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Assassin's Creed 3 Walkthrough
Our guide for Assassin's Creed III will prepare you for dismantling the Red Coats' forces, detailing each sequence and optional objective along the way.

2.5: Infiltrating Southgate
Optional Objectives:
- Find and kill the general.
- Perform three stealth assassinations from a corner spot.
- Avoid firing line damage.
One of the first really challenging missions if you intend to complete all of the objectives. The initial phases aren’t that tough, though: use the rifle nearby to kill a soldier below, then drop down to finish the massacre. When you’re in the wagon, ride along to the fort and be ready to press your left bumper button whenever prompted. Poor puppy!
Inside the fort, things get rougher. Walk forward until the officer is dragged into the haystack and killed, then head to the right. There are four officers in the camp here, and while the rank-and-file soldiers won’t see through your disguise, the officers will, and will come investigate you and eventually unmask you if they get close enough, ending your mission. Your optional objectives are to kill the general while nabbing three corner kills. The kills don’t all have to come from officers, but they’ll be the easiest ones to take down since most of the soldiers travel in packs.
Begin with the general, who’s on the right side of the area from the viewpoint of Hayworth as he entered. Stick to the rightmost wall here as you approach him. He has a roundabout patrol, and there’s a soldier working on the stockade that will notice if you ace him. Wait for the general to poke the haycart, then walk up behind the soldier and quietly kill him. Head into the nearby brush to wait for all the soldiers to reset, then take up a position behind the boxes near the stockade and wait for the general to pass by. You don’t want to whistle him over, since that might attract the nearby soldiers, and if you wait too long to stab him, he’ll spot you, so just mash on your attack button as he comes nearby, and you should take him down.
From there, run to the other side of the fort. Two more officers in this area, each of whom patrol small patches of ground. Stick close to the wall to take down the first one with a corner kill from behind the tent near him (it’s safe to whistle him over), then free the prisoners nearby. The officer closest to the water has a trickier path here, since he’ll pass by more soldiers at closer range. It’s safest to simply hide in the shrub near the prisoners and quickly backstab him when he pauses, then free the prisoners and head towards the ship.
There’s another officer on the docks with a more far-ranging patrol, but there are plenty of boxes to hide behind. It’s easiest to nab him with a corner kill while he’s closest to the ship. With that done, check the patrol of the officer on board, corner kill him if you still need one for the optional objective, then kill the last soldier and free the prisoners there to move on to the next part of the mission.
Assassinating Silas isn’t too difficult in this madness, but avoiding firing line damage can be. You’ll get an introduction on how to do it right off the bat; simply grab someone with your A button when you see the yellow firing indicators above the heads of riflemen. There are more firing lines on the path to the fort, but it’s easiest to just avoid them altogether by running to the beach here. Scramble up the sandy outcropping to reach the entrance to the fort, but stick behind the horsecart and the wall to avoid getting too close to the gunmen within the doorway. You can attempt to simply run through them after they fire a fusillade, but you’re more likely to avoid getting shot if you drop a smoke bomb right in front of them or in the middle of them before passing through.
Take a hard left when you get through the door, attempting to avoid any soldiers that threaten you, and you’ll reach Silas shortly. Pop him with a pistol shot or another kill method to end the mission.
Table of Contents
-
- Introduction
- General Tips
- Sequence 2.1-2.2
- Sequence 2.3-2.4
- Sequence 2.5
- Sequence 3.1-3.2
- Sequence 3.3
- Sequence 4.1
- Sequence 4.2-4.4
- Sequence 5.1-5.5
- Sequence 5.6-Desmond Int. 1
- Sequence 6.1
- Sequence 6.2
- Sequence 6.3-6.4
- Sequence 7.1-7.2
- Sequence 7.3
- Sequence 7.4
- Sequence 8.1-8.2
- Sequence 8.3
- Desmond Interlude 2
- Sequence 9.1
- Sequence 9.2-9.4
- Sequence 10.1-10.2
- Sequence 10.3
- Desmond Interlude 3
- Sequence 11.1-11.2
- Sequence 12.1-12.2



