Look at this site, http://www.hiddenbladereplica.com/. Do you think it is suitable for Assassin's Creed Brotherhood fan? I want to get it for my brother, how about your idea?
Assassin's Creed 3 Walkthrough
Our guide for Assassin's Creed III will prepare you for dismantling the Red Coats' forces, detailing each sequence and optional objective along the way.

6.3: The Tea Party
Optional Objectives:
- Dump 10 crates of tea in the water.
- Throw three redcoats in the water.
- Perform a musket air assassination.
Assuming you have recruited all three soldiers, the first part of this mission shouldn’t be difficult. You can call in an assassin or two for the first group of six guards, then call down the whole bunch for the second group of nine guards.
The following fight will be a bit more difficult if you intend to complete the optional objectives, which are: throw ten crates of tea into the water yourself, throw three Redcoats into the water, and perform one musket air assassination. Get the ten crates done first, by simply picking them up and chucking them over the sides of the two boats here; check your button prompts to see which buttons you need to press to do so.

The musket assassination will be accomplished by picking up a musket from a downed Redcoat and jumping onto another one with it; you can do this as the Redcoats run up the ramps, if you’re quick, by jumping off of the little railing next to the ramps and mashing your assassinate button. Otherwise you’ll need to let some of the Brits onto one of the ships and find higher group from which to jump onto them, preferably while they’re fighting one of your companions. (Keep in mind that the two NPCs you need to keep alive are generally competent fighters, but can have some problems if they get surrounded or are attacked by enemy officers. Don’t forget to summon your Assassins to help out if necessary!)
Lastly, the three water kills. These are best accomplished on the ramps themselves or on the actual ground outside the boats. Goad the Redcoats into attacking you while you’re on the ramp, and continually counter their attacks; eventually Connor should kick them or nudge them off into the water. If you counter with a sword or other large weapon, Connor will usually grab his opponent and fling them backwards, so fight with your back to the water as best you can. Accidentally nudging your foes into the water doesn’t seem to count, so focus on your counterattacks.
Getting all of the optional objectives in one go can be tough, but it’s entirely doable. Good luck!
6.4: Hostile Negotiations
Optional Objectives:
- Do not let a Native American die.
- Reach Johnson undetected.
- Perform a swan dive to escape.
Another big timeshift here, as it’s time for Connor to perform his first major assassination mission by tracking down and murdering William Johnson. You’ll be faced with quite a climb to reach him, as the bulk of the Frontier is blocked off from you for the purpose of this memory. There’s no way to skirt around the bay, in other words; you’re going to have to go for a swim and scale the cliffs.
The path you have to take here is a bit complicated to explain in text, so it’d suit you best to simply watch the video here and follow our lead. If you don’t want to watch, though, here’s a basic overview. Run forward into the water and swim towards your right, avoiding the guards on the shore. Find the two little dirtslides that Connor can scramble up; they’ll lead to a path up the cliff.
You’ll eventually pop up beneath the spot where a guard patrols. Either ledge kill him, or sneak up into the bushes nearby and take him down from there. The other guard sits on the edge of the cliff, so take him out as well. Head up towards the house where Johnson is holding court, but stick close to the cliffside rather than heading inland. There are plenty of patrolling guard groups, so avoid their site as best you can. Eventually you’ll come to a treetop path below which two guards patrol. You can air assassinate both of them if you like, or poison one and take out the other one from above.
Either way, you should have a relatively clear path to the house if, again, you stick to the cliff and approach from the far side. Eventually the game will, confusingly, cut away to a cutscene and probably place Connor somewhere he wasn’t before. We’ve been relocated to both sides of the house, but it’s much more common to wind up on a hill to its right side. You need to move quickly now if you want to reach Johnson before he kills one of your people, but resist the urge to run immediately. Instead, wait for the nearby guards to turn their backs, then find the branch path near the house, jump onto its roof, highlight Johnson as a target, then commit to the air assassination.
Lastly, you need to escape via a leap of faith as the last objective. If you orient Connor so that he’s looking away from the front door of the house, towards the water, start sprinting on a generally leftward tangent. You don’t need to worry about the guards. If you run down the hill near the rocky outcropping, you should eventually bypass the two guards you murdered before, who’ve respawned. Run past them and head towards the cliff. Find the birds that indicate a safe spot to jump and dive off.
Table of Contents
-
- Introduction
- General Tips
- Sequence 2.1-2.2
- Sequence 2.3-2.4
- Sequence 2.5
- Sequence 3.1-3.2
- Sequence 3.3
- Sequence 4.1
- Sequence 4.2-4.4
- Sequence 5.1-5.5
- Sequence 5.6-Desmond Int. 1
- Sequence 6.1
- Sequence 6.2
- Sequence 6.3-6.4
- Sequence 7.1-7.2
- Sequence 7.3
- Sequence 7.4
- Sequence 8.1-8.2
- Sequence 8.3
- Desmond Interlude 2
- Sequence 9.1
- Sequence 9.2-9.4
- Sequence 10.1-10.2
- Sequence 10.3
- Desmond Interlude 3
- Sequence 11.1-11.2
- Sequence 12.1-12.2



