GameSpot's Battlezone II Preview

Developer:
Pandemic Studios

Publisher:
Activision

Target Release Date:
Late Dec. 1999
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By Stephen Poole
12/1/99

Page 1 of 7

Nearly everyone who played 1998's Battlezone considered it to be not only one of the most fun and addictive games they'd ever played, but also a true breakthrough for the real-time strategy genre. It wasn't the first game to offer the rich challenges of a traditional RTS from a first-person perspective, but its brilliant interface, stunning graphics, mile-a-minute action, and retro storyline put it several rungs above its closest competitor. For many, it was a top candidate for the best game of the year.

screenshot
Accurate reflections are just one of the many graphical embellishments Pandemic has brought to Battlezone II.
But while Battlezone did manage to rack up several awards, most notably CGW's 1998 Action Game of the Year, it wound up mainly being labeled as one of the best games that no one bought. Why did Battlezone receive such a tepid response from consumers? It certainly seemed to have everything going for it: a name that was instantly recognizable to millions of game fans, a successful publisher with deep pockets that could afford to promote it, and the adoration of scores of respected reviewers. But as Battlezone producer Matt Candler points out, there were several things that prevented Battlezone from achieving the recognition it deserved. "There are a lot of reasons that the game didn't achieve breakout numbers," he says. "The new gameplay style was hard to communicate to people, the marketing started too late, and the game wasn't easy to learn."

Many Battlezone fans (myself included) would disagree with Candler's last point regarding the game's learning curve; while Battlezone was clearly more difficult to master than a run-and-gun first-person shooter or a traditional top-down RTS, its interface was so intuitive that anyone who stuck with it for more than a mission or two found himself building, deploying, and commanding units with an ease that was both surprising and refreshing. But while Candler is dead on the mark with his other comments, there's one thing he's overlooking: the expectations that many gamers had when they picked up Battlezone at their local software store. It definitely could be argued that what hurt Battlezone's sales as much as anything else was what a lot of folks at Activision probably considered to be its strongest selling point: the name. A generation of gamers grew up with the wire-frame, point-and-shoot tank battles of the hit arcade game, and they undoubtedly expected more of the same bang-bang action, but with better graphics, in the 1998 remake.

But now, pretty much the whole gaming community is familiar with what the '90s version of Battlezone is all about. And with the release of Battlezone II: Combat Commander only a few weeks away, a goodly portion of them are eager to see if it's possible to improve on such an incredible product.

Next: Battlezone II's plot