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Assassin's Creed 3 Walkthrough
Our guide for Assassin's Creed III will prepare you for dismantling the Red Coats' forces, detailing each sequence and optional objective along the way.

SEQUENCE NINE
Ah, winter in New England. If you find yourself exploring and fighting your way through snow drifts, don’t forget that you have a horse whistle in your inventory. Horses are largely immune to snow-related travel impediments, so use your pony to get around quickly in the snow should you need to. You don’t even need to bind it to a button; simply select it with the right-bumper menu and use it, then flip back to whatever else you had there.
Of course, with New York available to you, you might wish to simply head there and start mapping out the new city. You can find three more Assassin recruits here, and it’s a good idea for you to pick them up now, rather than later. Finding all of the Liberation quests can be tough, but if you manage to hit all of the Synchronization points, you’ll find most of them. The northernmost district will be the toughest to clear at this point, since there are so few vantage points in it, but it is possible to recruit the Assassin there if you ride around and look for all of the Liberation missions.
9.1: Missing Supplies
Optional Objectives:
- Catch the cart driver within 30 seconds.
- Do not hide in the hay cart while following the convoy.
- Kill three camp guards without being detected.
Well, this is unexpected: Connor and his father teaming up to achieve a common goal. Use your Eagle Vision to look for clues from a distance; you’ll be able to see them from much further away than if you simply wander around looking for them. There’s no time limit here, so avoid the Redcoats and track the clues available to you until you find the wagon master.
The cart driver should be easily caught within the time limit if you give a spirited chase. From there, your goal is to track the soldiers that move in front of you, without hiding in the haywagon. As always when you’re in the wilderness, stick to the trees and use your freerunning ability to stick close above the caravan without tripping any guard’s senses. It’s a fairly short trip to the camp, at any rate. Keep to the left as you creep up on the caravan and you’ll find yourself near a rocky outcropping. That’ll lead you to a path through the tree branches that will keep undetected by the guards, so long as you move quickly.

When you reach said camp, your goal will be to kill three camp guards without being detected. Even if you managed to avoid hiding in the hay cart on your way into the camp, you’ll be placed here regardless. You’ll need to hang around for a second before everyone starts moving here; when the first camp guard comes alongside the cart, perform a hidden kill to nab the first of three guard kills you need to complete the optional objective. There’s a laborer in the vicinity, but don’t worry about him. He’ll neither alert the guards nor be overly concerned about the soldier you just killed.
With the first guard taken care of, hop out of the cart and into the brush nearby. There’s a building near the path that the guards you’re tailing are taking. Follow them and quietly assassinate the guard near the boxes. The two Redcoats you’re following will probably come to investigate, so hang back a bit until they resume their course. There’s another guard near more boxes nearby, so run up to him and kill him as well to complete the optional objective. With that done, stick to the brush along the road and follow the guards. They’ll lead you to Haytham.
Haytham’s getting the crap kicked out of him, so get up close to the guards and start taking them out. They’ll bring in reinforcements, so you’ll have to take out quite a few of them before the mission ends. Use your normal weapons on the guards that are beating on Haytham; the tougher enemies can be defeated with poison. Regardless, kill all of the enemies to complete the mission.
Table of Contents
-
- Introduction
- General Tips
- Sequence 2.1-2.2
- Sequence 2.3-2.4
- Sequence 2.5
- Sequence 3.1-3.2
- Sequence 3.3
- Sequence 4.1
- Sequence 4.2-4.4
- Sequence 5.1-5.5
- Sequence 5.6-Desmond Int. 1
- Sequence 6.1
- Sequence 6.2
- Sequence 6.3-6.4
- Sequence 7.1-7.2
- Sequence 7.3
- Sequence 7.4
- Sequence 8.1-8.2
- Sequence 8.3
- Desmond Interlude 2
- Sequence 9.1
- Sequence 9.2-9.4
- Sequence 10.1-10.2
- Sequence 10.3
- Desmond Interlude 3
- Sequence 11.1-11.2
- Sequence 12.1-12.2



