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GameSpot Video Games, PC, Wii, PlayStation 2, GameCube, PSP, DS, GBA, PS2, PS3, Xbox 360, PlayStation 3
     Millennium Gaming

George Broussard and Scott Miller
Louis Castle and Brett Sperry
Justin Chin
Richard Garriott
Ron Gilbert
Andy Hollis
Jane Jensen
Norm Koger
Doug Littlejohns
Sid Meier
Peter Molyneux
Michael Morhaime
Ray Muzyka & Greg Zeschuk
Gabe Newell
Chris Roberts
Tim Schafer
Bruce Shelley
John Smedley
Warren Spector
Will Wright

We are about due for another Myst. I don't mean another sequel or rip off, but a big seller for the mass market - consumers - that don't usually play games. Deer Hunter did great, but there is more to be had. Computers are cheap and are selling like TVs. The Internet has proven successful on many fronts: commerce, information, and communication. Plus, computer games are a huge part of our culture and continue to grow with every generation - it's amazing.

3. If there's one thing wrong with the gaming industry you'd want to change in the new millennium, what would it be and why?

Justin: I think I'd like to try to change what other adults think of this industry. In what is obviously a confusing time of schoolyard shootings and other senseless violence, it's easy to point the finger at the game industry and the media in general. At the same time, I'd like to see the game industry mature into something greater than what it is now. I'd like to see more types of games for all types of people, like fun, imaginative ones for kids and ones with mature subjects for adults.

I personally don't want any restrictions on what types of games could be made. But I'd like to see more responsible and even more adult types of games - things that might interest the rest of the adult world that doesn't normally play games or use its computer for entertainment. I have games that I'd like to make that have very mature subjects, and I'd like to see them get made. But right now, we have parents concerned about the content of our games. It's probably because of how we make, market, and distribute them. Perhaps I'd like to see a mutual understanding and concerted effort on both sides to do what is responsible.

4. There is a lot of talk about interactive entertainment becoming the dominant form of entertainment in the 21st century. Although it's a broad question, dream a little and tell us how far your vision stretches for what interactive entertainment can eventually represent and become?

Justin: I think about this almost every second. Maybe it's better if I just paint a little picture. Computers are getting faster and smaller. You can now get a drive that plays movies on your portable computer or your desktop (DVD). Great monitors are available that are less than an inch thick. I have a portable that weighs three pounds, fits in my bicycle bag, has a 56K modem, a LAN card, a PCMIA slot, Firewire/I-Link/IEEE-1394 connection, an IR port, audio and video ports, USB, and I can play Homeworld on it. Holy shit!

Next: Justin Chin (cont.)