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GameSpot Video Games, PC, Wii, PlayStation 2, GameCube, PSP, DS, GBA, PS2, PS3, Xbox 360, PlayStation 3
    


Strategy Game of the Year

Starcraft
Publisher: Blizzard
Developer: Blizzard


"The game has so much life in it - whether in the great, narrative-driven single-player campaign or the multitude of multiplayer options - you won't grow tired of it anytime soon."
- Ron Dulin, GameSpot Review

As with most of 1998's best games, Starcraft really pushed its genre to the limit. What many people missed when playing the game was the incredible depth that lay beneath this game's polished surface. People who didn't play enough never discovered this depth, and thus wrote off Starcraft as a Warcraft II clone. Starcraft looked as good as any 2D game could, with rich colors and great special effects. And its depth of gameplay and game balance were second to none. This game has a wide variety of strategies and tricks to each race, and mastering one is no guarantee that you can play the two others.

The one area in which Starcraft really broke the mold was in its introduction of a well-integrated story. Blizzard isn't known for pushing the technological envelope, but it reinvented the genre with content. Never before had story, plot, and characters come into play in a strategy game as much as they did in Starcraft. It is quite possibly the best single-player real-time strategy game yet, and its multiplayer games are arguably the best balanced of any strategy game. Add to this great voice acting, great sounds and graphics, a robust campaign editor, and free Battle.net play, and its easy to see why Starcraft is our strategy game of the year.

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