Windows 7 seems like a turning point for Microsoft. The operating system came out on time, it runs well, and it's much leaner than Vista. We've spent a few months tinkering with the beta and now the final version. It has still got a few quirks, but overall it's way better than Vista when it launched, and it's a worthy successor to Windows XP. We went over most of the new features in a previous article, but this time around we get to do what we couldn't before: see how the games run.
In terms of gaming, Windows 7's major improvement is DirectX 11. Unlike the shift to DirectX 10 on Windows Vista, where Windows XP users were left out in the cold, Windows Vista users will also benefit from DirectX 11. XP users, it's time for you to step up. Fortunately, many Windows XP users didn't really miss out on too much with DirectX 10. That looks to change as, DirectX 11 will see major support now and in the coming months. In the near future we should see DiRT 2, Aliens vs. Predator, S.T.A.L.K.E.R.: Call of Pripyat, Dungeons & Dragons Online: Eberron Unlimited, The Lord of the Rings Online: Siege of Mirkwood, and considerably more if we look more than six months out. If you want to scratch that DirectX 11 itch now, you can download BattleForge, EA's free online real-time strategy game.
DirectX 11 doesn't bring a whole boatload of new features; it simply builds onto DirectX 10 and makes it better. Among other changes, the key new gaming-related additions are tessellation and the computer shader. Tessellation allows the GPU to draw in extra geometric detail. For example, if your character walks past a car, in DirectX 10 the vehicle will look fine from a distance, but when you get closer, its shortcomings will be readily apparent. With tessellation, the GPU will be able to draw in extra curvature on the fly to make the vehicle look rounder. The compute shader allows the GPU to calculate any number of things. In games, ATI has been using the compute shader to sort transparency effects much more quickly than was traditionally possible.
(Screenshot Credit - ATI)


xXSoViEt posted Oct 27, 2009 3:19 pm PT (does not meet display criteria. sign in to show)
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