![]() Sierra Studios
1. If there were one moment from gaming you'd put in a time capsule to represent the 20th century of interactive entertainment, what moment would it be and why? Jane: I would have to say that playing the first Monkey Island game and just howling over the sword fighting dialogue represents my own gaming experience on the PC. It wasn't the first of its kind, but its charm and modest brilliance - in that it's not all decked out like a big-budget film - represents a lot of what I have loved about PC gaming. Monkey Island represents PC gaming to me the way Pac Man represents arcades.
Jane: We went through a "Hollywood meets Silicon Valley" phase in 1995 in which everyone was talking about story and making film/game hybrids. This was obviously premature and bombed miserably. In fact, in the years since, we've run (as an industry) about as far from that idea as you can get. I think the surprise will be that in the long term that idea will not only return, but may shape what mass-market gaming is like ten, even twenty years from now. Next: Jane Jensen (cont.)
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