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Page 10: A Year of Waiting 1995 began with Devine sending an e-mail to the entire company on January 2, clearly concerned about the direction of The 11th Hour. "We left 1994 with no game complete," he wrote. "And in fact, I think it's in a worse state than when we left in 1993." He surmised that, "In the end, I think we tried to push completion of The 11th Hour into the hands of a group of people who had too little experience, too much ambition, and not enough management." By this time, Landeros had renamed the crunchcrew the "cruisecrew," and Devine agreed with his partner's sentiments. "I think Graeme's e-mails got a little harsh at times," explains artist Mark Peasley. To many inside the company, the e-mails were downright caddish. Devine admits he went through an "acid period" after his migraine attack in late 1994, and his e-mail exchanges were in part mandated by the fact that his hours were usually 4pm to 4am, quite different from the normal 9-to-5 schedule of some employees (making face-to-face communication difficult). "I really don't think Graeme meant any harm with them," explains programmer Sherman Archibald, Devine's best friend. "I think he was just dealing with the stress in his own way." However, the e-mail exchanges were troublesome to Landeros, who admits he and Devine had different opinions of how to run a company. "I was more of a stickler for running the company on a more professional level," explains Landeros, "but Graeme wanted a more friendly collaborative environment - sort of a mini-utopia. I don't think his mode of operation is necessarily wrong, but it was tough for me to handle." Indeed, this difference in protocol was something that came out of the woodwork as Trilobyte grew. With some 50 employees at the company, Trilobyte was even publishing its own glossy newsletter - Devine had a large audience over e-mail. To Mitsu Hadeishi, 32, project leader of Dog Eat Dog, it was a clear generation gap fueled by the 17-year age difference between the founders: "Rob wanted to do things in a very old-fashioned hierarchical way, and Graeme wanted a more consensus-driven business."
The March date came and went, and Trilobyte then pressed on for an April 28 beta. Soon, the pressure mounted again for Devine, who was solely responsible for the video compression. By March, he had formed a proxemic bubble of sorts so he could clearly focus on the technology. In a March 21 e-mail, he said he was "hanging a virtual 'Do not disturb' sign on the door for the duration of the project." As Dog Eat Dog project leader Mitsu Hadeishi remembers, "I walked into Graeme's office one day in April and said, 'Can we talk?' and he said, 'I can't talk to you.' He was just clearly stressed out."
The tension inside of Trilobyte was even evident to actor Robert Hirschboeck, who played Stauf. "The true toy maker, Graeme Devine, keeps his office door closed now, or wanders the carpeted corridors in his duck jacket," he wrote. Morale was at an all-time low, and employees were wondering if The 11th Hour was ever going to ship.
In early 1995, Wheeler and Landeros took a trip along the Western coast of the US and fleshed out a concept for Tender Loving Care as both an interactive production and a feature motion picture. On April 16, 1995, Landeros submitted a proposal to Trilobyte's board of directors that asked them to support "RT" or "Rob's Thing." Next: Rob's Thing
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