Chapter 2 - Story Walk-through
This section provides a complete walk-through for Far Cry 2’s story mode. Note that the mission structure in Far Cry 2 is unique in that you work for two different factions, the APR and UFLL, and how you complete their missions will affect future missions. You may be commissioned to perform a mission for the APR or the UFLL depending on your actions; although the objectives remain nearly the same, the names can change from those seen in this walk-through. We’ve mentioned these missions when applicable.
Objective: Find the Jackal and kill him.
Mission Details: The target’s presence in the state continues to be a destabilizing influence. He is largely responsible for the recent influx of weapons into the country, in clear violation of the Join Signatory Framework. His reputation as a dangerous arms dealer is well-deserved. Orders are to terminate.
Enjoy the ride toward the hotel in Pala and learn about what’s happening with the locals via your talkative driver. The tension seems to increase the closer you get to Pala-brush fires, security checkpoints, vehicles with mounted machine guns. As you near the hotel, a dizzy spell strikes and you pass out in the back of the jeep. You wake up in the hotel and the Jackal greets you with the business end of his pistol-he leaves you to die with your malaria. With the sounds of explosions and gunfire outside, you get up and gather the Jackal’s leftovers to survive.
Objective: Get out of the town.
Remain on the upper floor of the hotel and search the roofs for a better weapon. The rooms on the hotel’s upper floor should have open windows. Jump through one of the open windows and into the alley below. You aren’t in the condition to fight-don’t bother getting into a battle with the warring factions. Instead, head to the right and go along the road north. Start over the bridge-at this point you will likely succumb to the malaria and pass out.
Act 1 - Tutorial Mission
Far Cry 2 features a unique set of tutorial missions because things differ slightly depending on which direction you escaped from Pala. Note that although the names and people change, the basics of the tutorial mission remain the same: to guide you through how to heal, fix cars, gather diamond briefcases, etc. Which faction offers you the first faction mission also changes. Consider the walk-through of this section as general tips through this section of the game. So again, note that Carbonell may not be your guide; your tutorial advisor may be someone else depending on how you escaped Pala.
Objective: Heal myself.
Take Carbonell’s advice and administer some first aid.
Objective: Pick up the gun and take syrettes from the kit on the wall.
Walk over to the health kit on the wall and open it. Grab the syrettes from the health kit. Walk over to the table next to Carbonell and snag the weapons. Wait for Carbonell to issue your next mission objective.
Objective: Pop the hood and fix the car.
Walk left down the road and find the car. Press the action button to open the hood and fix the car. Moments later your phone rings-sounds like new mission orders.
Objective: Kill the scouts at the safe house to unlock it.
Get inside the car and start driving along the road toward the marked safe house. Note the GPS inside the car-the red marked designated the objective target. Follow the roads toward the objective. As you get close to the safe house, stop the car and get outside so you can make the remainder of the trip quieter on foot. Search the small hut across the road for ammo boxes and additional first aid.
Crawl through the tall grass on the approach toward the safe house. Locate the two patrolling guards and eliminate them with your rifle. Gather up the discarded weapons and ammo and receive a call from Carbonell.
Objective: Use the bed-roll in the safe house.
Search the safe house for supplies and then use the bed-roll to save your game and advance time as you wish. Walk outside after taking a short nap and receive another order from Carbonell.
Objective: Reach the observation point and scout the camp.
Return to your car and start driving toward the marked objective. As you get close, get out of the car. As the onscreen tip suggests, taking a small side path to scout may be better than marking directly into camp. Walk on the left side of the road through the tall grass to the top of the hill. Once there, open your map and monocular. Scout the area and press the right trigger when you’re over a patrol or other important item (the targeting reticule turns green). You’ll receive a call from Carbonell.
Objective: Free the captive from the bricked-up building at the lumber camp.
Scouting the camp pays off. Use the intel to spot the locations of various items. Eliminate the guards protecting the prisoner. Stay crouched in tall grass and take them out from long-range or sneak past them and get to the captive’s building if you are attempting this mission at night. You could also create a racket by shooting the yellow barrels to create some explosive chaos.
Get inside the captive’s building. Gather health items as needed and open the storage room door to find your new buddy inside. Your new friend suggests a meeting at Mike’s Bar later.
you can meet the buddy there and partake in optional "buddy" missions. Exit the structure and receive another call from Carbonell.
Objective: Return to the fishing camp and meet Carbonell.
Get back to the car and drive back to the fishing camp. It’s marked on your map. Walk inside and meet with Carbonell.
Objective: Locate the diamonds using the flashing light on my GPS.
Open your map and GPS and search the grounds. Follow the onscreen instructions and find the case in an adjacent building.
Objective: Use the weapon shop’s computer to buy new weapons.
Drive the car through Pala toward Mike’s Bar. The weapon shop is across the street from Mike’s Bar. Enter the shop and use the computer to purchase a new weapon.
Objective: Go to the armory to pick up your new weapons.
Exit the weapon shop and enter the adjacent building. It’s an armory-expect to return to this location frequently during the game. Here you’ll be able to replenish your weapon ammo, grenades, Molotov cocktails, and switch out any purchased weapons. Grab your new purchase inside the armory.
Objective: Find someone at Mike’s bar who can provide medicine.
This objective appears as an "underground" objective. You’ll soon after to complete tasks for the underground to acquire medicine for your malaria. Speak with your buddy at the bar. She suggests speaking with a bar patron who may have medicine for you. Walk over to the guy at the desk. Pick up the audio cassette tape off of the table. After the conversation, approach the guy to the left-you made a new friend. This is now your second best buddy.
Objective: Go to the church and give the tape to Father Maliya.
Take the jeep with the mounted machine gun toward Pala. Walk over to the marked church in Pala. Approach the priest at the far end of the church. Interact with the priest to receive medicine in exchange for the audio cassette tape. This concludes the tutorial missions.