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GameSpot Video Games, PC, Wii, PlayStation 2, GameCube, PSP, DS, GBA, PS2, PS3, Xbox 360, PlayStation 3
     Millennium Gaming

George Broussard and Scott Miller
Louis Castle and Brett Sperry
Justin Chin
Richard Garriott
Ron Gilbert
Andy Hollis
Jane Jensen
Norm Koger
Doug Littlejohns
Sid Meier
Peter Molyneux
Michael Morhaime
Ray Muzyka & Greg Zeschuk
Gabe Newell
Chris Roberts
Tim Schafer
Bruce Shelley
John Smedley
Warren Spector
Will Wright
Louis Castle and Brett Sperry
Westwood Studios

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Somewhere between the neon-infested streets of Las Vegas Blvd. and Area 51 lies a campus where Brett Sperry and Louis Castle's Westwood Studios has quietly revolutionized gaming as we know it. Whether it's an adventure through twisted worlds with Malcolm in the Kyrandia adventure series, a fierce conflict in the Command & Conquer universe, or even a classic role playing adventure in Eye of the Beholder, Westwood Studios has continually delivered innovative, unique, and fun games that epitomize the essence of addictive gameplay.

1. If there were one moment from gaming you'd put in a time capsule to represent the 20th century of interactive entertainment, what moment would it be and why?

Brett: No 20th century gaming time capsule would be complete without an Apple II. That machine changed everything. It brought the power of the computer into the home and started a revolution. The day that computer went on sale, it meant that anyone who was smart enough and brave enough could make games. Nothing would ever be the same.

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An exclusive screenshot of Command & Conquer: Renegade, which arrives from Westwood in late 2000.
Lou: One of the most memorable moments in my personal gaming history was when Floyd died in Planet Fall (Infocom). Perhaps it was my age at the time, or the fact that so much of what Floyd was to me resided in my imagination. Whatever the reason, that moment, I truly felt more emotion than I ever felt in any other medium. I always look back and wonder if one of my products has ever moved someone to that degree. I hope so. I think the very fact that the audience contributes so much to the entertainment experience lets interactive entertainment have the greatest potential of all entertainment to move us as human beings. Unfortunately, we are usually just stimulating the adrenal gland. I look forward to more meaningful emotional experiences as our entertainment art form evolves.

Next: Louis Castle and Brett Sperry (cont.)