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     GameSpot's Best & Worst Awards for 1997



Worst Game of the Year

Winner: Conquest Earth
"Please, developers, it is far preferable to have a really good game with PONG graphics than a visual gem that's unplayable. I gave this game a half-day and I think I won't touch it again." - Christian Belmont, GameSpot Player Review


Developer: Data Design
Publisher: Eidos Interactive
Review and Demo
The victor of this most disgraceful dishonor goes to Data Design Interactive's Conquest Earth, published by Eidos. This real-time strategy game quickly became notorious as one of the most despicable titles of the year. Its gaudy box contained no less than half a dozen quotations praising its supposedly exemplary qualities, though on closer inspection almost all of them concern Conquest Earth's visuals. To that end, the quotations are accurate: Conquest Earth packs high-resolution graphics in thousands of colors, an elegant-looking menu system, and an impressive introductory cinematic.

Of course, you might not ever get around to seeing those. A massive minimum install, unreasonably steep system requirements, and even a required disc swap at the beginning of each session adds up to a game that does its damnedest to give you a hard time just getting it started. Even if you do get that far, you'd have to fight the game's insultingly counterintuitive interface to get anywhere. Its interface from hell is exacerbated by Conquest Earth's tiny black-and-white instruction manual which offers little assistance. And if you do manage to figure out how to play it, you'll find that the extent of the strategy involved is turning out as many grunts as possible, then rushing the opponent's base and rapidly clicking on everything in sight.

To be fair, Conquest Earth is a victim of circumstance. Maybe it's coincidence that it characterized all the worst qualities of 1997 games single-handedly: unreasonable system requirements, an impenetrable interface, nearly worthless documentation, and, well, it's just another real-time strategy game after all. The coup de grace is that the game actually contained a few interesting units and play mechanics, which served to make the rest of it so painfully disappointing in contrast.

Runner-up: Virus: The Game
"A botched attempt to meld Descent-like graphics and action with a semblance of real-time strategy, Virus: The Game fails by a wide margin to deliver on its promise." - Jeff Sengstack, GameSpot Review


Developer: Kidum Multimedia Ltd.
Publisher: Sirtech
Review and Demo
Sirtech's action/strategy game has an interesting premise: Battle computer viruses in levels actually based on the file structure of your PC. It even comes with McAfee's Virus Scan.

But an interesting premise could not save this game from seeming like an unfinished project. Using a Descent-like engine and some real-time strategy elements, the game doesn't really coalesce into anything that was actually playable. Part of the problem is the horrible interface, which doesn't even allow for joystick or mouse support - an obvious omission in an action game. In addition to the shoddy interface, the manual is next to useless and doesn't even include documentation for the game's multiplayer aspect.

At least they had the decency to name the game something that lends itself thoughtlessly to ridicule.

Next: Most Disappointing Game of the Year