Act 7: The Departure
That Thing's Leaving Without UsIt's all out mayhem as you enter yet another three way brawl between your team, the Skulls, and the Kreeps. The Skulls out number the Kreeps, so concentrate on the former first. Go for the Skull minigun boss and use his dropped weapon to clear out the remaining Kreeps. There are lots of terrain hazards to easily score up Pricked skillshots and points. Just around the corner is another bottle of alcohol and a news robot.
Your team will split up for now: Trishka and Ishi will take the low ground while you cover them from up high. Use your kicks to throw down the enemies and let them become your allies' problem. Smash through the next door to find yet another newsbot and a tasty bottle of beer. A Penetrator boss should be your next key target. After killing him off with belly shots, reload everything at a dropkit and get ready for two Bouncer bosses attacking your friends.
You'll come to a small room filled with bosses and other Skulls. First kill a minigun boss, followed by a Bouncer boss. A new horde of Skulls will enter with a second minigun boss and a Penetrator boss. As with other multi-miniboss fights kill the lighter armored foes first before going for the beefier foes. Soon a timer will start up. You have only two minutes to make it to the escape ship as it flies off. Not nearly enough time to just run, instead leash unto the ramp to complete the chapter.
I Don't Hold You AccountableIt's late in the game, but you'll now be introduced to a new enemy type: The Echo Shocktrooper. They wield Peacemaker Carbines and aren't afraid to abuse the charge abilities. A single charge from their guns can put you in low health, making it more necessary than ever to take cover. Keep in mind that beacuse you are now on a Confederate ship, there are a sparse amount of dropkit--to gain ammo you'll need to kill the enemies and take their guns.
In the next area you can easily quell the batch of Echoes by leashing and hitting buttons to eject their cargo pods. You'll at first be able to jettison six soldiers, followed by another wave in the next room. After his fight Trishka will march off on her own, leaving just you and Ishi. Continue on and leash the turret gunner from his post. Man the minigun and use it mow down Sarrano's troops. You'll be flanked on both sides and Ishi will be busy with the door.
It's up to just you clear out the room. Your Boneduster is great for taking out the Echoes that attempt to rush you. You can also Leash and kick for some handy terrain kills such as Shocker. If you really run low on weapons, just stick with your own carbine and any remaining charges. After clearing the guards, it's time for the showdown with Sarrano: It's no battle however, just a quick time event that will leave you stranded on the planet.
Hook back up with Trishka and use the dropkit to arm up with whatever you like. Head to the Ulysses and you'll have to fight it out with more Echoes. Nothing too special about the fight, but they do have a height advantage. Enter inside the ship and you'll be greeted by a 50 second timer. The Echoes will try adn block you, so make a mad dash for the escape pods. A lone soldier will try to steal the last escape pod from you, so kill him and enter the craft to finish Bulletstorm.