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Vampire
The Masquerade: Redemption
From the Creators of Jedi Knight Comes a Bleeding-Edge RPG
In a humble, nondescript, darkly
lit office in Marin, California, a small group of game designers is creating
a horde of undead, blood-sucking ghouls. Do not be alarmed. Do not alert
the authorities. When they emerge from their dark domain, work completed,
they will have something for you that will make you very, very happy.
Nihilistic Software, a start-up
company formed by a group of veteran designers from LucasArts and Rogue
Entertainment (among other companies), is cooking up a deliciously frightening
action-RPG that, when not dazzling you with its graphic and technological
beauty, is going to scare the pants off you, rattle your emotions, and
keep you coming back for more.
The
game is called Vampire The Masquerade: Redemption, and it's based on the
popular pen-and-paper RPG from White Wolf Publishing. Using the rich backdrop
of White Wolf's universe, Nihilistic is fashioning an epic RPG, spanning
800 years and two continents, to tell the tale of a doomed, spiritually
empty man who becomes a vampire and then learns, as a vampire, what it
means to be redeemed. Sound heavy? It is. But don't plan on being bored,
not by a long shot. Those fangs in your mouth are not going to be used
for opening cans.
First Blood
As
portrayed in White Wolf's universe (which has encompassed more than 50
game books), vampires are indeed the immortal undead who live off the
blood of humans, but it's much more complicated than that. In the role-playing
game, you play a vampire, and it's up to you to decide how to accept your
fate, how to live for eternity and to question whether there is a need
for notions of "good" and "evil," even amongst monsters.
As Ray Gresko, Redemption's
project leader (and Nihilistic's CEO), put it: "White Wolf brought
to the vampire universe something more mature, developed, and hard-core.
These aren't mindless monsters; they're beings trying to hang on to their
humanity, or who are desperately losing control of themselves to the beast
- it's a constant struggle."
Along
with the internal torment, there's also a constant external struggle.
Without getting into it too deeply (that would require an entire issue
of CGW), vampires trace their origin back to the original vampire, Caine,
who, in ages past, spawned 13 "grandchilder" vampires. These
13 became known as the Antediluvians, from which descended the 13 clans
of vampires in existence today. You might think that all vampires might
get along, since they have that blood-sucking thing in common, but, according
to White Wolf, you'd be wrong. Actually, the clans have been involved
in a bitter, vicious "Jihad" for centuries, warring amongst
themselves, forming political alliances, and espousing various ethical
codes in a struggle for supremacy.
It's serious stuff and a far
cry from the "I vant to suck your blud" kitschiness of old vampire
movies. As fans of the RPG, Nihilistic is hoping to capture White Wolf's
epic, adult tone in its computer game.
"What we're trying to
do," said Gresko, "is let the players feel what it's like to
go through the traumatic experience of the embrace [the experience of
being bitten and reborn as a vampire] and losing your life as you know
it and now find yourself in this world of intrigue, where you're just
a pawn in a giant power struggle."
Or, as he put it a bit later:
"This ain't your daddy's Dracula."
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