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Gandhi still loves nukes! Our Civilization 5 Gods and Kings Walkthrough gives you tips for the expansion's new systems, changes to combat, and strategies for brand new leaders.
Nine new Civilizations appear in the Gods and Kings expansion. You'll want to be familiar with their powers, units and buildings to achieve victory or combat against them. In addition, some of the new gameplay changes have changed the powers of already established nations.
Maria Theresa - Austria
Unique Unit: Hussar (Cavalry) 34 Combat, No Defense Terrain Bonus, Can Move After Attacking, Penalty Attacking Cities (33), Extra Sight I, Enhanced Flank Attack Unique Building: Coffee House (Windmill) +5% Production, +2 Production, Engineer Specialists Diplomatic Marriage: Can spend gold to annex or puppet an allied City State
Suggested Victory: Domination, Culture, Points
Theodora - Byzantium
Unique Unit: Cataphract (Horseman) 15 Combat, Can Move After Attacking, Penalty Attacking Cities (25) Unique Unit: Dromon (Trireme) 10 Ranged Combat, 2 Range, Cannot Enter Deep Ocean, May Not Melee Attack, Bonus vs Naval Patriarchate of Constantinople: Choose one more Belief than normal when you found a Religion
Suggested Victory: Domination, Culture, Science, Points
Dido - Carthage
Unique Unit: African Forest Elephant (Horseman) 14 Combat, No Defense Terrain Bonus, Can Move After Attacking, Penalty Attacking Cities (33), Feared Elephant, Great Generals II Unique Unit: Quinquereme (Trireme) 13 Combat, Cannot Enter Deep Ocean Phoenician Heritage: All costal Cities get a free Harbor. Units may cross mountains after the first Great General is earned, taking 50 HP damage if they end a turn on a mountain
Suggested Victory: Domination, Science
Halie Selassie - Ethiopia
Unique Unit: Mehal Sefari (Rifleman) 34 Combat, Drill I, Near Capital Bonus Unique Building: Stele (Monument) +2 Culture, +2 Faith Spirit of Adwa: +20% combat bonus when fighting units from a Civilization with more Cities than Ethiopia
Suggested Victory: Domination, Culture
Gustavus Adolphus - Sweden
Unique Unit: Hakkapeliita (Lancer) 25 Combat, Transfer Movement to General, Great General Combat Bonus, No Defense Terrain Bonus, Can Move After Attacking, Penalty Attacking Cities (33), Formation I Unique Unit: Carolean (Rifleman) 34 Combat, March Nobel Prize: Gain 90 Influence with a Great Person gift to a City State. When declaring friendship, Sweden and their friend gain a +10% boost to Great Person Generation
Suggested Victory: Domination, Diplomacy
Boudicca - The Celts
Unique Unit: Pictish Warrior (Spearman) 11 Combat, Foreign Lands Bonus, No Movement Cost to Pillage, Earns 50% of opponents' strength as Faith for kills Unique Building: Ceilidh Hall (Opera House) 3 Happiness, 4 Culture, Artist Specialist Druidic Lore: +1 Faith per city with an adjacent unimproved Forest. Bonus Increases to +2 Faith in Cities with 3 or more adjacent unimproved Forest tiles
Suggested Victory: Domination, Diplomacy, Culture, Points
Attila - The Huns
Unique Unit: Horse Archer (Chariot Archer) 7 Combat, 10 Ranged Combat, 2 Range, No Defense Terrain Bonus, May Not Melee Attack, Accuracy I Unique Unit: Battering Ram (Spearman) 10 Combat, Bonus vs Cities (300), No Defensive Terrain Bonus, Limited Visibility, Cover I, City Attack Only Scourge of God: Raze cities at double speed. Barrow City names from other in-game Civs. Start with Animal Husbandry technology. +1 Production per Pasture
Suggested Victory: Domination
Pacal - The Maya
Unique Unit: Atlatlist (Archer) 5 Combat, 7 Ranged Combat, 2 Range, May Not Melee Attack, Lowered Production Cost (36), Prerequisite Agriculture Unique Building: Pyramid (Shrine) 2 Faith, 2 Science The Long Count: After researching Theology receive a bonus Great Person at the end of every Maya Long Count calendar cycle (394 years). Each bonus person can only be chosen once
Suggested Victory: Culture, Science, Points
William of Orange - The Netherlands
Unique Unit: Sea Beggar (Privateer) 25 Combat, Coastal Raider II, Prize Ships, Supply Unique Improvement: Polder (Medieval Era) 3 Food, Can be Built on Marsh or Flood Plains, Prerequisite Guilds Dutch East India Company: Retain 50% of the Happiness benefits from a Luxury Resource if your last copy of it is traded away
Suggested Victory: Diplomacy, Points
Changes to Current Civs
- Askia: Land Units gain War Canoe and Amphibious promotions, strengthening them while embarked
- Elizabeth: Receives 1 extra Spy
- Suleiman: All melee naval units have the Prize Ship promotion. Pay only one-third the usual cost for naval unit maintenance
- Napoleon: Foreign Legion replaces Great War Infantry instead of Infantry
- DLC Civs: Genghis Khan of Mongolia and Isabella of Spain are included for free
†@jessie82†I would agree untill this expansion was released. Now Civ V is better in any possible way, really.
Kurtis, great guide. Nicely done. Good to see there are editors that put some work into making a good guide.
One thing I found was missing was the ability to use faith to buy other great people, like great scientist, great engineer etc by following a certain policy. I think they kick in when you enter the†industrial era, so faith is of great use†also later in the game.