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Assassin's Creed 3 Walkthrough
Our guide for Assassin's Creed III will prepare you for dismantling the Red Coats' forces, detailing each sequence and optional objective along the way.

DESMOND INTERLUDE TWO
Another short trip to the present day as Desmond attempts to track down another power source. This one’s a bit trickier than the last one, though, since you’ll have plenty of security to deal with in the MMA arena that the power source is located in.
Get off the metro and head to the ticket station. You’ll have to sneak by the security here, which will be tricky since there are wanted posters for you up pretty much everywhere you look. The civilians are mostly too busy having a good time to care, but the security guards will spot you from a mile away. They’re not instantly hostile to you, and they’ll take a while to become fully aware of you, so if you spot yellow markers, be quick to duck around a corner or other obstacle. You can also seem to hide inside the middle of groups of sports fans (they apparently think it’s perfectly normal for someone to just wander into their personal space), but this doesn’t always protect you from the guard’s sites.

There aren’t any optional objectives here, and for the most part the way forward is fairly clear. When you see a security checkpoint, look around for another doorway to get around the guards; it’s almost always on the right side of the hallway. A bit of parkour and a trip across the arena’s girders later, you’ll come across the same individual who almost foiled your first attempt at finding a Precursor battery. Chase him as best you can, and you’ll eventually wind up fighting him a few guards in the courtyard you passed through earlier. You don’t have a health bar, but that doesn’t mean you’re immortal, and you can most definitely get killed here. You also won’t have the normal icons to see when an enemy is preparing to take a swing at you, so be on the lookout for their windups. Try to take out the guards first before dealing with the Templar, as he’ll require a bit more of an effort to put down. He’ll rebuff your attacks, so drop his guard and pummel him to retrieve the power source.
You can plug it in now, if you wish! Head into the doorway that was opened the last time you put a battery in, climb the stairs, and then drop to the lowest level of the large room beyond and look for a door in the middle of that room. A bit of climbing and you’ll find the battery slot. With that done, return down the stairwell you climbed up from to see another cutscene. The battery will have opened up a new chamber on the right side of the main hall. Feel free to explore to get some more backstory.
Table of Contents
-
- Introduction
- General Tips
- Sequence 2.1-2.2
- Sequence 2.3-2.4
- Sequence 2.5
- Sequence 3.1-3.2
- Sequence 3.3
- Sequence 4.1
- Sequence 4.2-4.4
- Sequence 5.1-5.5
- Sequence 5.6-Desmond Int. 1
- Sequence 6.1
- Sequence 6.2
- Sequence 6.3-6.4
- Sequence 7.1-7.2
- Sequence 7.3
- Sequence 7.4
- Sequence 8.1-8.2
- Sequence 8.3
- Desmond Interlude 2
- Sequence 9.1
- Sequence 9.2-9.4
- Sequence 10.1-10.2
- Sequence 10.3
- Desmond Interlude 3
- Sequence 11.1-11.2
- Sequence 12.1-12.2



