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The British Stables
In our last update, we brought you additional information on the archery
range, with an emphasis on what the Japanese could produce there. This
time, we are bringing you details on the British stables. This is the
building where you create cavalry units. It doesn't become available until
the second age, but even then it doesn't really do much besides create
scouts. However, if you make the jump to the third age, the stable suddenly
becomes a powerful war factory, cranking out some of the game's faster
and better units.
Feudal Age
Scout: This unit is analogous to the scout from Age I. It has excellent
speed but little in the way of armor and attack strength. They have better-than-average
protection against conversion and archers. This, coupled with their long
line of sight, makes them ideal for scouting the map.

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Castle Age
Light cavalry: This is a lightly armored horse-mounted warrior. They have
a good mix of speed, armor, and attack strength. Their speed lets them
close with archers and monks quickly, making them better against these
two ranged units than infantry. However, infantry in turn can take down
the light cavalry, as can all the later-age stable units.
Knight: This is a slower but
more powerful version of the light cavalry. These mounted warriors are
good against ranged units and stronger than regular infantry.
Imperial Age
Cavalier: This is the ultimate mounted unit available to the Britons.
It has even better attack and armor but is highly vulnerable to lines
of pikemen and the camel riders of the Middle East.
British Stable Technologies
In addition to providing units, the stable also offers a few technology
advances that can boost the effectiveness of the units trained there.
These advances give the Britons a boost in reconnaissance and speed but
don't unbalance them by adding any attack bonuses.
Scout line of sight: Researched
in the Feudal Age. This upgrade increases the line of sight for the scout.
Husbandry: Researched in the
Castle Age. This upgrade increases the speed of all stable units.
Next:
Campaign play and final thoughts
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