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Assassin's Creed 3 Walkthrough
Our guide for Assassin's Creed III will prepare you for dismantling the Red Coats' forces, detailing each sequence and optional objective along the way.

SEQUENCE SIX
Connor, now a man and wearing the Assassin’s white robes, is finally ready to start defending his people’s land and working against the Templars. There are many new tasks and side missions available to you. Here are a few of them:
- There’s a Homestead Mission to the southeast of the manor. This will introduce you to Myriam and let you practice a bit with the new rope dart weapon. Completing Homestead Missions will unlock new crafters for your homestead, as well as level them up and allow them to create better items, including new weapons and pouches. They’re entirely optional, but generally they’re easy enough to complete.
- Achilles will ask you to help compile the Encyclopedia of the Common Man by examining people (aiming at them with the left trigger) around the homestead.
- Naval missions are available at your ship, as well as a ship upgrade interface in the book next to the captain. It’s unlikely you’ll be able to afford any of the upgrades yet, though.
- Peg Leg has rumors of a great treasure left by Captain Kidd, but he wants you to find trinkets for him before he gives them up. These are marked on the map with goblet icons. You can turn one in to unlock a naval mission, but you’ll need to find many more to unlock the rest of the missions. You can buy a map to reveal their locations at a general store.
- You can use the Ledger in the manorhouse to access your crafting capabilities, but you won’t be able to craft many items…yet.
- The Frontiersman challenges are available at a Frontiersman camp in the Frontier section of the map. They’ll also give you some quick quests to perform.
In other words, it’s a good time to explore the world a bit and perhaps flesh out your homestead by recruiting new inhabitants from Boston and the Frontier. You still won’t be able to craft much, but you’ll be able to use your woodworker to make new Land Convoys and send them off with Connor’s hunting materials to Boston for some hefty profits. Or, you can just resume the main quest. Up to you!
6.1: On Johnson’s Trail
Optional Objectives:
- Stay below notoriety level 2.
- Limit firearm use to five shots or lower.
- Use three powder kegs to destroy smuggled cargo.
The first little skirmish here will unlock Liberation Missions for Connor, the first form of which are scattered tax collectors that you can dispatch. Ignore them for the moment.

You’re tasked here with destroying three stacks of illicit tea in the harbor. Your optional objectives are to use powder kegs to do so and limiting the amount of times you fire a weapon. Neither objective is particularly difficult. One of the tea stacks is practically unguarded, so you can simply drop a nearby keg at its feet and shoot it to destroy it. The other two might be a bit more difficult to get near with the guards afoot; you can either kill them, or run past them, drop the keg, then move far enough away to lose their interest before returning to shoot the powder and destroy the stacks.
With that done, you’ll need to kill a few tax collector groups or kill smugglers in order to free the district from Templar control. Try to kill collectors while guard patrols are out of the area; a large fight will be more likely to raise your notoriety. Rip down posters between fights to return yourself to incognito, and you shouldn’t have a problem finishing the mission off.
Table of Contents
-
- Introduction
- General Tips
- Sequence 2.1-2.2
- Sequence 2.3-2.4
- Sequence 2.5
- Sequence 3.1-3.2
- Sequence 3.3
- Sequence 4.1
- Sequence 4.2-4.4
- Sequence 5.1-5.5
- Sequence 5.6-Desmond Int. 1
- Sequence 6.1
- Sequence 6.2
- Sequence 6.3-6.4
- Sequence 7.1-7.2
- Sequence 7.3
- Sequence 7.4
- Sequence 8.1-8.2
- Sequence 8.3
- Desmond Interlude 2
- Sequence 9.1
- Sequence 9.2-9.4
- Sequence 10.1-10.2
- Sequence 10.3
- Desmond Interlude 3
- Sequence 11.1-11.2
- Sequence 12.1-12.2



