking, Penalty Attacking Cities (33), Formation I 185 Production or 370 Faith, Horse, Metallurgy Tech, Sweden
Privateer Naval Combat 25 Combat, 5 Movement, Coastal Raider 1, Prize Ships 150 Production, Navigation Tech
Sea Beggar Naval Combat 25 Combat, 5 Movement, Coastal Raider II, Prize Ships, Supply 150 Production, Navigation Tech, The Netherlands
Leaning Tower of Pisa Wonder 1 Culture, 1 Great Artist Point, +25% generation of Great People in all cities, Free Great Person of your choice near the Capital 500 Production, Printing Press Tech

Civilization 5 Gods and Kings Walkthrough

Industrial

Name Type Traits and Abilities Requirements and Costs
Police Station Building Reduces Spy stealing by 25% 300 Production 1 Gold Maintenance, Electricity Tech, Constabulary
Gatling Gun Archery Combat 36 Combat, 36 Ranged Combat, 1 Range, 2 Movement, May Not Melee Attack 225 Production, Industrialization Tech
Mehal Sefari Gunpowder Combat 34 Combat, 2 Movement, Drill I, Near Capital Bonus 200 Production, Rifling Tech, Ethiopia
Carolean Gunpowder Combat 34 Combat, 2 Movement, March 225 Production, Rifling Tech, Sweden

Modern

Name Type Traits and Abilities Requirements and Costs
Machine Gun Archery Combat 60 Combat, 60 Ranged Combat, 1 Range, 2 Movement, May Not Melee Attack 350 Production, Ballistics Tech
Landship Armored Combat 60 Combat, 4 Movement, No Defensive Terrain Bonuses, Can Move After Attacking 350 Production, Oil, Combustion Tech
Triplane Fighter Combat 35 Ranged Combat, 5 Range, Interception (50), Air Sweep, Air Recon, Bonus vs Bombers (150) 325 Production, Oil, Flight Tech
Great War Bomber Bomber Combat 50 Ranged Combat, 6 Range 325 Production, Oil, Flight Tech
National Intelligence Agency Wonder Provides 1 spy and levels up all existing spies, Reduces Spy stealing by 15% 575 Production, Radio Tech, Police Station in all cities
Neuschwanstein Wonder 2 Happiness, 4 Culture, 6 Gold, 1 Great Merchant Point, +3 Gold, +2 Culture, and +1 Happiness from every Castle 1060 Production, Railroad Tech, Must be built within 2 tiles of a mountain
Great War Infantry Gunpowder Combat 50 Combat, 2 Movement 320 Production, Replaceable Parts Tech

Civilization 5 Gods and Kings Walkthrough

Atomic

Name Type Traits and Abilities Requirements and Costs
Great Firewall Wonder 99.9% reduction of Spy stealing in the city, 25% Spy stealing in all cities 1250 Production, Computers Tech
Recycling Center Building 2 Aluminum 500 Production, Ecology Tech, Maximum 5 per empire
Marine Gunpowder Combat 65 Combat, 2 Movement, Amphibious, Extra Sight While Embarked, Embarkation with Defense 400 Production, Penicillin Tech

Information

Name Type Traits and Abilities Requirements and Costs
Hubble Space Telescope Wonder 1 Great Scientist Points, 2 Free Great Scientists, Free Spaceship Factory, +25% Production when building Spaceship Parts 1250 Production, Satellites Tech
Bomb Shelter Building Reduces Population loss from nuclear attack by 75% 300 Production, 1 Gold Maintenance, Telecommunications Tech
CN Tower Wonder 1 Great Merchant Points, Free Broadcast Tower in call cities, +1 population in all cities, +1 Happiness per city 1250 Production, Telecommunications Tech

Kurtis Seid
By Kurtis Seid, Game Guides Editor

Kurtis Seid is a sadomasochist for games. He’s clocked over 200 days in a Final Fantasy entry but isn’t sure if he’s actually a fan of the series. His ideal game would somehow involve the harshest elements of King’s Quest, Team Fortress, River City Ransom, Ogre Battle, and Dark Souls.

7 comments
QingJao86
QingJao86

Why Jessie, is stack of doom really that much fun?

jessie82
jessie82

meh i think ill stick to civ4

Nodashi
Nodashi like.author.displayName like.author.displayName like.author.displayName like.author.displayName 4 Like

 @jessie82 I would agree untill this expansion was released. Now Civ V is better in any possible way, really.

ZzMurdererzZ
ZzMurdererzZ

Kurtis thanks for this guide, now I really want to pick this up.

jonasf
jonasf

Kurtis, great guide. Nicely done. Good to see there are editors that put some work into making a good guide.

One thing I found was missing was the ability to use faith to buy other great people, like great scientist, great engineer etc by following a certain policy. I think they kick in when you enter the industrial era, so faith is of great use also later in the game.

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