Act 2: Paradise Lost
Damsel in Distress
Follow Ishi and crouch under the first barrier. Slide down the mountain and you'll be near the outskirts of the resort town. Leash the broken pipe to create a passage. There will be a look trigger to gain some extra points.
You'll fight a group of enemies: two are normal foes but one is too quick to leash. Get in close and blast this thug with your rifle. After the fight, continue down the hill to face more enemies with rockets. This is a good place to score Graffiti and Fish Food, but keep in mind that knocking enemies into the water will prevent you from collected their ammo. Leash the nearby dropkit to spend points as needed before moving on. There will be another robot as you turn the corner to the right.
The next area has some explosive barrels and enough cacti to score up Pricked Skillshots. A look trigger will acquire again as you enter the next zone: a retro disco. There are two bottles of booze, so drink up and get ready to brawl. A minigun boss will appear for some Bossed points. Take his drop minigun and clear out the enemies that emerge from the left. Remain on the disco floor and you'll gain the disco inferno bonus. Before exiting head to the other end of the club and grab two more bottles of alcohol.
Outside you'll face off against enemies that are up on a ledge. Worse yet, some of them are too fast to be leashed. Take cover at shoot out the rocketers before cleaning up the slower enemies. Head down the stairs and repeat the same process. Grab the bottle booze and press the switch to meet a new group of enemies.
These guys are armed with Flailgun, but instead of firing them normally, they will charge you and place it around your neck. You can survive a single blast, but it will leave you gravely weakened. To prevent this, shot the Flailguns out of their hands.
Drink up and smash the robot ahead. Run over the roof tops and you'll be in a great place to score Vertigo, Shocker, and Sucker. There is even a minigun boss that can be taken down with a Enviro-Mental shot to the explosive barrels behind him. Head to the town square and meet Trishka. She will run off, leaving you to climb over the broken trees on the right.
Smash the nearby robot and arm your Flailgun. Enemies will dash toward you, but your explosive force will be enough to rack up Bombshells and Gang Bangs. Shoot out the large disco ball above and move to the final fight. There is a minigun boss who fights like all the other incarnations. After nailing him with a Bossed, grab his gun and mow down the remaining enemies to finish the chapter.
Worst Family Fun Vacation EverStart off the chapter by destroying the news robot near the start. You'll face off against shotgun wielders that are tougher than any of the previous Skulls. However they can be easily kicked into the miniature buildings for Kill-O-Watt bonus. Take the new Boneduster (Most likely replacing the Screamer) and take down the rest of the forces.
Join Ishi at the terminal and quick time event passed the giant Mechaton. Leash the controls to open the gate and head up the ladder on the right. There will be booze on the ground as you emerge from the hole.
Pile through the next wave of enemies and you'll come to the Mechaton again. Even though Ishi instructs you to keep firing, it isn't nessacary to waste ammo. Just wait for him to open the door and continue on. Move down the steps and quick time event the Mechaton's controls from the Skull's hands. You can now fully control the Mechaton with your secondary/charge button and fire lasers as your primary.
Order the Mechaton to clear a path through the two doors as you make your way up the ramp. Take cover to avoid fire and order the Mechaton to kill off the Skulls. Concentrate its laser fire on the minigun bosses before taking done the lesser thugs. Afterwards order the Mechaton to clear a path by busting the van blocking its path.
In the next section concentrate fire on the choppers and leave the ground grunts for last. You'll first Sweep the enemies up front, and then attack those that emerge from the rear. Finally turn back to the front and clear out the remaining forces. Have the Mechaton destroy the gate and march off to the end of the chapter.