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Page 4
| |  Character creation is classic AD&D, with all six original abilities. |
Get in Character
The character-creation system in Baldur's Gate is based strictly upon the AD&D second-edition rules. Characters are given a rating in each of the following attributes:
Strength| |  Bioware says character alignment will actually matter in Baldur's Gate. |
The raw, physical power of a character and a key attribute for fighter characters. Characters with a high strength rating are given both an attack and a damage bonus in melee combat and are given a higher probability of bursting open locked doors.
Intelligence
The ability of the character to reason and learn and a key attribute for characters capable of casting mage spells. Mage characters with a high intelligence rating are more likely to know a broader range of spells than characters with lesser intelligence.
Wisdom
The enlightenment, judgement, or wile of a character and a key attribute for characters capable of casting cleric spells. An increased number of spells are given to such characters if they possess high wisdom ratings.
Dexterity
The agility and speed of movement of a character and a key attribute for thief characters. Characters with high dexterity ratings are given a bonus to their armor class ratings, making them more difficult to hit in combat. Thief characters with high dexterity ratings are given bonuses when exercising thieving abilities.
Constitution
A character's physique, fitness, and overall health. Characters with a high constitution rating are given additional hit points, making them more difficult to kill.
Charisma
The combined physical attractiveness, persuasiveness, and physical magnetism of a character. A key rating for paladins, charisma will also affect the manner in which nonplayer characters interact with a character and the ability of a character to be a good party leader and influence the morale of the party. Characters with higher charisma may also have additional conversation options when talking to nonplayer characters.
You are able to regenerate your attribute rolls as frequently as desired, until a satisfactory combination is obtained. In addition to generating the core attributes of a character, you have to both pick the race and sex of the character and that character's profession or class.
Alignment
The other key element of creating a character is choosing that character's alignment. If your character doesn't act in a manner that is consistent with the character's chosen alignment, the character will risk losing experience points or even involuntarily changing alignment. The alignment of nonplayer characters in your party is important as well, as grouping characters with conflicting alignments together will either cause one of the characters to leave your party or cause the characters to fight with each other.
While some character classes must be specific alignments, most characters can choose to be good, neutral, or evil in addition to being lawful or chaotic. The nine available alignments are: chaotic evil, lawful evil, neutral evil, neutral, neutral good, lawful good, chaotic good, chaotic neutral, and lawful neutral.
Next: The races
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