
   

Getting
the Manuscript

In the lobby, you can go back to
the man on the sofa to ask him about the matchbook
and about Kahn. Now ask Lady Piermount about the ID
and the matchbook. She will tell you that the
matchbook comes from a club, Alumet. Before leaving
the hotel, speak again to the clerk, this time about
the ID. Only after he refuses to get Kahn's package
from the safe will you be able to get Lady Piermount
to help, by asking her twice about the ID. Once you
have the manuscript, you will meet an anonymous death
if you try to leave the hotel, so save that game! You
need to thwart the guards outside. Return to the
ledge outside of the room window upstairs. From the
ledge, drop the manuscript into the alley, and then
leave the hotel. Going into the alley will initiate a
lengthy cut scene that brings you back to Nicole's
apartment.
The
Manuscript

At Nicole's apartment show her both
the ID and the matchbook, then ask her about the
manuscript. She will give you the address of an
expert to consult. Also, ask her about all of the new
discussion topics about the four manuscript panels.
Exit the manuscript and the conversation with Nicole
and return to the street. If you ask the flower woman
about the matchbook cover, she will give you a small
clue about the location of the club. You can return
to the police station to get some information. Show
the sergeant the matchbook for some clues. Also, tell
him about the thugs outside the hotel to get him on
their case. Ask for the inspector and then tell him
about the two thugs. Show him the ID card as well. If
you call Nicole from here, she will have just a bit
more to say about the Templars. Go the museum.
At
the Museum
Outside of
the museum, notice the closed window and the bushes,
then go in. After making pleasant conversation with
the guard, scan and examine carefully everything in
this first room. Examine the glass cases beneath the
windows and the totem pole by the arch. Note that if
you touch the totem pole when the guard is facing
you, he will bark a warning. But if his back is
turned, you can rock the pole. Remember that pole.
Try to use the mummy case several times to get
different warnings. Try to open the window by the
glass cases as well, when the guard's back is turned.
He will close it eventually, but note that this
action gives you the opportunity to slip inside the
mummy case. Finally, examine the tripod exhibit in
the center of the room. Once you have looked at
everything in the room, speak again with the guard
and pursue all of the new topics to discover that an
alarm protects the tripod. Leave the museum site and
return to Nicole's apartment for the next
conversation. Pursue all topics and the leave this
site for the airport and Ireland.
At
the Pub

Talk to the boy on the corner.
Pursue the topic of the castle and the ghost. You
also can use the hand buzzer on him. Go into the
lounge and talk with the bartender/landlord to
discover that someone else has been around today
asking about the castle. You can speak with the
sneezing man and the patron nearest the bartender
about the castle for a few details. O'Brian, the
heavy man at the end of the bar, has the most to say
about the castle, Professor Peagram, and the tripod.
Talk with him to discover that the professor is gone.
Also, show him that matchbook for a small clue. After
speaking with O'Brian, speak again to the landlord
about Peagram. Tell him that you are not the
professor's relative. You will discover that Peagram
rented a room in this inn. Finally, speak to Sean
Fitzgerald, seated alone at the table. Ask him about
the castle and Peagram to find that he had worked at
the dig. Then return to the man in the blue shirt at
the bar and pursue the new lines with him about
Peagram, the dig site, and the gem. Return to
Fitzgerald and press him on the topic of the dig
site. Return to the sneezing man and ask about the
professor, the dig, and the wire
"necklace."
More
Ramblings and Tasks at the Pub

You need some items from the bar.
You must get a rabbit snare from the sneezer. He
places one on the table briefly when he erupts. Also,
you must get the green towel that is next to the man
with the blue shirt. Wait until he lifts his arm to
raise his drink and then snatch the towel. You can
leave the bar now and speak to McGuire (the boy on
the corner) about Peagram, the gem, the dig, and
Fitzgerald. Now, go back inside the bar and press
Fitzgerald about the professor, the dig, the castle,
and the package. When you press him on the subject of
Jacques, the professor's Parisian connection, Fitzy
gets upset and races from the bar, where he gets hit
by a car. When you go outside to check, a cut scene
begins of the accident. Now ask McGuire about Fitzy
and the driver in a pixie outfit. If you try the
grating and mechanism outside the bar, they
wont work. You can return to the bar and ask
the blue-shirted fellow about pixies if you want a
short Irish tale. If you ask O'Brian about the red
car, he'll call McGuire's story into doubt.
Finishing
at the Pub

You need to get into the landlord's
good graces. Here's the trick: After the purported
car accident, use the small box to the left of the
pub's front door. This will disable the ale tap pumps
at the bar. Go back inside and ask Leary for a drink.
You only can do this if you haven't asked for a drink
yet or have finished the first one. If you still have
ale left in your glass, use it until George says he's
done and ready for more. When Leary tries to get a
drink for you he discovers that the pump is broken
and that he will need an electrician to fix it. You
may recall that George has an electrician's ID card
on hand. Show the card to Leary and he will give you
a trial run at fixing the glass washer. Use the wire
snare (gotten from the sneezer) on the plug next to
the washer to fix it. Leary then will let you into
the basement. Once there, throw the large switch to
the up position and return to the street. Use the
large grate to open it, which will trigger the
arrival of Kahn. You cannot jump down into the
basement from here, but the open grate now allows
light in so that you can return to the basement
through the pub and get the gem. While you are down
there, turn the water on in the sink and use the bar
towel on it for later use. You now can go into the
castle by taking the road to the upper right of the
street corner.
The
Castle

At the castle wall, speak to the
farmer about the castle, the professor, the Templar,
and Fitzgerald's accident. Pursue the topic of
Fitzgerald until you convince the man to leave the
haystack in your care. Once he has gone, use the
haystack to climb to the castle top. Now, use the
manhole cover tool on the crevice in the castle wall.
To get past the goat, you need to tangle his leash in
the plowshare on the left of the screen. To do this,
try to use the ladder on the right. As soon as the
goat knocks you over, click on the plowshare on the
left. It may take a few tries to get the timing
right, but eventually George will run to the plow and
move it in the goat's way, entangling him. Go down
the ladder.
In
the Castle

Once downstairs, go to the table
and take some plaster of Paris from the sack. If you
try to use the device to the left of the locked door,
you will note some holes in it. In order to unlock
this door, you need first to tip over the statue to
the lower left of the locked door. Crawl your mouse
very slowly over this area, as it is easy to miss.
Once you topple the statue into the sand, use the
mouse once again to lift the statue up and note the
impressions that it left on the floor. Now use the
plaster from inventory on the holes on the floor. Use
the area again to smooth the plaster. Take the wet
towel and use it on the area. If you haven't gotten
the wet towel, see the instructions above for the
pub. If you have taken too much time with your other
tasks since first wetting the towel, it will have
dried. You can return to the pub sink to re-wet it.
Once you wring the towel over the plaster, you can
pick up the cast and use it on the door lock to the
left. The door will open. When you enter it, a cut
scene will lead to you coming upon the name
"Montpassant." You will then be back in
Nicole's apartment.

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