Few topics have the power to divide the game industry quite like digital rights management (DRM)--the technologies, copy protection, and anti-piracy measures used by companies to manage the right of use of their digital products. Everyone has an opinion when it comes to DRM, and it’s rarely a neutral one. Gamers get hot under the collar about its restrictive nature, publishers wax lyrical about its ability to stop piracy and improve revenue, while developers either renounce or defend it. So who is right? Certainly, DRM is not without its benefits, nor without its faults. But is DRM becoming too complex and restrictive, or are these measures necessary in a climate of increasing game piracy? Is it contributing to the decline of PC gaming and spurring on a rising dissatisfaction among gamers? To find the answers to these questions, GameSpot AU went to the source. In Part One of our DRM feature, we explore the history of DRM, how it works, its level of necessity and the games that have caused recent controversy.

In Part Two--which will go live next week--we speak to game publishers, indie developers and a group of gamers that the United States Department of Justice refers to as “the oldest game software piracy ring on the internet” to gauge their thoughts on DRM, its effectiveness in stopping piracy and its oft-quoted ability to instil mistrust in gamers and harm gameplay experiences. Finally, we’ll look at the future of DRM and its effectiveness in a market geared towards digital distribution.

Is strict DRM contributing to the decline of PC gaming?

Digital Rights Management

DRM is a heavily debated topic, both in and out of the gaming community. The problem most gamers have with DRM is a constant feeling that, as a copy protection system, it’s unfair to them as consumers. But what is it exactly that they object to? Is it the restrictions, inconvenience and faults of DRM? Or are their objections based more on principle, because they feel cheated and abused by a product they legally own? Before those questions can be answered, it’s necessary to understand what DRM is, and how it works.

DRM is an umbrella term that encompasses technologies and copy protection measures put in place by copyright holders to manage the use, installation, copying and performance of digital content and devices. Although copy protection and anti-piracy measures are only designed for the purpose of making piracy more difficult, these also fall under DRM. In other words, DRM is a way to stop the unauthorised use, duplication and manipulation of whatever the copyright holder is trying to protect, be it a video game, DVD, music CD, digital files, etc. It’s also a way to protect the financial interests of a company in regards to intellectual property. Unless it becomes intrusive and restrictive, it’s easy to understand why at its core DRM is necessary--artists must protect their intellectual property. Without this protection, they can be deprived of the right to make money. From this comes the concept of licensing--for example, when you buy a CD, DVD or video game, you pay for the right to use the intellectual property, not the right to own it.

DRM in video games works in a number of ways. One of the first forms of DRM appeared in early PC adventure games such as Police Quest, where code wheels and quizzes often popped up, referring players to the game’s manual to ensure they were playing a legitimate copy of the game. Today, game consoles have built-in copy protection measures that prohibit them from reading anything but authorised and legally printed game discs. As detailed in GameSpot AU’s piracy feature, Copycats, circumventing these protection measures via mod chips is illegal in Australia. With constant firmware upgrading, publishers like Microsoft, Nintendo and Sony can constantly ensure that their consoles’ copy protection measures are upheld even when users connect to the internet.

DRM usually restricts the number of systems that a PC game is installed on.

PC gaming, however, still remains problematic for publishers. Game discs themselves have to make up for the lack of copy protection on the system they’re being installed on; the subject of contention for gamers is the measures taken by publishers in order to do this. There are a number of ways DRM on PC games works. The first is online activation, which requires the user to activate the game online when it is first installed. Sometimes a game will also require the user to go online every once in a while so it can check whether the activation is still valid, and in some cases, games require the player to stay online at all times while playing. The second method is install limits. This form of DRM restricts the number of systems the game can be installed on. For example, some publishers may allow a game to be installed only three times. This benefits publishers firstly by reducing piracy, and by blocking sales in the second-hand market (which they do not make a profit on). Serial numbers are another form of DRM, requiring the user to enter an alpha-numeric key during installation to authorise the game, as are disk checks, which hunt for physical defects in the game disc to verify a legitimate copy. The latter method requires users to have the game disc in the drive at all times during play, and can sometimes slow down access to the game while the check is performed. There is also "quiet" DRM, which requires users to sign up to online accounts in order to access all features of the game--an online distribution system such as Steam is a good example of this.

Click on the Next Page link to see the rest of the feature!

629 Comments

  • MoreDreadGS

    Posted Dec 17, 2009 4:59 am PT

    if people share their software, then they can be way more efficient in total. and if they are able to share the source codes as well, then they can all work on updated software together. if some people add the features they need to the software they are using, then there will be software that covers the needs of these people. accessible progress for the many.
    if a company on the other hand develops this software.. their first priority is not creating practical software.
    it's profit. this leads to many undesirable sideffects for the user. for example a company might decide to invest more money in advertising than actual development, because it has a bigger impact on sales.
    this would be progress for only a small group of people, namely those that get to cash in on it, but the user is left with a medicore software that is restricted in many ways to protect the profiteers (DRM)
    just look at windows vista... it actually runs worse than the previous installement of windows. it is asking for confirmation every other time you wanna change any kind of setting, keeps you from using 1gb of your RAM and is way too expensive. but it looks really shiny.


    do you believe this to be progress?

    check out this video http://www.youtube.com/watch?v=SNBMdDaYhZA
    a lecture about copyright by Richad Stallman.
    if you don't understand what i am talking about, then maybe this will open your eyes.

    don't be fooled, start thinking for yourself!

  • MoreDreadGS

    Posted Dec 17, 2009 4:59 am PT

    I have seen alot of people commenting in defense of DRM and felt that my earlier attempts at explaining why it should be a crime weren't very fruitful. I have also tried to educate you a little about the ethics of hacking.
    It seems that many people believe that it would be the end of video gaming if developers had no way to enforce their right of intellectual property. That isn't very surprising considering how much the big corporations have spent on propagating this idea. people like bill gates, to name just the most prominent one, have also put huge amounts of energy into installing the archetype of the malicious hacker into our minds. this is not done by chance.
    check out bills open letter to the homebrewn computer club
    http://www.youtube.com/watch?v=JLYlBXuyHFs
    his main point: you keep good software from beeing written by sharing the software with your friends and not paying the author for it.
    however that doesn't really make much sense. mr. gates is just trying to keep his monopoly business by making the users depend on his company to maximize profits.

  • medo3s4

    Posted Jul 6, 2009 4:20 am PT

    for someone like me and many others outside USA & Europe its kind of impossible to actually pay for games and buy them
    as a CD here in Egypt can b worth 300-400 L.E (which is our currency) in other words thats too much if i am to buy 3 games id spend a fortune on gaming ... so they should consider the price as well ...

  • dannyatkinson

    Posted Jun 11, 2009 1:51 pm PT

    Embrace DRM.... Yeah that will be the day.
    Maybe we should have embraced Starforce as well eh?
    Idiot.

  • dannyatkinson

    Posted Jun 11, 2009 1:49 pm PT

    I don't care whether it includes DRM or not I personally think that steam Sux.

  • MihaiHornet

    Posted Jun 7, 2009 1:51 pm PT

    There is still hope. Here is proof that greed and paranoia hasn't touch everyone.

    http://www.thewitcher.com/community/en/news/905.html

    "The Witcher: Enhanced Edition 1.5 is the newest version of the game, including all bonus content from The Witcher: Enhanced Edition and five additional fan-made adventures. Most importantly, The Witcher: Enhanced Edition 1.5 is completely DRM-free! Playing The Witcher will be even more fun without any form of annoying copy protection. Moreover, the 1.5 version of The Witcher will remove the disc check, allowing you to play the game without the DVD in the drive."

  • shunokoutsuki

    Posted Jun 1, 2009 9:22 pm PT

    follow up... now the situation is, tho we both get to play the game, we pay the money and get some problems and uncertainty, while pirated paid nothing, and trouble free - literally; to me it is worse then depreciating asset, the return ratio is actually negative to people who support and buys the copy, and those publishers think they are good at doing business by implement the DRM? I say they failed year 1 Business out right. I still support developers, if i came up a great idea or inventions I will want to use it to generate profit, and i will do anything to protect it. Prob here is, if this act violated others' rights and cause inconvenience of the user, this privilege should be strike down.

    I think they should consider the game industry as service. Taking the pirated into account, all you left to improve is service. on-line game is an example, you are not selling the game itself, you are selling the on-going service you provided. Now, can we do the same to single player game? there is always a way. steam itself is a good one - tho some people think it is a piece of junk. To me that means when i go out of town for weeks even months I don't need to bring the CD with me, pre-load the steam onto my laptop, then find an Internet connection then I am in business. other then game content, developers and publishers should consider other joint ventures to bring the "service" to gamers, special DLC that improve game experience is a possible way. Since I paid my hard earned money, I deserve something more out of pirated version. But don't take it too far, I can already see some of you thinking about publish half-finished game and fix it up later or split the game into 3 or 4 pieces and sell it separately. Since I want to play the Full game, and i usually done so in first 2 days- sometimes even within first 24 hrs- i won't appreciate you pack a half-finished junk in a box.

    Like you buy a new car, but the dealer said you need to come back tmr to install some key components to activate other 3 or 4 engine cylinder

    in the end... at least let me redeem some in-game goodies with my purchased CD-key, like a BFG or mini nuke that blasts entire zone to satisfy my demolition desire...

  • haohmaru11

    Posted Jun 1, 2009 3:15 pm PT

    yea , we will never buy games ...unless you make them cheaper or without DRM , so depends on you , you want my 5 -10 $ per game or i pay my internet provider and you get nothing ? nowdays we can get any game we want , it's out there

  • fsenna

    Posted Jun 1, 2009 1:03 pm PT

    Why nobody talked about Never Winter Nights 2, my worst nightmare ever with a legit game??? Just took me about 3 MONTHS to be able to play the game because of SecureROM, like my game was hacked, but I bought it in a store with my credit card !! And *evaneself*, I'm right there with you.

  • evaneself

    Posted Jun 1, 2009 10:15 am PT

    EA, I know that you read this comments. Read my words. We will NEVER BUY any game with DRM. Me and all my friends. I have over 300 original games, because there is NO DRM. I want to play when I want, even after 30 years. If you are out of business in 5 years because your stupidity, why I don't have the right to play again? I play for free Mirror's Edge, Red Alert 3 and Dead Space from piracy and now I wait that YOU TAKE OUT the stupid DRM from this beautiful games, so that I may buy again. Please, excuse my spelling mistake,

  • pituf080

    Posted Jun 1, 2009 9:17 am PT

    @ MoreDreadGS

    Gotta tell you, i do understand you all but too well! Unfortunatly we do live in an unperfect world, with unperfect solutions. I imagine you are a working person, meaning you get paid for the work you do for your company. But just think, that you sit all weekend long doing an investigative report on a matter that might get you a raise or is worth a lot of money, and somehow someone is able to sneek into your system and steal the final version of that report and uses your hard work to steal that raise from you!

    Thats piracy and not much diferent from downloading illegal copies of games, music, movies, ebooks and other. Unfortunatly most of those Games are beeing "consumed" while playing, or better said most of them are just not good enough to play through twice and paying 40 to 50 bucks for it, it better be good!

    Piracy will never be completly eliminated by DRM or copyright protection systems, and not without really angering the consumer, but it can mostly eliminate the second hand market for games, rent and resale, which i understand DRM should be all about. This is were the companies REALLY loose money!!! On people willing to pay for a game, just not full retail price.

    In my opinion, a realy good game makes advertisement by itself!!! And Developers and Publishers alike will have to change their business model very soon to adjust to the changes the game industry demands. AND THIS IS A GOOD THING!

  • TheSergeant

    Posted Jun 1, 2009 8:52 am PT

    Thank you for putting in the time and effort to do this article, Ms. Parker and GameSpot AU. You presented a balanced overview of the subject matter without promoting one opinion over another, which is exactly the kind of exposure the DRM issue needed. This is the kind of journalism you don't usually see on gaming websites and it should earn respect from both regular readers and visitors alike.

  • MoreDreadGS

    Posted May 31, 2009 2:10 pm PT

    another video to reinforce some of my points:

    http://www.ted.com/talks/larry_lessig_says_the_law_is_strangling_creativity.html

    this one starts with a hilarious example.

    and this also beautifully explains what i'm trying to bring across here.

    i'm not here to promote piracy. but i try to explain that by fighting it you will end up fighting 'creators in the making' and 'oppressed people in pursuit of personal freedom', too

    i also don't want to 'bring down the industry' as some of my more radical statements might make it sound like ...
    to me its like seeing a good friend suffer from sickness... you want to help somehow...

    apparently he has a gambling problem and is convinced his friends are stealing his money.
    he doesnt seem to realise he is alienating himself from all his friends and family while waiting for the jackpot.

  • MoreDreadGS

    Posted May 31, 2009 1:24 pm PT

    @ pituf080

    yes you pay to see a movie ... hmm lets see do you pay for cable? how much is that where you live? like 15 bucks a month? a flatrate so to speak... now you don't get to see the latest movies do you? and you have to watch tons of ads, too... if you want the latest movies youre gonna have to pay more than 1 month of television for each of them if you want the DVDs.. or if you wanna watch it just once on a big screen an almost equal amount (not counting the popcorn etc)

    either way you will still be bombarded with ads that keep telling you piracy is illegal and your a bad bad boy/girl if you taint yourself with it and also what else you should consider to buy.

    what do you do if you want to avoid the ads? dont wanna be forced to look at the same crap every time you put in your dvd... do customers constantly need to be told that piracy is wrong? why can't you skip the stupid message after the first time? do you know how expensive advertisment is? it makes prices double or even more when compared to similar products without ads.
    most products are produced for a couple of cents in taiwan or indonesia etc and 10 times as much is beeing spent on ads for them. (of course this does not apply to most games... i'm generalizing about why i think advertisment sucks

    so how do you avoid the ads? thats right.. download the movie and you get what you really wanted.. without the extras. now if you did an experiment with an unbiased monkey who just freshly learned how to reap the fruits of the entertainment industry... you told him about the pros and cons of both sides.. which one would he pick?

    do you think the monkey should be punished for picking piracy because he has no wallet and is scared of public places?

    the point here is not that monkeys should be allowed to have their own money obviously. ^^

    i'm trying to say this: would you think it is the right thing to do to tell the monkey its a bad monkey now?
    after all it only did what serves its own needs better... the corporations are doing the same thing all the time, but if you do it its criminal?

    would you sit down and explain to the monkey that it has to watch the ads and pay to 'attain the privilege to watch this movie' ?

    do you think you could convince it? ^^

  • MoreDreadGS

    Posted May 31, 2009 12:54 pm PT

    to the people who have a negative bias concerning piracy i would like to post this link

    http://video.google.de/videoplay?docid=3098244695175684393&ei=BcYiStrlKZ6U2wKd_u37Cw&q=intellectual+property&hl=de&emb=1

    a lecture on google video with the topic: is intellectual property really promoting creativity or is it taking away freedom instead.

    take a look at the free software and open source movements.

    DRM indirectly has alot to do with hushing them up.

    there seems to be quite a few people who generally agree with what i and others have posted here, but distance themselves somewhat because 'piracy is theft' and they reject the analogies hackers used to explain why it shouldn't be that way.

    in legal terms you are right, pirates are criminals. the argument here is that they shouldn't be because copying software is different from stealing a game box from the store or a customer.
    some rules of the physical world do not work the same way in the digital world. the current laws are basically sponsored by the 'people behind the DRM movement'
    people with way too much money and tendencies to shape societies to THEIR personal needs.
    they will do whatever they can to wring more money from an as large number of people as possible, including telling us its good for us of course. they do not care about gaming itself like we gamers do.

    many people who have been gamers for quite a while are insulted with the trends that emerge in the industry... most games nowadays are warmed up old ideas with a graphics overhaul. might work for the biggest customer base, kids in their early teens.. but some of us need games with more depth and challenges. these games are still beeing made but are a rarity, because developers do not get encouraged to create them in the first place because they do not return such a great profit. thus it is left to indie devs to tackle these projects and EXPECT to just barely make a living while doing so.

    these are the hardworking decent people that need to be protected
    quite often these people do not complain about piracy because they grew up
    depending on a constant flow of disks with new programs from their friends when they were
    starting with computers.

    but no its the huge companies with profits in the billion ranges who complain about piracy.

    support DRM and you will support a few rich men who do not care about you personally
    and realise that 'piracy supports many poor men all around the world' by encouraging them to share
    and work together.

    realise that DRM is a trick beeing played on you to make you fight for other people's interests.

    people are brandmarked criminals in order to keep you from realising how much untapped potential there is out there.

    i'm not trying to promote piracy and encourage you to do it. but i'm trying to point out that ideologically
    it would make alot more sense to actually do that instead of promoting DRM.

    because the way it works, drm causes groups of people to isolate themselves and their work and keep it a secret for as long as possible, to then find ways to wring as much money out of it as possible.

    now imagine all the developers working for big corporations would give everyone complete access to their work and share it with all the other developers. the new source engine would be made just for the fun of making it and sharing it with others... people all around the world would write updates in the form of plugins for it. the modding scene would turn into the game creation scene.
    money would be made from teaching the necessary skills to others instead of selling games. it would be considerably less money earned, but enough for active people to sustain themselves.
    it would get rid of the way too expensive IT schools that most people cannot afford to go to.

    it would get rid of the need to constantly buy new software and hardware to keep up with the times and instead encourage people to do their own work, if they feel that something is missing.

    of course this is all utopian. but it could be done in a world where corporations are not in control anymore.

    oh yes they are trying to create the impression that everything would be doomed without their supervision.
    but this is seriously not true...

    gaming wouldn't end without corporations... it would simply loose its chains and be allowed to 'roam freely'

  • MoreDreadGS

    Posted May 31, 2009 11:45 am PT

    @ haohmaru11 yes i agree with you, i feel the same way.

    ------------------------

    going through the posts that are blocked from viewing due to negative ratings it seems that most of them contain quite negative oppinions of the game spore. most of them i wouldn't have given a negative rating because i think those angered customers should be heard.

    coincidence?

    who would be interested in keeping them from beeing heard?
    is EA staff trying to censor public debates?

  • WDHellS

    Posted May 31, 2009 8:18 am PT

    Its all about a War Of Smiles ,that is a trap itself .
    Too much care raised as a need to be expensive ,
    surounded then by enemies ,the economy competition for lives ,
    its the marketing evolution of values that must to be payd .

    Resulting then on polution the corruption .

    So everything is the money ,the freedom to buy it,and its use for must be payd .
    Digital media is about counting the sales ,the big game .
    You are the last as a consumer cause the content is already made and payd .
    But the marketing .

    Some other different example for something more real is cars .
    You have your freedom to work and buy it ,but can you pay for everyone the freedom it takes
    by the privatization of public life when you drive it out there ?
    So everyone's drives it ,polution and corruption of needs .The goverment takes the money ,
    but everyones must keep paying for all of this .
    DRM is the everyone that drives it cars ,the goverment is the developers ,
    and the consumers is everyone else that stay trapped for see all that play out there .

  • Adam_the_Nerd

    Posted May 31, 2009 8:18 am PT

    OH, DRM. You piece of junk. Stardock ftw. Steam's almost there. The rest of these greedy publishers just have to follow suit.

  • pituf080

    Posted May 31, 2009 7:41 am PT

    @ haohmaru11:

    Im sorry to say that you are wrong on numerous things. Everybody wants to get paid, sure we know that. How much they get paid depends completly on what product they deliver! I do not object to pay my 40 - 50 dollars for a game, it just has to be worth while. On the other hand, i think that the publisher is the real culprit of this whole DRM situation, but that doesnt mean that they ALWAYS are making the big bucks on a game title. THAT completly depends on the contract a developer has with a publisher.

    On the other i can not support you call for piracy!!! You pay to see a movie, you pay to listen to you favorite mp3, but you tell us to pirate games?! I think developers should get away from publishers, and publish their games over the best medium yet, the INTERNET!!! That, and they should provide better ways of playable demos for their games, so everyone can TEST it without having to buy it, and decide if its worth the money. It should be that easy. Now condoning piracy to get back at a publisher is just wrong and totally out of line!

  • haohmaru11

    Posted May 30, 2009 11:14 pm PT

    OK ...i was reading trough ppl posts and i found how stupid ppl can be , here we go ...the system we live in is total chaos and ignorance , why should a carpenter get payed let's say 50 $ per hour and a game developer should be payed 100 $ ? why Brad Pitt should be payed millions of dollars ? ...is cuz he is an idol and woman wants to see him and go in bed with him and they will pay so much money to see his crap . that's how system works , we are manipulated ...there is no such a thing as artist , real artists do something and wait nothing in return or if they do they will ask for a living not millions.
    So why a game made by few developers few voice actors and few dunno what should get millions of $ ? their work is overpriced and they steal money from us same as movies same as music , if i see a movie i see it only one time and why should i pay 30 $ for a dvd it doesn't make sense , am i crazy to see same movie 2 times ? is it entertaining to see a movie 2 times ? is it possible to be a DVD collector and get all DVD's ? the answer is NO , it's entertainment and they get rich with ower money , this is called stealing ...mass entertaining cd's or dvd's . TO Game developers , stop making war games ...i am tired of this ...WTF am i going to war or something ? am i getting prepared to be in first line or something ? use your brains FFS and make games like Shadow of Colossus and ICO those games worth their money cuz developers put heart and soul in their work it's not about the graphics is about the game play the experience you live trough game ...hope ppl open their eyes and see how ignorant they are ...so let's hope in 50 years they will pay the real artists not pay stupid heavy promoted crap , now with the internet we have the right to really choose what we like ...50 years ago we listen Beatles cuz we don't know some other band out there , now with internet we have the choice to listen thousands of mp3s and choose what we really like not what is already heavy promoted on TV , i personally prefer watching foreign movies especially Russian , i barrely play games and i listen to clubbing music and i gladly pay for their vinyl cuz it worth it , STOP INGNORANCE

  • thebanewolf

    Posted May 30, 2009 5:32 pm PT

    "Just look at the old Razor 1911 member who spent two years in isolation with a murderer just because he liked to decrypt computer algorithms."

    damn..

  • Elhan

    Posted May 30, 2009 9:40 am PT

    Haha just because you go to a business school does not mean you have business sense.

  • Elhan

    Posted May 30, 2009 9:34 am PT

    For an intellectual, well-argued case against intellectual property and idiocy like DRM I suggest Mr Kinsella's Against Intellectual Property (http://mises.org/journals/jls/15_2/15_2_1.pdf) and this book: http://www.mises.org/store/Against-Intellectual-Monopoly-P552.aspx, whether or not readers share the authors' political views. I agree with Regisaa's comments. Personally, if DRM bothers people I suggest they don't buy the game. Better to hurt a publisher's pockets. If it doesn't, buy it.

  • ow8

    Posted May 30, 2009 6:49 am PT

    DRM = idiots at work... aka people with business degrees, but no sense.

  • pureskull123

    Posted May 29, 2009 12:11 pm PT

    steam download engine sucks

  • popdude338

    Posted May 28, 2009 11:42 pm PT

    being a dial up user (not by choice) any game with online activation and limited installs is essentially unuseable for me (the modem is attached to my non gaming computer and even in the past i've tried activating Steam games and they never ever worked till I went to a friends place), I actually have a completely legit version of FEAR 2 that's been sitting next to me on my desk for the past week while i've been waiting to go to a friends place to get it activated, this shouldn't be how it should be, give me a cd check and/or cdkey and i'll be over the moon and will buy any PC game you throw at me

    frankly Starforce was on a good thing what with Splinter cell 3 lasting over a year it's just unfortunate that it destroyed computers in the process :/

  • Regisaa

    Posted May 28, 2009 9:25 pm PT

    Whats the problem with game publishers? they are aiming the wrong targets...
    The real gamer will never get a illegal copy, he prefers to buy his own, working, wonderfull game box. If not, he wants at least download the game everytime he needs since he´s always changing some piece or his entire hardware. Its much more simple to make a world wide release with download option of a game. That is a garanteed sale to all real consumers in the world. They a losing to the illegal copies just because the time "wasted" to release a protected copy for a certain region is enough to let the piracy spread all over the internet and to get into some "potential" new costumers first. Its time to stop blaming crackers, hackers or whatever.... Bad products with bad distribution stategies dont sell, stop to make the real costumers pay the price.

  • shunokoutsuki

    Posted May 28, 2009 7:07 pm PT

    To me, any game comes with DRM doesn't worth the tag price.
    Yes I do support the developers, but if that means I have to live with the trouble, no thanks. I buy the game to relax, to kill time, to enjoy the story and get away from the busy world; not open up the game only found that i can't play coz the CD is damaged, and the protection thinks it's a pirated copy; or i used up the activation limit because I was unable to de-authorize my copy before i re-install the virus-infected OS.

    Also, games with DRM protection means there is a chance that players won't be able to play the games in the future. if I pull out the original Red Alert, Tiberium sun or Battle for dune CD, I can enjoy the game without phone in to activate the game.
    Now you see the problem here? Westwood is gone! If they come with this lousy protection and I phone in the number on the booklet; only found that the company no longer exist, and the company disband it doesn't care about it anymore, that means I can't play the game and I have a piece of useless junk at my hand. yes they claim that they will release the patch which will remove the protection. But that's just words. There is no solid guarantee.

    And here comes the sense of ownership. Yes, the copyright is yours, but by paying my hard-earned money, I get the right to use; how I am going to use it is my own business, as long as it's legit. That includes run it on my computer that may get 5 upgrades/re-installs a year. If I need to reauthorize my legally purchased copy every time, that means I don't actually own the copy; it is more like a life-time rental than purchase. Because it's like telling your landlord: Hey, I want to renovate my room, can you open up the main door so I can move new furniture in?

  • pvtdonut54

    Posted May 28, 2009 4:39 pm PT

    DRM is just a scape-goat for poor quality games and poor sells. Well if the PIRATES didn't illegally steal our game" boo-hoo on you. Well if you actually made good games people wanna buy, they wouldn't pirate them.

  • Tacticalspoon

    Posted May 28, 2009 11:16 am PT

    @ SnakeStrike6: While I agree with your stance more or less, the devs of the original fallout DID go bankrupt. Just thought i should point that out.

    @ MachetazoZ: I believe it comes down to the fact that many people who use consoles in the US do so because it is the easy solution. Just observe any PC vs Console fanboy war, and you will see console people bringing up that they don't have to do anything with consoles, they just work. The vast majority of them don't want to upgrade video cards, chip things, update firmware, configure things to play on private online servers, etc. Also, pirating for the PC is just so damn easy.

  • Kaspii00

    Posted May 28, 2009 10:30 am PT

    This is bullpie! There are countries where games are overpriced and some shops that sell legal, pirated discs. And that DRM ain't gonna do crap, hackers are too smart for that junk to stop them. It'll only make them stronger. I dunno, but I also don't want to (and won't) beleive that people will buy the game anyway.

    And what about the guys, who get games on piracy BEFORE they're in the shops? I've seen Sims3 torrents already, it's running pretty well, so there's no stopping anyone.

  • qzhoju

    Posted May 28, 2009 9:52 am PT

    I purchased a legitimate copy of The Witcher, only to find that Atari had misprinted the Canadian version by excluding the registration key. This would not have been much of an issue until CD Projekt released The Witcher Enhanced, which is a free upgrade for owners of the standard edition (so long as the copy is properly registered). I have been trying to get a registration key from both Atari and CD Projekt, and my email requests have been ignored. Atari provided a customer service ticket number, and I have not heard from them since. So Atari's error is keeping me from a legitimate (and significant) gameplay upgrade. Since I have previously dealt with Atari customer support, and they have been rather punctual in their responses, I can only assume that I am presently being ignored in an attempt to encourage me to purchase the retail Enhanced Edition for \$40 (thus bringing my total "Witcher" cost to \$90)

    I will not be purchasing the retail copy of The Witcher Enhanced unless I see it reduced in price to \$5 or \$10, which will take a few years of retail distribution and clearance markdowns (a price point which will likely exclude any revenue from reaching the game's developer). In the meantime, I am considering simply downloading a torrent copy of the full Enhanced Edition, which will work perfectly on my machine. To respond to those who feel that piracy is necessary when distribution limitations keep games from reaching their stores, or when they are being sold at an exaggerated price, wouldn't digital distribution work in your favour? There is no excuse for pirating a game that is hosted by an online service and distributed worldwide for "normal" retail prices.

  • zellwwf

    Posted May 28, 2009 1:45 am PT

    Abdoo Smokii!! I live in the middle east... I Really understand your emotions cause i live in Riyadh
    I Play some games Legit.. some NOT! Not because i love to.. but because there is no other way..
    Fallout 3 Hasnt Released in our Majors Game-Selling Stores.. There is no PC gaming Support here.
    Burnout Paradise Is Concidered a new game
    Age of Empires iii is Considered NEW! no Age of Conan No Lotro Gaming Cards
    Nothing here... it really sucks!!!
    WITHOUT THE HELP OF RAZOR 1911 we'd not play.

  • abdoo_smokii

    Posted May 28, 2009 1:17 am PT

    well i live in middle east , and if u know that we could have the game here after 1 year releases , and it triple price , its like buy game per 200 $ , like u buy a console , so if there is no pirate games , no one ever here play game , even i am playing wow , i almost got latency and payed online but still have to hack something to do great playing , so don't even start to talk about that before u do something about this.

  • zellwwf

    Posted May 28, 2009 12:35 am PT

    DRM is a pain in the *ss. People like Razor 1911 should get awards, they are very intelligent, they don't want to sell u stuff. They enjoy wat they do!! If Developers want to stop piracy they should adopt groups like Razor 1911 and learn from them.. Make Razor 1911 Do their security.. Razor are Gamers.. they would do security that are extremly lite on gamers and heavy in codes.
    And really.. people should give respect to these Coders. Razor 1911 Group has one of the best minds in the world.. Its not an easy job.

  • magusat999

    Posted May 27, 2009 11:37 pm PT

    @SnakeStrike6:

    Hackers would betray each other, for the dollars - but offering potental income would only encorage more hacking. All it would do is create a new class of opportunistic hackers. It's already happening with software, where there are people hacking just to get hired as "security consultants". Those hackers are just as you described - they hack or crack something, usually high-profile; get caught on purpose; take a light sentence and then come out of prison with a nice high paying IT security consultant job. So I doubt if that will stop hackers, but rather create more.

  • SnakeStrike6

    Posted May 27, 2009 10:13 pm PT

    Oh, and another thing:
    If these guys are really serious about stopping piracy, then they're simply looking at it the wrong way. You can't beat pirates by putting DRM hurdles in their way; that would be the gaming-world equivalent of the Soviets vs the Taliban during the 1980s, or the USA against the NBA in Vietnam. It doesn't work; there's always more of them than there are of you, and they're smarter. If publishers REALLY want to stop pirates, then what they need to do is bring them in. Find pirate groups like Razor 1911 and pay them to show you how they crack games. Get the assassins you can find to help you stop the ones that you can't. Instead of arresting nerdy pirates and throwing them into solitary with hardened murderers or insane rapists, offer them deals. Say: "Use your skills to help us develop programming to stop other hackers and you'll get only a month in prison rather than ten years" or something to that effect. Then we'd see effective protection (or at least more effective protection with less consumer aggravation). Sure, this may sound like an offensive or foolhardy idea, but it has potential and precedent. Police agencies use informants to locate and take down criminal groups; state prosecutors offer amnesty to the small fish to catch bigger ones. Why shouldn't the gaming industry do the same? And to the man who impassionately shouts 'Hackers would never betray each other!', I say there's no honor among thieves....

  • SnakeStrike6

    Posted May 27, 2009 9:35 pm PT

    This is foolishness. Who says that piracy drives developers into the ground? Just take a look at any of the great games of the yesteryears (Baldurs Gate or Fallout, for instance). Those games had no or very simple protection measures (all you did was type in a weird number or keep your CD in the drive and jump in). But I don't see Bioware or Atari going bankrupt, or even any poorer than they had been from the start. Games have never cost much, and if a few milion gamers download cracked or pirated versions, it's not going to be that much of a hit to a developer. If three million gamers decide not to pay fifty dollars for a game and just download it, you've still got twelve million gamers who WILL actually buy the CD at retail price and fill the developers/publisher's pockets. You can't possibly try to clamp down on each and every dollar out there. That's like trying to clear a home of cockroaches with a flamethrower; maybe you'll get the roaches, but you'll also most certainly destroy the home. That's what DRM does to honest gamers. Let's just throw back to the days of CD-keys and unlimited installs and get back to making fun games that everyone will enjoy AND PAY FOR!
    Huzzah!

  • jeffcenate

    Posted May 27, 2009 8:41 pm PT

    @MachetazoZ

    "high end" PCs arent that costly here, and its simple to pirate the games. no need to "chip up" anything either. ohh and pretty much everyone and their sister ownes a PC now days unlike the consols. in fact i can say that i dont know anyone that doesnt own a PC or have daily access too one. and im from 'the country' and on the low end of our income scale.

  • Emraldo

    Posted May 27, 2009 8:02 pm PT

    Wow, that hacker who ended up in isolation with a murderer got ****ed

  • Revan_911

    Posted May 27, 2009 7:59 pm PT

    DRM is stupid and how come anyone thinks it's a good idea is beyond me. Games will get pirated. They are just scarring off potential buyers who want to own a legal copy of the game.

  • croakingembryo

    Posted May 27, 2009 7:12 pm PT

    I think what a lot of you are forgetting is that many people who copy or download pirated versions of games would never have bought those games in the first place. If there is no pirate copy of the game then they just don't play it. Ever. Just because someone is copying a game does not even mean they are a "potential" customer. They just take what they can get for free and if it's not available they go without it. So what if tens of thousands of people downloaded the razor1911 version of GTA4? You can't go around saying the developers "lost" x amount of dollars, because the majority of those people would never have bought the game in the first place.

    Copying a game doesn't turn people into "customers that didn't pay", it just means that people that didn't want the game enough to buy it got it anyway.

  • MachetazoZ

    Posted May 27, 2009 6:22 pm PT

    I live in Brazil and our game culture is very different here, so, I just can't get it why PC pirating is so much bigger an issue than console piracy in the US. Why only PC games get DRM? It's a lot easier to chip up a XBOX360 and get downloaded games than to have a high end PC. Could anyone pease enlighten me?

  • daf269

    Posted May 27, 2009 4:33 pm PT

    Oh how I love stardock!

  • ukatodotcom

    Posted May 27, 2009 4:07 pm PT

    To all of you who bought EA games on steam to avoid securom some of you will be surprised to find out you probably can't play those games when your not connected to the net.... that's right... if your offline you likely can't play them.... Still feel like you "own" those games?

  • magusat999

    Posted May 27, 2009 9:58 am PT

    "GameSpot AU contacted 2K, EA, Rockstar, Ubisoft and Valve for comment, but all declined." I think that's hilarious.Valve is very smart in it's decision not to opt for the broken DRM system. It's a complete waste of money and resources - just like trying to chase down every pirate and pirated software title. Just bark loud like your going to do something and leave it alone because in the end it will just cost you money and beat up your reputation. Just look at the RIAA and the MPAA - who likes them?

    But I really respect Valve because they aren't stupid - they obviously aren't the type to just jump in the pool without testing the water first. companies like EA and Ubisoft should be slower and more intelligent about adopting mechanisms like DRM. They have the resources to test them - why didn't they? It's like releasing a drug into the public without FDA approval - make sure it works first, BEFORE you waste everyone's time and your money on a broken item. It's like they are in some big emergency to protect their products no matter what the cost. I bet if they calculated the costs they would find that DRM didn' make them one penny richer than their "less secure" technologies.

  • pidow

    Posted May 27, 2009 9:56 am PT

    I still want TOTAL control over the item(s) I purchase. I paid for it and if I want to in-stall and than un-install the game, one hundred times, it should be MY game to do so. Publishers and developers, QC, QA, everyone should be taken an active PART in their product from the beginning to the end of production. Make it so difficult that piracy becomes a thing of the past. If its my monies, I will find a way to protect it period. Restricting me, when I paid for your product will only force me to "BUY" else-were or somebodies elses product that is not restrictive. It is totally up to you!.

  • MoreDreadGS

    Posted May 27, 2009 8:38 am PT

    i think they plan to deal with the issue of piracy by moving towards rentable games you play over the web and don't even get to install on your pc anymore.

    some crackers will still be able to crack accounts... it will be an even bigger challenge, so it will never end piracy.. but it will force people to put more and more work into it and as a result less people will be able to do it
    however there will still be some people who write programs to do the work for you. instead of exchanging the games exe file with a cracked one... there might be programs that highjack the registration process and give you a useable account.
    this however would be considerably more traceable than offline game cracking, so people who do not know how to stay anonymous will be caught. most of the cracks will probably dodge beeing spotted.
    the people using their programs will be caught the most.

    a downside for the paying customers might be having to pay for the time you play the game, not just a fixed price the first time you buy it. also it might have a negative efect on modding, since we do not get access to the files anymore. to me as someone who likes to mod his games thats a very annoying thought.,

    it's essentially sacrificing freedom and creativity to 'protect the market'

    which is a trend you can see in many areas, not just gaming.

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