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The social gaming networks

There was a feeling of uneasiness in the room at last month's Social Gaming Summit in San Francisco. The realisation that viral growth on Facebook was quickly losing momentum had many worried. Some whispered that the platform's recent push to make developers invest their own money into the marketing of applications was making things worse for the development community; others said developers were too dependent on Facebook to be able to be profitable anywhere else. Many saw the recent and public feud between Facebook and its biggest social gaming partner, Zynga, as a precursor of things to come. Altogether, things weren't looking up for social games.

In October 2009, Facebook shocked its social game developers by announcing the introduction of its own virtual currency--Facebook Credits, to be used in social games and other site applications. The move made perfect sense: instead of hundreds of different microtransaction currencies floating around for every social game on Facebook, users would be able to use just one currency to buy in-game items and virtual goods across all applications. But there was a catch: Facebook would take a 30 percent cut of all in-game purchases. While this angered many developers, few could do anything about it because developing for Facebook still remained the most profitable and simplest business solution. Only one developer was large enough to take Facebook head-on.

Things turned socially awkward down on the farm.

Just weeks after the announcement, Zynga launched FarmVille.com on its own site--undoubtedly a bid to loosen its dependence on Facebook and draw users away from the platform. So began a highly publicized feud between the developer and Facebook, culminating in months of unsubstantiated accusations from both sides. Finally, in May 2010, Zynga announced its plans to completely break away from Facebook by starting Zynga Live, a social gaming network where it could independently host all of its titles. But the act of defiance didn't last long: just weeks later Zynga agreed to sign a five-year deal with Facebook, allowing the platform to take a 30 percent cut of its credit purchases.

Whether Zynga Live will ever surface is uncertain, and even immaterial. Developers, backed into a corner by Facebook policy and discouraged by a viral slackening of pace are already looking for a way out. And Zynga may have unwillingly provided one: dedicated social gaming networks.

Until recently, social gaming networks did not enjoy much popularity outside concentrated demographics of the market. Asking an average citizen what NeoPets are wouldn't have produced much of a response outside the 14-year-old-girl crowd, while more than one person would have scoffed at the idea of spending hours building a virtual farm. But the social gaming boom has done a lot to change this, boosting user numbers in social gaming networks and drawing in record crowds of aspiring social game developers. If Facebook as a gaming platform is in decline, is it possible social games will move into their own, segregated online space? And will this shift see social titles having less impact in the future of video game development?

Gaia Online, an amalgam of social community and social game, is widely credited as the first to use the microtransaction model that makes up the basis of social games. The site was founded in 2004 by a group of US-based comic book artists who wanted to create an online space for users interested in anime, role-playing, and video games. It grew organically in the months following, until its founders realised that the costs and resources needed to run an online community out of a shared apartment was not something they could do alone. Seeking the help of its users, Gaia placed a "donate" button on the front page, offering those who donated a small virtual golden halo as a thank you. Just 12 hours later, donations began pouring in; 24 hours later they had tripled in number.

Gaia now attracts 9 million unique visitors per month, with time spent per user per visit higher than any other social network. The site's user base is largely North American, made up of 60 percent females in the 13- to 25-year-old bracket. The core experience is connecting users to one another through a virtual avatar--users can earn virtual gold to personalise their avatar by participating in site activities such as playing social games, participating in forums, uploading art, poetry, and fiction, or by joining a virtual club. Users can also buy virtual items, ranging from US$0.50 to US$10. Gaia CEO Craig Sherman says the site has grown 10 times its growth in traffic in the last four years, making over a million dollars a month in revenue sales.

"The industry is broken into two camps: companies that have succeeded with their own branded destination website (like Gaia) and companies that have succeed by leveraging the Facebook platform," Sherman says. "But in the last year a shakeout has happened in both these categories."

Gaia Online is one of the most popular social gaming networks.

Sherman believes the social gaming boom has instigated a survival-of-the-fittest scenario in both camps, a kind of Darwinian race where everyone begins at the same time, but only a few make it to the finish. While Zynga's domination on Facebook has turned other game developers away, in the dedicated social gaming space sites like Gaia, Club Penguin, Habbo, and Second Life have prospered while others have fallen behind.

"A new breed of games has emerged where social emphasis is worth more than gameplay mechanics. We actually don't see the other camp as competition--we see them as complementary in driving more traffic to social gaming in general. The secret is recognising that there is a new category that is occupying a large part of consumers' free time. A larger portion of humanity is now spending more of their leisure time playing games than they were before, so naturally this is going to keep growing at the expense of older forms of media like books, magazines, and TV."

The social gaming boom has also had an effect on social utility networks like Hi5. Founded in 2003, the Hi5 network--whose operation interface is similar to that of Facebook--found early success as one of the few social networks to be translated into 50 languages and localised throughout parts of the world. The network is popular in parts of Europe, Asia, and Mexico, with some 270 million registered users. Four months ago, the company brought on board new president and CTO Alex St John, whose job will be to transform the network into a completely dedicated social games and entertainment platform.

"One of the early insights we had was that because of that international purview, we saw a lot of sites in Asia that had success with virtual goods," St John says. "Games were the runaway success, so that's why we wanted to reorient towards social gaming."

To do this, Hi5 has launched a dedicated games portal complete with virtual currency and animated avatars; its future plans are to make major investments in new game content and a new developer program that will see an influx of new IP to the site.

"We're looking for startup developers that need a home. Almost all developers making games for Facebook feel that the window has closed, so we'd like to take them on. Everybody wants to play, wants to interact, and light games and heavy games all fall into the spectrum of people playing with each other. From that point of view, social networks are a compelling entertainment medium to almost everybody. We want to reach a younger demographic that has grown tired of console gaming."

St John believes future social games will look and feel much like the MMOs. He also believes traditional console gaming is dying and will be replaced by online games.

"You won't see an Xbox 720 or a PlayStation 4 in this lifetime," he says. "But you won't see a takeover by social games either, at least not in their current form. Social games right now are parasitic. They're viral, thin games that lose their value very quickly. Zynga only became popular because the US government cracked down on off-shore poker companies, which drove a lot of players to the Facebook application. FarmVille is a giant spamming machine."

Social networks like Hi5 could breed a better kind of social game with a more immersive, satisfying gameplay experience.

St John has a point. In the days of arcade games, consumers were used to paying for gameplay in direct proportion to how much they wanted to play--a dollar for two games, four dollars for five games, and so on. This ensured no one ever paid for what they didn't like. Consoles turned this model on its head, making consumers pay a lot more for content whose worth was decided by game publishers. This is why St John believes social games have become so popular.

"Television sets were once very rare, so if you wanted to play a game like Zelda you had to gather your four friends around the one screen in someone's living room. Nowadays screens are everywhere. Everyone has one. But people still crave that social context of playing with your friends. The role of social networking is to satisfy this craving in a world where it's become so easy to lose touch. In the future, I think all gamers will want long-term, deep, and addictive gameplay experiences that are both social and online." Will social games change the future of the video game industry? Will we all be playing FarmVille someday, blissfully unaware of our gaming past? Or will these titles naturally evolve and grow into their own online community? Let us know by leaving your comments below!

437 Comments

  • Artoisol

    Posted Jun 15, 2010 12:07 pm GMT

    elusivemelody how can a guy like you even have a girlfriend:She must be some fat bić

  • gq_cjc

    Posted Jun 10, 2010 5:38 pm GMT

    Just another fad. Not interested in Facebook games. I'll take a REAL game over that crap any day.

  • rmartin1974

    Posted Jun 10, 2010 11:33 am GMT

    You won’t see an Xbox 720 or a PlayStation 4 in this lifetime","Zynga only became popular because the US government cracked down on off-shore poker companies, which drove a lot of players to the Facebook application." Two ridiculous statements. Social gaming will never replace the current gaming arena, it will only add to it. First, almost all of the "hit" social games are free and ad supported. You can bet if Zynga started demanding money (in lieu of ads) to play that 90% of their customer base would disappear. I've played Cafeworld and Farmville and others. They are all shallow games, only meant to be played sporadically. I doubt the majority of the gaming world will suddenly decide that they only want bite-sized chunk games.

  • mr_moron_man

    Posted Jun 10, 2010 7:38 am GMT

    The day THESE games replace works of art like Red Dead Redemption I hope i'm long long gone.

  • KillbombX

    Posted Jun 10, 2010 12:13 am GMT

    They do get more people interested in gaming but that doesn't mean it's going to benefit the hardcore crowd. The people I know that got into gaming with stuff like Farmville have Wiis and that's as far as they're going to go. And they're not playing Monster Hunter or Super Mario Galaxy on them either.

  • Kou-Nurasaka

    Posted Jun 9, 2010 10:15 pm GMT

    For most people I can understand why they enjoy "social gaming". When the Atari 2600 and NES were new we all thought they were great and the most awesomest thing to ever happen to us. That's what the casual gamer finds in these web based games. This is their first time playing a video game and they enjoy it. As for the impact on "hardcore" gamers, its already happening. Many games are being oversimplified as a way to attract the casual gamer to most hardcore franchises. That is good news for the casual gamer but bad new for the hardcore gamers; as we have to sit through the muck and grin and bear it. I say, if the casualies (as I have coined them) want to get into hardcore gaming, let them learn the same way we did; trial and error.

  • Scisor50

    Posted Jun 9, 2010 8:51 pm GMT

    IvanKavinski @ Exactly.

  • IvanKavinski

    Posted Jun 9, 2010 6:23 pm GMT

    I think social games are great. Why does everyone seem to feel like they are an attack on the hardcore gamers? If anything, maybe they will get more people interested in gaming...

  • KillbombX

    Posted Jun 9, 2010 3:06 pm GMT

    I played Farmville and Mafia Wars for a week or so but got bored quickly. Only being able to play each game for about 5-10 minutes at a time kills it for me.

  • Tomba42

    Posted Jun 9, 2010 12:58 pm GMT

    Talk about a misleading article blurb "Super Mario on Facebook?" I recommend for the next one, you put "Final Fantasy on Facebook?" as the blurb and have the first sentence be, "There is no Final Fantasy on Facebook," and then go into the real article. That should get you some hits too.

  • Anthrax88

    Posted Jun 9, 2010 11:18 am GMT

    The guy claiming there will be no more Consoles is a total idiot.
    And also, It's Firaxis not Fireaxis.

    The largest group of these Facebook games are people who weren't real computer/console-gamers to begin with. It's main group are female teens and up, but the group includes a lot of non-gamers who use facebook, all ages and both sexes.

  • tommynooky

    Posted Jun 8, 2010 12:17 pm GMT

    More people play farmville than the population of the UK is. More people have a facebook around the world than there are Americans.

  • Alcor741

    Posted Jun 8, 2010 10:16 am GMT

    @Popany_ Why do you think that Activision made the COD market division? :-)

  • grand17

    Posted Jun 8, 2010 9:53 am GMT

    im pretty addicted to mafia wars, i play it more often then i play ps3. actually, if it wasnt for mafia wars i wouldve ditched facebook a while ago

  • Popany_

    Posted Jun 8, 2010 4:47 am GMT

    what's next ? Call of Duty Social Warfare ?

  • elden4

    Posted Jun 8, 2010 12:06 am GMT

    my god, these social games are trash... I can't understand why people waste their times in this way

  • asakapala15

    Posted Jun 7, 2010 10:50 pm GMT

    Only people who post positive comments about social games are the one who plays it....even i played those games but the light shows the way to realize it....sucks..and repetitive

  • Ovirew

    Posted Jun 7, 2010 6:36 pm GMT

    It's nice that social games are there for people who want to play them, but I just hope that it doesn't impact the deeper video games.

  • big-boss-91

    Posted Jun 7, 2010 5:07 pm GMT

    its more successful with the older generation than the young generation, Games such as MGS series, Killzone series requires attention and speedy reactions with the controllers when games such as farmsville or mafia wars is simply point and click, simple controls allows the older generation such as my dad to not be easily confused by the controls. Social games on Facebook is the older ganeration version of Xbox live and PSN. Teenagers and young adults love to complete levels and show off our collections of trophies and achievements while Facebook games is similar. it appeals to the older generation as Call of duty appeals to us younger generation.

    I still don't understand how clicking on fields over and over and over again is entertaining for my dad, it god dam boring!

  • lee1823

    Posted Jun 7, 2010 3:04 pm GMT

    i think we can all agree that the 'social gaming' market is a totally different market to what we hardcore gamers would associate to. My girlfriend loves farmville.... it does my head in.... facebook does my head in. I'm in a band and facebook comes in handy to plug gigs and stuff.... otherwise i wouldnt use it. I find social gaming inane and very basic. This is the kinda stuff that 'proper' gamers got over years ago, especially us older gamers who remember the 80's / 90's of gaming when gaming WAS basic. I truly believe that either market will never consume the other. There are links between the two forms of gaming, but both demographics have very different needs, with both products bearing very different stimulus. As for the guy who states we wont see another generation of consoles...... he's an obvious idiot that has made a packet from morons.

    All i see is throwaway flash games that wouldnt hold my interest for seconds..... but i suppose i gotten over that hurdle years ago. I just pity the consumers that spend cash on this stuff....... as long as it's free then cool... but i find the line between social gaming and spam very blurry.... and facebook in general.

    All i know is... i wont be held responsible for my actions towards the next friend that sends me a magic butterfly.

  • Amartelle

    Posted Jun 7, 2010 1:58 pm GMT

    I have mixed feelings on social games. On one hand, social games introduce a company's game to a large audience which might convince the player "Hey this game is fun! I should try out the real thing!" ex. civilization. On the other hand, these social games are annoying to hard core gamers such as myself, when the company could have spent their time making a more engaging game.

  • Raellis

    Posted Jun 7, 2010 1:22 pm GMT

    Isn't it Firaxis, not Fireaxis?

  • kuda001

    Posted Jun 7, 2010 11:00 am GMT

    still in it's infancy it will take awhile...

  • Golberg51

    Posted Jun 7, 2010 10:25 am GMT

    Social games are good for people who either don't own a videogame console or don't really have time to spend on complex gaming, but i hardly see and average gamer, who is used to quality and depth on what he/she plays, actually trying them. Besides, almost all of the themes they touch are already present on normal gaming; games like Warcraft or so beat almost any free online PC game and it also has an important social factor, and if what you want is to develop your created character, then there are games like The Sims or Fallout depending of your preferences, and if what you want is quality, then almost any game on the consoles have it.

  • lee1823

    Posted Jun 7, 2010 6:18 am GMT

    games for people that don't like games.

  • Hikiera

    Posted Jun 7, 2010 3:39 am GMT

    Lets just face it. Social games are great for the individuals or masses of people that have to work and want to play something on the run while drinking their coffee or don't want to be taxed with a huge learning curve in order to play a game. But normal video games won't be affected as much because the average gamer and gaming industry has strived for excellence and engrossment in gaming. You want to experience a world you wouldn't see in real life and so even tho facebook games will be there for the social gamer, there will always be that need for the dedicated game that has good graphics and gameplay that requires you to pay full attention and the achievement and reward of finishing it is greater and less superficial than that of a social game where the player isn't looking for that anyway. So theres a need in the market for both.

  • TheVGamer

    Posted Jun 7, 2010 3:03 am GMT

    OMG I don't want to play a Bad Company 3 rated E for everyone on facebook! NOOOOOOOOOOOO

  • EzioKumar

    Posted Jun 7, 2010 12:40 am GMT

    These social games disgust me

  • Hikiera

    Posted Jun 6, 2010 11:30 pm GMT

    Sid Meier's civilization isn't new to social gaming. Anyone heard of Evony? It's even advertised on facebook pages and it's much the same and very sociable. Plus seemingly addictive cause people that play on it don't appear to sleep or live normal lives. o.O

  • iloveyourface

    Posted Jun 6, 2010 6:00 pm GMT

    *INITIATE SIMULTANEOUS PUKING*

  • Thunderstarter

    Posted Jun 6, 2010 5:17 pm GMT

    These games won't destroy console games...and guess what? Xbox 720, PS4, Wii 2 etc. will come to be. Saying that they won't is completely ignorant. Social games are just a fad, they aren't going to draw away the people that play their consoles on a regular basis, and that's what some companies are thinking right now. People who don't even play regular games will play farmville in order save their strawberries from dying or whatever, but many of them won't touch a 360 or PS3 controller. It goes vice versa for those who are console gamers. Why in the world would they click away at a farm when they could be slaying dragons or shooting aliens?
    Nintendo is smart not to join the market in my opinion. I do think social gaming will die, because people will realize they simply do not have the time or patience to play them. However, if it doesn't die, it will just be there. It won't "kill" consoles, it'll just be...there. It'll be available. Console gamers will play their games and social ones will play theirs. The industry will not be affected at all, because, trust me, Facebook is a hell of a lot different than Xbox360, PS3 or Wii. You can't compare.
    To all of the "social gamers" out there, go ahead and keep your strawberries growing and getting that shiny new item Zynga put out and attending to your abnormally large farm, you can't throw your hours of life out the window like that. I, on the other hand, will be doing something that's actually fun.

  • ShAbInAtOr

    Posted Jun 6, 2010 4:54 pm GMT

    I don't like any of these games! *At all*

  • skittzo_s

    Posted Jun 6, 2010 4:39 pm GMT

    @georgeww although this is drifting off from the subject but i thought i should cover the allegation "modding is bad". Personally i beleive that if i buy a car i should be able to do what i want with it (strip it, Turbo, neons, DVD player etc.) I pay for it and i should be able to do what i want with it.. same goes with my 360 and depending on the purpose i should be able to do what i want... Now the way modding is bad is if you use it for illegal purposes and harming others.. just like a car if i decide to strap a mini gun to the hood while playing loud music then this is illegal for a reason as its harming others.. this concept goes to modding an xbox.. if i pirate games then that is harming developers etc... That approach is not my purpose.. But if i own the game and want to be lasy by playing from hdd or have back up incase 1 of my kids puts a cd in the toilet (like he done with my phone, then thats not harming anyone and i beleive should be ok. also waiting upon a xbmc of somesort to play all kinds of codecs is the other purpose for my modding which i beleive is more convenient and cost effective than buying a htpc. the same goes for iphone.. i should be able to jailbreak because i shouldnt be restrcted to what the developers want me to do even tho i payed for it.. i like to multi task and have folders etc on my iphone.. im not trying to sound offensive i just thought i should give my opion about modding..

  • Grovilis

    Posted Jun 6, 2010 4:06 pm GMT

    What utter bullcrap. Can't believe that companies who create thrown together games are making more than the companies who actually put time into theirs.

  • BabyMario11

    Posted Jun 6, 2010 2:21 pm GMT

    Damn crap... Virtual reality, portable games and the PC are the future, not some f*****g temporary *farmville* fad. Farmville is SO lucky just to be so popular, some retarded guy thinks it´s good and tells his friends and so on...

  • chyng85

    Posted Jun 6, 2010 10:51 am GMT

    Harvest Moon series reborn now!

  • TerrorRizzing

    Posted Jun 6, 2010 6:04 am GMT

    "PepitoneConQues

    Posted Jun 6, 2010 8:19 am GMT -12

    What is the difference between "social gaming" and online multiplayer? This article makes it sound like this is a brand new phenomenon. This brand of "gaming" may very well be a large part of mainstream entertainment in the near future, but what people who play Farmville call gaming and what I call gaming are two different things. The Wii and these various "social games" are very popular, but to say that there wont be an Xbox 720 or a PS4 is ridiculous and ignorant. If anything the developers of games like Farmville are ruining the image real gaming industry, which has been struggling to be accepted as a true art form for years. "

    do you think the xbox and playstation are going to make people think games are art? Games are games, shocking isnt it? Are you going to try and tell me that dungeons and dragons is art?

  • TerrorRizzing

    Posted Jun 6, 2010 5:54 am GMT

    these free to play games are getting better and bigger, its going to be the ultimate downfall of these closed hardware consoles. Why would I want someone to control how I play my games? And why would I want to pay more for my games just so the publishers can pay the console manufacturers? Not to mention that 2 out of 3 of the new consoles are black holes for money, combine that with the fact that we are getting closer and closer to the day where any pc can provide graphics well beyond good enough for 90% of the folks who play games.

  • georgeww

    Posted Jun 6, 2010 1:06 am GMT

    @liinn you speak the truth

  • georgeww

    Posted Jun 6, 2010 1:01 am GMT

    @skittzo_s
    DAM STRAIGHT!!! people can play little social games on line. to pass there boring ass lives as they wait for people on facebook that they don't no to reply, or just pop the disc in. "social" games are for phone and PM3 in class........ if your at home sit back and take in some HD destruction!!! p.s modding is bad. lol

  • skittzo_s

    Posted Jun 5, 2010 9:05 pm GMT

    And lol @admund... WTF are you on about? lets start from the top... say i think to my self... um i feel like playing a social game, then all i have to do is press the eject but on my 360 put in a disk then close the tray (wait for the game to automatically load) Select multiplayer then quick match and BANG i'm In and done.... BTW my xbox is modded and I actually dont need to put in a cd so all i need to do it press 2 buttons...

    No with you... Turn on your pc (by the time u PC has booted i think my 360's game would already be loaded)... Now type your windows password and logon and wait for your desktop to load... now open explorer and type the address to facebook... (i think i would have connected to the server by now and probably already in a multiplayer game).... Now type ur email and password and logon to facebook.. click the games tab...and then click ur game... wait for it too load (wether its web based or console based it still has to load)... Now enjoy ur 2d graphics while i enjoy my HD game while cursing players when they get shot... even if web games were High Def and played on tv.. it just wouldnt be the same typing a taunt than it is to say it...Hardware games are always gonna dominate and i can only see benifits of social games on iphones etc. (which seems to becoming more popular) as when im out i can still play social games

  • skittzo_s

    Posted Jun 5, 2010 9:01 pm GMT

    Now lets define "Social Gamming" How does facebook games get that name? what is the difference from loading an xbox game with a head set or facebook game with a keyboard? Dont you think vocal communication is more social than text? Thats why i find this article out of context. Now these developers are gonna try and jump in and dominate thinking its gonna be the next big thing. yet Gamers are the ones who like to pick up a controller and feel like there apart of a new experiance instead of feeling like a spectator.. The only people who play facebook games are the ones talking on there chat system trying to find something to do while waiting for a reply.. These are not real gamers and these ppl will not care about graphics and most of the time gameplay... just aslong as it passes time. Facebook games are browser based and the coding is very limited where as Computer and Console development it has a very wide boundry. There will be a point where Facebook games are maxed out and draw less attention because its not new anymore. Now with these developers moving in, We know that it will be fees based.. specially EA.. A CD from the store would be more pleasing and valuable then an account or fake objects that dont matter to the real world eg. Farmville etc.. and why in the world would i wanna buy a fake barn or something when i could spent that cash on something that i need in everyday living...

  • big-boss-91

    Posted Jun 5, 2010 3:35 pm GMT

    social games are not games, its a chore

  • Pirikato

    Posted Jun 5, 2010 3:14 pm GMT

    I think just the creation of this article is worthless, almost the whole gamespot community agrees that social games are not going to overtake the nowaday gamers. And screw Zynga.

  • PepitoneConQues

    Posted Jun 5, 2010 1:19 pm GMT

    What is the difference between "social gaming" and online multiplayer? This article makes it sound like this is a brand new phenomenon. This brand of "gaming" may very well be a large part of mainstream entertainment in the near future, but what people who play Farmville call gaming and what I call gaming are two different things. The Wii and these various "social games" are very popular, but to say that there wont be an Xbox 720 or a PS4 is ridiculous and ignorant. If anything the developers of games like Farmville are ruining the image real gaming industry, which has been struggling to be accepted as a true art form for years.

  • jackmb

    Posted Jun 5, 2010 11:27 am GMT

    Ultimately social games and console games are catering to different audiences. It will be a long, long time before there's a variety of social games that will interest and engage console gamers. And console gaming is becoming increasingly social of its own accord. Things like xbox live are allowing people to game socially with proper and well developed video games. This is bound to improve with the next generation of consoles and as wi-fi becomes faster and more widespread. Console gamers will do social gaming in their own way, if the demand is there.

  • brian_13un

    Posted Jun 5, 2010 8:58 am GMT

    Every interaction in a game is also social interaction so multiplayer in a game is not much different....

  • FMBelmont

    Posted Jun 5, 2010 8:45 am GMT

    "You won’t see an Xbox 720 or a PlayStation 4 in this lifetime."

    This is hysterical. The article lost all credibility the minute I read that statement. I can't fathom how anyone could say something so incredibly uninformed.

  • simo_tmm

    Posted Jun 5, 2010 8:09 am GMT

    Cut this 'social games' crap already. What does it mean? Any game that has miltiplayer is social. There are good games and bad (mmo)games and most of those on facebook are 100% crap for now.

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