Millennium Gaming

George Broussard and Scott Miller
Louis Castle and Brett Sperry
Justin Chin
Richard Garriott
Ron Gilbert
Andy Hollis
Jane Jensen
Norm Koger
Doug Littlejohns
Sid Meier
Peter Molyneux
Michael Morhaime
Ray Muzyka & Greg Zeschuk
Gabe Newell
Chris Roberts
Tim Schafer
Bruce Shelley
John Smedley
Warren Spector
Will Wright
Tim Schafer
LucasArts

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We warn you, you will laugh reading this interview. But if you know Tim Schafer, the creator of GameSpot's 1998 Game of the Year, Grim Fandango, you'd expect a good laugh from a guy who has consistently delivered some of the wittiest dialogue, zaniest puzzles, and coolest characters ever seen on a PC screen. In an industry that often takes itself a tad too seriously, Schafer is the kind of guy who puts it all in perspective, making you realize just how important creative content is to making a memorable game experience. You might not remember how you killed the last monster in Quake, but you'll no doubt remember some of the clever puzzles and dialogue from Schafer's Full Throttle.

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Grim Fandango, GameSpot's 1998 Game of the Year.
1. If there were one moment from gaming you'd put in a time capsule to represent the 20th century of interactive entertainment, what moment would it be and why?

Tim: Well, there was this moment, playing Mario 64, when I jumped into the water for the first time, and I was swimming, and the music was so tranquil and the experience so immersive, and to sum up my feelings and emotions at that moment, I said, out loud, "Whoa." Everyone around me agreed.

2. Do you think the gaming industry is underestimating one aspect of interactive entertainment that will take us all by surprise in the early 21st century?

Tim: Yes.

3. If there's one thing wrong with the gaming industry you'd want to change in the new millennium, what would it be and why?

Tim: The ads. I hate the ads in magazines. Whether they present two pages of splattered blood and entrails, or some hot woman in lingerie looking bored and lonely because her nerdy boyfriend is preoccupied with his new joystick/sound card/first-person shooter, they're always offensive. And I don't mean they offend my political or moral sensibilities. They offend that part of me that is repelled by lameness and stupidity. And the art is bad.

Next: Tim Schafer (cont.)