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In Part 1 of Social Ties we looked at the size and scope of the social game market and talked to social game developers to gauge their thoughts on how the future of video games would be directed and influenced by the social gaming boom. In Part 2 we talk to video game publishers about their future plans in the social gaming market and look at the rise of dedicated social gaming platforms.

While social game developers remain adamant that social gaming will have a positive influence on interactive entertainment, the extent of this influence and its effect on the way video games are made and played in the future may be a question that only game publishers can answer. Some publishers have already taken steps in this new direction; others are holding back, at least for now. Whatever happens, one thing is certain: the game industry, led by a small number of influential publishers, is prone to trends, and where one goes, others are sure to follow.

Earlier this year Sid Meier’s Civilization developer Firaxis announced it was in the process of developing a Facebook version of its popular franchise to introduce casual gamers to the world of Civilization. While the game won't be available until next year, a personal message from Firaxis founder Sid Meier on the Civilization Network Facebook page tells users of an upcoming closed beta and hints at the studio's reason for its new venture:

"Ever since we finished Civilization Revolution last year, I've been looking at ways of expanding the Civ gameplay experience to include solo, competitive, and cooperative play to take advantage of the uniqueness of social networks."

Is Civilization's gameplay experience suited to a social gaming audience?

Sid's not alone in that sentiment. Last month, Capcom president Haruhiro Tsujimoto told Bloomberg in Tokyo that the publisher has plans to release its first social gaming title on Facebook as early as this year.

"Gaming on social networks is poised to impact the traditional video game industry and is a presence that cannot be ignored," Tsujimoto says. "We have to make our move."

The publishers

Earlier this year Sony made its Facebook debut with turn-based strategy title PoxNora. The game wasn't exactly new--PoxNora had its own site, where it had mustered up some 2.5 million registered users since Sony acquired it in early 2009. But the publisher saw an opportunity to increase the game’s user base by tapping into the social market and identifying its gameplay as something social gaming audiences would respond well to. Unfortunately for Sony, PoxNora failed to catch on, going from roughly 142,000 monthly active users at the start of May to 52,000 just eight days later.

Determined to break into the market, Sony tried again with the launch of The Agency: Covert Ops, a story-driven role-playing game modelled on its upcoming espionage-themed massively multiplayer online game The Agency. The game turned critics' heads for its polished design elements and intricate gameplay, sitting well above Facebook's other social titles in standard. However, just like PoxNora, it failed to grab social gamers' attention, hinting that social gamers may be frightened by the idea of a well-designed, immersive gameplay experience.

If social gamers really do feel this way, then publishers like EA and Sega are probably making a big mistake. EA moved in to acquire social game developer Playfish in November 2009, for US$275 million. EA spokesperson Tiffany Steckler says that while packaged goods account for the majority of the video game industry at present, the shift to digital distribution and subscription-based models means publishers will need to step up and make changes to the way they do business.

"Social gaming is growing very fast, and companies that define and lead in this space will be determined now," Steckler says. "I think the companies who will succeed will have a combination of high-quality games, strong IP, and cross-platform offerings. Today, the social gaming sector is a little like mobile gaming was a few years ago--many games, coming from developers of all sizes, with varying degrees of audience reach and commercial success. I see social gaming evolving in a similar way."

Steckler says EA is convinced that social gaming is here to stay.

"The number of Web users continues to grow, game offerings are getting better, and the consumer base in social games is growing. This represents a large new mainstream audience for the game industry. As a division of EA Interactive, Playfish is responsible for defining our social gaming plans working across the EA Labels to define what games will bring the most success."

Social gamers appear frightened by the idea of a well-designed game like PoxNora.

Sega is being a little more vague with its plans regarding social gaming. After confirming the layoffs of more than 70 employees in April this year, Sega West president and CEO Mike Hayes told GameSpot the publisher would be setting up a new digital division in San Francisco to branch out and "reflect the changing face of the global video games market." It was announced that the new division would be working on developing titles for systems like the iPhone and iPad, with the potential to look into social media networks.

Still unsure of what to call the new division, Sega now says part of its purpose will be to gear certain operations towards emerging platforms.

"It is about creating new products for new platforms, but it is also about evolving the entire Sega presence by learning from and collaborating with these new frontiers," says Sega's director of new media and online business, Brandon Laurino. "In many ways, Sega already has and will continue to have a strong presence on these frontiers, whether it's console and PC downloadable games, mobile games, Web-based games, MMO experiences, or something new."

Laurino recognises that social games are a strong channel for growing the global gaming audience. He believes there is no doubt that social gaming is already influencing the way video games are made.

"I think games like World of Warcraft and Phantasy Star Universe are inherently social in a way, and this will continue to expand, particularly with things like Blizzard announcing the integration of Battle.net with Facebook. The kind of engagement and success that games like FarmVille are having is undeniable. There are approaches to producing and marketing products that are new in the video games industry, and that is exciting."

Laurino sees the video game industry heading towards "omni-platform" experiences, constantly evolving and branching out into new forms.

"Social games are part of the way forward. There is no single or simple answer. There are always many new platforms, opportunities, and business models, and many are complex and nuanced. You just have to be flexible and adapt."

So if EA, Sony, Sega, and Capcom all agree that investing time and energy into social gaming is a worthwhile move, does this mean other publishers will soon follow suit? According to Nintendo president Satoru Iwata, the answer is no. Last month, Iwata told analysts that he was neither threatened nor awed by the rise of social gaming, despite the clear overlap in audience. He said he did not believe that hardware dedicated to gaming will become obsolete in the future; if this were to happen, Nintendo would no doubt run into trouble (an unthinkable thought at this stage, given its dominance in global markets). On the topic of social games, Iwata was clear (as reported by Gamasutra): "I have never thought that we will need to launch social games in order to avoid our offers from becoming obsolete."

Mario won't be joining a Facebook group anytime soon.

Although unwilling to discuss its future plans in regards to social gaming, Nintendo did give GameSpot this reply:

"The Wii in particular has done more to promote social interaction than any other game system, and Nintendo is always looking at ways to bring people together. Social media networks are a very interesting phenomenon and an exciting space. With Nintendo DSi, Nintendo partnered with Facebook to allow an 'Upload to Facebook' button on users' consoles. Partnerships such as this are exciting, but in terms of further developments with Nintendo and social media networks, we have nothing to announce at this stage."

Iwata could be right. Maybe social games don't have to start bunking with video games, at least not just yet. If the recent conflict between Facebook and social game developer Zynga has taught us anything, it's that another solution to the social gaming problem exists. Click on the Next Page link to see the rest of the feature!

437 Comments

  • Artoisol

    Posted Jun 15, 2010 12:07 pm GMT

    elusivemelody how can a guy like you even have a girlfriend:She must be some fat bić

  • gq_cjc

    Posted Jun 10, 2010 5:38 pm GMT

    Just another fad. Not interested in Facebook games. I'll take a REAL game over that crap any day.

  • rmartin1974

    Posted Jun 10, 2010 11:33 am GMT

    You won’t see an Xbox 720 or a PlayStation 4 in this lifetime","Zynga only became popular because the US government cracked down on off-shore poker companies, which drove a lot of players to the Facebook application." Two ridiculous statements. Social gaming will never replace the current gaming arena, it will only add to it. First, almost all of the "hit" social games are free and ad supported. You can bet if Zynga started demanding money (in lieu of ads) to play that 90% of their customer base would disappear. I've played Cafeworld and Farmville and others. They are all shallow games, only meant to be played sporadically. I doubt the majority of the gaming world will suddenly decide that they only want bite-sized chunk games.

  • mr_moron_man

    Posted Jun 10, 2010 7:38 am GMT

    The day THESE games replace works of art like Red Dead Redemption I hope i'm long long gone.

  • KillbombX

    Posted Jun 10, 2010 12:13 am GMT

    They do get more people interested in gaming but that doesn't mean it's going to benefit the hardcore crowd. The people I know that got into gaming with stuff like Farmville have Wiis and that's as far as they're going to go. And they're not playing Monster Hunter or Super Mario Galaxy on them either.

  • Kou-Nurasaka

    Posted Jun 9, 2010 10:15 pm GMT

    For most people I can understand why they enjoy "social gaming". When the Atari 2600 and NES were new we all thought they were great and the most awesomest thing to ever happen to us. That's what the casual gamer finds in these web based games. This is their first time playing a video game and they enjoy it. As for the impact on "hardcore" gamers, its already happening. Many games are being oversimplified as a way to attract the casual gamer to most hardcore franchises. That is good news for the casual gamer but bad new for the hardcore gamers; as we have to sit through the muck and grin and bear it. I say, if the casualies (as I have coined them) want to get into hardcore gaming, let them learn the same way we did; trial and error.

  • Scisor50

    Posted Jun 9, 2010 8:51 pm GMT

    IvanKavinski @ Exactly.

  • IvanKavinski

    Posted Jun 9, 2010 6:23 pm GMT

    I think social games are great. Why does everyone seem to feel like they are an attack on the hardcore gamers? If anything, maybe they will get more people interested in gaming...

  • KillbombX

    Posted Jun 9, 2010 3:06 pm GMT

    I played Farmville and Mafia Wars for a week or so but got bored quickly. Only being able to play each game for about 5-10 minutes at a time kills it for me.

  • Tomba42

    Posted Jun 9, 2010 12:58 pm GMT

    Talk about a misleading article blurb "Super Mario on Facebook?" I recommend for the next one, you put "Final Fantasy on Facebook?" as the blurb and have the first sentence be, "There is no Final Fantasy on Facebook," and then go into the real article. That should get you some hits too.

  • Anthrax88

    Posted Jun 9, 2010 11:18 am GMT

    The guy claiming there will be no more Consoles is a total idiot.
    And also, It's Firaxis not Fireaxis.

    The largest group of these Facebook games are people who weren't real computer/console-gamers to begin with. It's main group are female teens and up, but the group includes a lot of non-gamers who use facebook, all ages and both sexes.

  • tommynooky

    Posted Jun 8, 2010 12:17 pm GMT

    More people play farmville than the population of the UK is. More people have a facebook around the world than there are Americans.

  • Alcor741

    Posted Jun 8, 2010 10:16 am GMT

    @Popany_ Why do you think that Activision made the COD market division? :-)

  • grand17

    Posted Jun 8, 2010 9:53 am GMT

    im pretty addicted to mafia wars, i play it more often then i play ps3. actually, if it wasnt for mafia wars i wouldve ditched facebook a while ago

  • Popany_

    Posted Jun 8, 2010 4:47 am GMT

    what's next ? Call of Duty Social Warfare ?

  • elden4

    Posted Jun 8, 2010 12:06 am GMT

    my god, these social games are trash... I can't understand why people waste their times in this way

  • asakapala15

    Posted Jun 7, 2010 10:50 pm GMT

    Only people who post positive comments about social games are the one who plays it....even i played those games but the light shows the way to realize it....sucks..and repetitive

  • Ovirew

    Posted Jun 7, 2010 6:36 pm GMT

    It's nice that social games are there for people who want to play them, but I just hope that it doesn't impact the deeper video games.

  • big-boss-91

    Posted Jun 7, 2010 5:07 pm GMT

    its more successful with the older generation than the young generation, Games such as MGS series, Killzone series requires attention and speedy reactions with the controllers when games such as farmsville or mafia wars is simply point and click, simple controls allows the older generation such as my dad to not be easily confused by the controls. Social games on Facebook is the older ganeration version of Xbox live and PSN. Teenagers and young adults love to complete levels and show off our collections of trophies and achievements while Facebook games is similar. it appeals to the older generation as Call of duty appeals to us younger generation.

    I still don't understand how clicking on fields over and over and over again is entertaining for my dad, it god dam boring!

  • lee1823

    Posted Jun 7, 2010 3:04 pm GMT

    i think we can all agree that the 'social gaming' market is a totally different market to what we hardcore gamers would associate to. My girlfriend loves farmville.... it does my head in.... facebook does my head in. I'm in a band and facebook comes in handy to plug gigs and stuff.... otherwise i wouldnt use it. I find social gaming inane and very basic. This is the kinda stuff that 'proper' gamers got over years ago, especially us older gamers who remember the 80's / 90's of gaming when gaming WAS basic. I truly believe that either market will never consume the other. There are links between the two forms of gaming, but both demographics have very different needs, with both products bearing very different stimulus. As for the guy who states we wont see another generation of consoles...... he's an obvious idiot that has made a packet from morons.

    All i see is throwaway flash games that wouldnt hold my interest for seconds..... but i suppose i gotten over that hurdle years ago. I just pity the consumers that spend cash on this stuff....... as long as it's free then cool... but i find the line between social gaming and spam very blurry.... and facebook in general.

    All i know is... i wont be held responsible for my actions towards the next friend that sends me a magic butterfly.

  • Amartelle

    Posted Jun 7, 2010 1:58 pm GMT

    I have mixed feelings on social games. On one hand, social games introduce a company's game to a large audience which might convince the player "Hey this game is fun! I should try out the real thing!" ex. civilization. On the other hand, these social games are annoying to hard core gamers such as myself, when the company could have spent their time making a more engaging game.

  • Raellis

    Posted Jun 7, 2010 1:22 pm GMT

    Isn't it Firaxis, not Fireaxis?

  • kuda001

    Posted Jun 7, 2010 11:00 am GMT

    still in it's infancy it will take awhile...

  • Golberg51

    Posted Jun 7, 2010 10:25 am GMT

    Social games are good for people who either don't own a videogame console or don't really have time to spend on complex gaming, but i hardly see and average gamer, who is used to quality and depth on what he/she plays, actually trying them. Besides, almost all of the themes they touch are already present on normal gaming; games like Warcraft or so beat almost any free online PC game and it also has an important social factor, and if what you want is to develop your created character, then there are games like The Sims or Fallout depending of your preferences, and if what you want is quality, then almost any game on the consoles have it.

  • lee1823

    Posted Jun 7, 2010 6:18 am GMT

    games for people that don't like games.

  • Hikiera

    Posted Jun 7, 2010 3:39 am GMT

    Lets just face it. Social games are great for the individuals or masses of people that have to work and want to play something on the run while drinking their coffee or don't want to be taxed with a huge learning curve in order to play a game. But normal video games won't be affected as much because the average gamer and gaming industry has strived for excellence and engrossment in gaming. You want to experience a world you wouldn't see in real life and so even tho facebook games will be there for the social gamer, there will always be that need for the dedicated game that has good graphics and gameplay that requires you to pay full attention and the achievement and reward of finishing it is greater and less superficial than that of a social game where the player isn't looking for that anyway. So theres a need in the market for both.

  • TheVGamer

    Posted Jun 7, 2010 3:03 am GMT

    OMG I don't want to play a Bad Company 3 rated E for everyone on facebook! NOOOOOOOOOOOO

  • EzioKumar

    Posted Jun 7, 2010 12:40 am GMT

    These social games disgust me

  • Hikiera

    Posted Jun 6, 2010 11:30 pm GMT

    Sid Meier's civilization isn't new to social gaming. Anyone heard of Evony? It's even advertised on facebook pages and it's much the same and very sociable. Plus seemingly addictive cause people that play on it don't appear to sleep or live normal lives. o.O

  • iloveyourface

    Posted Jun 6, 2010 6:00 pm GMT

    *INITIATE SIMULTANEOUS PUKING*

  • Thunderstarter

    Posted Jun 6, 2010 5:17 pm GMT

    These games won't destroy console games...and guess what? Xbox 720, PS4, Wii 2 etc. will come to be. Saying that they won't is completely ignorant. Social games are just a fad, they aren't going to draw away the people that play their consoles on a regular basis, and that's what some companies are thinking right now. People who don't even play regular games will play farmville in order save their strawberries from dying or whatever, but many of them won't touch a 360 or PS3 controller. It goes vice versa for those who are console gamers. Why in the world would they click away at a farm when they could be slaying dragons or shooting aliens?
    Nintendo is smart not to join the market in my opinion. I do think social gaming will die, because people will realize they simply do not have the time or patience to play them. However, if it doesn't die, it will just be there. It won't "kill" consoles, it'll just be...there. It'll be available. Console gamers will play their games and social ones will play theirs. The industry will not be affected at all, because, trust me, Facebook is a hell of a lot different than Xbox360, PS3 or Wii. You can't compare.
    To all of the "social gamers" out there, go ahead and keep your strawberries growing and getting that shiny new item Zynga put out and attending to your abnormally large farm, you can't throw your hours of life out the window like that. I, on the other hand, will be doing something that's actually fun.

  • ShAbInAtOr

    Posted Jun 6, 2010 4:54 pm GMT

    I don't like any of these games! *At all*

  • skittzo_s

    Posted Jun 6, 2010 4:39 pm GMT

    @georgeww although this is drifting off from the subject but i thought i should cover the allegation "modding is bad". Personally i beleive that if i buy a car i should be able to do what i want with it (strip it, Turbo, neons, DVD player etc.) I pay for it and i should be able to do what i want with it.. same goes with my 360 and depending on the purpose i should be able to do what i want... Now the way modding is bad is if you use it for illegal purposes and harming others.. just like a car if i decide to strap a mini gun to the hood while playing loud music then this is illegal for a reason as its harming others.. this concept goes to modding an xbox.. if i pirate games then that is harming developers etc... That approach is not my purpose.. But if i own the game and want to be lasy by playing from hdd or have back up incase 1 of my kids puts a cd in the toilet (like he done with my phone, then thats not harming anyone and i beleive should be ok. also waiting upon a xbmc of somesort to play all kinds of codecs is the other purpose for my modding which i beleive is more convenient and cost effective than buying a htpc. the same goes for iphone.. i should be able to jailbreak because i shouldnt be restrcted to what the developers want me to do even tho i payed for it.. i like to multi task and have folders etc on my iphone.. im not trying to sound offensive i just thought i should give my opion about modding..

  • Grovilis

    Posted Jun 6, 2010 4:06 pm GMT

    What utter bullcrap. Can't believe that companies who create thrown together games are making more than the companies who actually put time into theirs.

  • BabyMario11

    Posted Jun 6, 2010 2:21 pm GMT

    Damn crap... Virtual reality, portable games and the PC are the future, not some f*****g temporary *farmville* fad. Farmville is SO lucky just to be so popular, some retarded guy thinks it´s good and tells his friends and so on...

  • chyng85

    Posted Jun 6, 2010 10:51 am GMT

    Harvest Moon series reborn now!

  • TerrorRizzing

    Posted Jun 6, 2010 6:04 am GMT

    "PepitoneConQues

    Posted Jun 6, 2010 8:19 am GMT -12

    What is the difference between "social gaming" and online multiplayer? This article makes it sound like this is a brand new phenomenon. This brand of "gaming" may very well be a large part of mainstream entertainment in the near future, but what people who play Farmville call gaming and what I call gaming are two different things. The Wii and these various "social games" are very popular, but to say that there wont be an Xbox 720 or a PS4 is ridiculous and ignorant. If anything the developers of games like Farmville are ruining the image real gaming industry, which has been struggling to be accepted as a true art form for years. "

    do you think the xbox and playstation are going to make people think games are art? Games are games, shocking isnt it? Are you going to try and tell me that dungeons and dragons is art?

  • TerrorRizzing

    Posted Jun 6, 2010 5:54 am GMT

    these free to play games are getting better and bigger, its going to be the ultimate downfall of these closed hardware consoles. Why would I want someone to control how I play my games? And why would I want to pay more for my games just so the publishers can pay the console manufacturers? Not to mention that 2 out of 3 of the new consoles are black holes for money, combine that with the fact that we are getting closer and closer to the day where any pc can provide graphics well beyond good enough for 90% of the folks who play games.

  • georgeww

    Posted Jun 6, 2010 1:06 am GMT

    @liinn you speak the truth

  • georgeww

    Posted Jun 6, 2010 1:01 am GMT

    @skittzo_s
    DAM STRAIGHT!!! people can play little social games on line. to pass there boring ass lives as they wait for people on facebook that they don't no to reply, or just pop the disc in. "social" games are for phone and PM3 in class........ if your at home sit back and take in some HD destruction!!! p.s modding is bad. lol

  • skittzo_s

    Posted Jun 5, 2010 9:05 pm GMT

    And lol @admund... WTF are you on about? lets start from the top... say i think to my self... um i feel like playing a social game, then all i have to do is press the eject but on my 360 put in a disk then close the tray (wait for the game to automatically load) Select multiplayer then quick match and BANG i'm In and done.... BTW my xbox is modded and I actually dont need to put in a cd so all i need to do it press 2 buttons...

    No with you... Turn on your pc (by the time u PC has booted i think my 360's game would already be loaded)... Now type your windows password and logon and wait for your desktop to load... now open explorer and type the address to facebook... (i think i would have connected to the server by now and probably already in a multiplayer game).... Now type ur email and password and logon to facebook.. click the games tab...and then click ur game... wait for it too load (wether its web based or console based it still has to load)... Now enjoy ur 2d graphics while i enjoy my HD game while cursing players when they get shot... even if web games were High Def and played on tv.. it just wouldnt be the same typing a taunt than it is to say it...Hardware games are always gonna dominate and i can only see benifits of social games on iphones etc. (which seems to becoming more popular) as when im out i can still play social games

  • skittzo_s

    Posted Jun 5, 2010 9:01 pm GMT

    Now lets define "Social Gamming" How does facebook games get that name? what is the difference from loading an xbox game with a head set or facebook game with a keyboard? Dont you think vocal communication is more social than text? Thats why i find this article out of context. Now these developers are gonna try and jump in and dominate thinking its gonna be the next big thing. yet Gamers are the ones who like to pick up a controller and feel like there apart of a new experiance instead of feeling like a spectator.. The only people who play facebook games are the ones talking on there chat system trying to find something to do while waiting for a reply.. These are not real gamers and these ppl will not care about graphics and most of the time gameplay... just aslong as it passes time. Facebook games are browser based and the coding is very limited where as Computer and Console development it has a very wide boundry. There will be a point where Facebook games are maxed out and draw less attention because its not new anymore. Now with these developers moving in, We know that it will be fees based.. specially EA.. A CD from the store would be more pleasing and valuable then an account or fake objects that dont matter to the real world eg. Farmville etc.. and why in the world would i wanna buy a fake barn or something when i could spent that cash on something that i need in everyday living...

  • big-boss-91

    Posted Jun 5, 2010 3:35 pm GMT

    social games are not games, its a chore

  • Pirikato

    Posted Jun 5, 2010 3:14 pm GMT

    I think just the creation of this article is worthless, almost the whole gamespot community agrees that social games are not going to overtake the nowaday gamers. And screw Zynga.

  • PepitoneConQues

    Posted Jun 5, 2010 1:19 pm GMT

    What is the difference between "social gaming" and online multiplayer? This article makes it sound like this is a brand new phenomenon. This brand of "gaming" may very well be a large part of mainstream entertainment in the near future, but what people who play Farmville call gaming and what I call gaming are two different things. The Wii and these various "social games" are very popular, but to say that there wont be an Xbox 720 or a PS4 is ridiculous and ignorant. If anything the developers of games like Farmville are ruining the image real gaming industry, which has been struggling to be accepted as a true art form for years.

  • jackmb

    Posted Jun 5, 2010 11:27 am GMT

    Ultimately social games and console games are catering to different audiences. It will be a long, long time before there's a variety of social games that will interest and engage console gamers. And console gaming is becoming increasingly social of its own accord. Things like xbox live are allowing people to game socially with proper and well developed video games. This is bound to improve with the next generation of consoles and as wi-fi becomes faster and more widespread. Console gamers will do social gaming in their own way, if the demand is there.

  • brian_13un

    Posted Jun 5, 2010 8:58 am GMT

    Every interaction in a game is also social interaction so multiplayer in a game is not much different....

  • FMBelmont

    Posted Jun 5, 2010 8:45 am GMT

    "You won’t see an Xbox 720 or a PlayStation 4 in this lifetime."

    This is hysterical. The article lost all credibility the minute I read that statement. I can't fathom how anyone could say something so incredibly uninformed.

  • simo_tmm

    Posted Jun 5, 2010 8:09 am GMT

    Cut this 'social games' crap already. What does it mean? Any game that has miltiplayer is social. There are good games and bad (mmo)games and most of those on facebook are 100% crap for now.

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