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A series of exclusive feature articles that go behind the scenes of the gaming industry to reveal its untold secrets. The triumphs. The tragedies. The people, companies, and events that shape our industry--and the future of interactive entertainment.
The Final Hours of Prince of Persia: The Sands of Time
Geoff Keighley goes behind the scenes with Jordan Mechner and Ubisoft Montreal to see just what it took to make one of 2003's most hotly anticipated games. Read the story behind The Sands of Time's inception and execution, and watch a variety of previously unseen footage chronicling the stages of the game's development.
The Endless Hours of the Sims Online
GameSpot's Geoff Keighley takes you behind closed doors at Maxis to chronicle the long development of this year's most ambitious game. Read about The Sims' inception, take a look at some rejected character designs and features, and find out why Maxis cofounder and The Sims creator Will Wright says that The Sims Online scares him more than anything else he's done.
The First Hours of Command & Conquer: Generals
In our very first First Hours story, Geoff Keighley takes you to the offices of Westwood Studios and EA Pacific where the latest game in the highly acclaimed Command & Conquer real-time strategy series is being developed. Find out all about the game's original design and how it got the green light.
The Final Hours of Metal Gear Solid 2
Geoff Keighley takes you behind the scenes in this exclusive feature about the last days of the development of 2001's biggest game. The article features never-before-seen interviews, photos, and video of designer Hideo Kojima and the rest of the KCEJ team; and much, much more. This is the first-ever Behind the Games story about a console game, rather than a PC game.
The Final Hours of Black & White
Travel overseas to England, where god game progenitor Peter Molyneux and his development team at Lionhead Studios worked on the ambitious new strategy game Black & White for more than three years. Here, you'll read about Lionhead's beginnings, Molyneux's personal challenges, and the immense sacrifices that such a large project demanded from the whole team. Packed with interviews with Molyneux, his staff, and family and friends, this feature reveals it all.
Eye of the Storm: Behind Closed Doors at Blizzard
GameSpot's Geoff Keighley visits Blizzard Entertainment and goes behind the scenes with key company principals to trace the rise of Blizzard from small-time developer to its place as a leading independent developer and publisher of computer games such as the Warcraft series, Starcraft, and Diablo and Diablo II.
Knee Deep in a Dream: The Story of Daikatana
Daikatana. At one time it was billed as the second coming of action games, but now it is the most controversial and infamous game in the history of gaming. Millions of people have scrutinized the game's development, wondering but never knowing just what really went on in the penthouse offices of Ion Storm. Now, for the first time ever, Romero tells us the true story of Daikatana. With dozens of eyewitness accounts from all people involved in the game, including the infamous Ion Eight and Todd Porter, this Behind the Games feature gives us the inside look at Daikatana and the tragedies and triumphs behind one of the most talked about games in history.
Millennium Gaming: 20 Gaming Visionaries Usher in the Next Millennium of Gaming
Geoff Keighley helps us usher in the new year and the new millenium by gathering 20 visionaries of the gaming industry. Included in this elite group are Sid Meier, Will Wright, Andy Hollis, Ron Gilbert, Peter Molyneux, and many more. These 20 reflect on the past two decades of gaming and then stretch their imaginations to give us their prophecies for the coming century. Join us as we remember the past and discuss the future.
The Final Hours of Quake III Arena
GameSpot's Geoff Keighley visited id as the team was putting the finishing touches on Quake III Arena. The hectic final days were filled with prophesying from John Carmack, retrospection from the designers, and even a Nerf battle instigated by Graeme Devine. Curiously missing from the scene, though, were the famous id Ferraris. Join us as Keighley takes us through the final 48 hours before Quake III was unleashed on the gaming public.
Haunted Glory: The Rise and Fall of Trilobyte
In the early '90s Trilobyte was absolutely golden, right up there with id Software. Bill Gates lauded their first project, The 7th Guest as "the future of multimedia." But differences between co-founders Graeme Devine and Rob Landeros caused the slow, painful break-up of what had begun as a gamer's Camelot. This is their story.
The Final Hours of Tiberian Sun
It's the largest PC-game launch in history. GameSpot's Geoff Keighley joins Westwood's founders and their team, chronicling their race to gold master on the long-awaited Tiberian Sun. We've got exclusive shots of Westwood staffers, new screenshots from the game, and MP3s of game music - everything your senses can handle and more.
Molding the Myth - The Games of Star Wars: Episode I
Geoff Keighley snagged an exclusive interview with Jack Sorensen, president of LucasArts, and reveals secrets about the development of the Episode I games. Along with this exclusive invterview, check out in game screens and never-before-seen movie stills.
SIMply Divine: The Story of Maxis Software
Geoff Keighley gets the inside story on the rise, fall, and rise again of Maxis Software. Find out how an idea about city planning became one of the best-selling games of all time. Then, learn what Maxis has planned for the future.
Reality Comes Knocking: The Story of 3Dfx Interactive
The Silicon Valley start-up has built an empire with its 3D accelerator, the Voodoo graphics chip. Geoff Keighley explores the history of this company in GameSpot's inaugural Behind the Games feature.
The Final Hours of Half-Life
We go to Valve Software to experience firsthand the final frantic hours in the creation of Half-Life, GameSpot's 1998 Action Game of the Year.
Within Limits: Game Design at LucasArts
We pay a visit to LucasArts, and score exclusive interviews with designers Hal Barwood, Larry Holland, and Tim Schafer. They speak on the state of the industry, the fate of the adventure game, and the future of interactive design.
Total Annihilation: The Story So Far
We get the inside scoop on one of the most innovative strategy games in recent memory, with never-before-revealed details about Total Annihilation's past, present, and future.
Blinded By Reality: The Making of Unreal
Four years ago, the developers of Epic MegaGames began the story of Unreal. Check out our exclusive interviews and never-before-seen screenshots to find out how this 3D action game became a reality.
Feedback
If you would like to make a comment or suggestion about Behind the Games,
Geoff Keighley (editor@gameslice.com) welcomes your letters. |
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