Strategy games turn our leisure time into wartime, our keyboards into command centers, and our imaginations into machinations. They've made us generals in history's best battles, warlords over fantasy land conflicts, fleet commanders in outer space, and mayors of sprawling cities. Sometimes they go small, giving us just a few units; other times they go big, giving us a few hundred. Some have complex goals and resources to manage, others only deal in death and destruction. So where will they go next?

We put that very question in front of four very prominent strategy game designers. Louis Castle is one of the cofounders of Command & Conquer creator Westwood Studios, and joined EALA to work on later editions. Sid Meier is the mastermind behind one of the most successful strategy series of all time, Civilization. Chris Taylor designed the award-winning massive real-time strategy game Total Annihilation, and his studio, Gas Powered Games, built some of the largest battles the genre has ever seen in Supreme Commander. And Will Wright is responsible for one of the most popular (and least violent) strategy games of all time in SimCity, then pitted us against the trials and tribulations of running a household in The Sims.

Each designer has either released a new strategy game in 2008, or is working on a soon-to-be-released one. Each was asked to contribute his thoughts on the state of strategy games—where they are now, and where they are going.

Louis Castle | Vice President, EALA

GameSpot: Let's start with Command & Conquer. What were you looking to accomplish with this franchise? Where do you think C&C falls in the realm of strategy games, and what has it added to the world of strategy?

Louis Castle: Command & Conquer was Brett [Sperry]'s effort to build on the great game mechanics invented with Dune II with a universe that was very accessible. The decision to choose a near-future setting instead of the original fantasy setting, allowed for the world politics, technology, and weaponry to be just beyond the known world but easily imaginable as an extension of what was happening at the time. The truly epic storyline was intended to immerse the player into the world as an active participant on the world stage from the comfort of their computer screen. From the moment the player installed Command & Conquer, they were in our universe. CD-ROMs had just arrived so we worked hard to deliver full-screen AV from a single-speed CD-ROM to further support the idea that the game was just a portal into the world.

Over time Command & Conquer has evolved into the real-time strategy brand of sport with fast and furious gameplay. The fans continue to ask us for a fair gaming framework that focuses on skill and quick decision making. The pacing and heightened sense of action are hallmarks of great Command & Conquer games and I know people aren't going to be disappointed when they play Red Alert 3.

GS: You and your team have made a name for yourselves creating strategy games. Why have you focused on this genre of games? What do they offer that other genres don't?

LC: The Command & Conquer team at Westwood essentially invented what we think of as RTS games with the creation of Dune II. The continued focus on the various fictions within the Command & Conquer universe has been a labor of love as the franchise has moved from Las Vegas to Westwood Pacific in Irvine, California, and now to EALA. The teams that build these games love the genre and genuinely try to bring something new to every title to help evolve the experience and bring in new players while delighting the existing fans. I strongly feel that the emotional experience a player has when playing a great RTS game is one that every consumer would enjoy. Making long-term, short-term, and immediate decisions while skillfully executing your plans exercises many of a player's abilities simultaneously and ought to be universally appealing.

I do think the genre suffers from an inaccessibility problem that happens as all gaming genres evolve. To keep longtime players engaged and challenged new features, strategies and tactics are added. The sum of those evolutions creates an environment which is very intimidating. One of our chief goals on the console RTS efforts was to tap into the well-accepted FPS control schemes to lower the barrier to entry while still offering a full-featured RTS experience for the well-versed fans. With Command & Conquer 3, Kane's Wrath, and now Red Alert 3, I feel the team has done a great job of continuing to lower the threshold while expanding the depth and scope.

GS: Let's imagine you had unlimited resources, manpower, time, and maybe a magic wand or two to create your idea of the perfect strategy game, the ideal game that's always been at the back of your mind. Tell us about this strategy game and how it would work.

LC: I would use the player's gaming device as a convincing portal into a very believable conflict that purports to be happening in real time with their world. Thinking of the monitor and audio-plus-video as simply windows into a real conflict would be the ultimate in immersion for me. I imagine an experience similar to the one Ripley has in the command vehicle of Aliens, but with even better com technology. That would give me the ultimate strategy fantasy of both coordinating the big decisions while participating in the action.

GS: Give us your thoughts on the current state of strategy games. How have they grown, developed, or otherwise changed? How have they stayed the same?

LC: I answered a bit of this above, but overall I think the state of strategy games is that the genre has drifted back toward the turn-based strategy games of the 1990s. I feel fans need to be forgiving of new ideas that might not have all the hotkeys or features of the last game if the genre is to take another evolutionary step. I still find it is hard to describe the thrill of RTS to people who have not played one. That needs to change in my opinion. In summary, RTS games have developed more complexity, kept the same base mechanics, and have become burdened by incremental evolution. The genre needs a discontinuous event.

GS: Are there new directions you see strategy games headed in? What trends do you see in the genre, and in gaming in general, as being crucial to strategy games now, and influential to future strategy games? What do strategy games need to do in order to survive, and to thrive?

LC: I see most strategy games heading in the same direction they have for years. I'm concerned that some attempts at "lower barrier to entry" games are simply dumbed-down, basic RTSes with a big license attached. To truly reach a new audience the essence of the entertainment offering needs to evolve. Clear concepts that are intuitive to play and reveal complexity over time will eventually take the genre to another level in the way open-world design have evolved shooters and adventure games. To thrive, more people have to see strategy games as ways to enjoy incidental gaming without an upfront massive commitment to dedicated time and learning.

GS: In terms of accessibility, do you think strategy games will become more user-friendly or increasingly complex? Will the PC continue to be a stronghold for the genre or will strategy become more popular on consoles and handhelds?

LC: Yes, more user-friendly and more complex. Until we reinvigorate the genre the PC is likely to remain the stronghold for perpetuating the existing style of the entertainment experience we call strategy games.

GS: Finally, do you have anything else to add about strategy games, or any other general thoughts you'd like to share about games or anything else?

LC: That's a pretty open question! I would add that all games, regardless of genre, need to consider the exciting reality that almost everyone capable of buying them now plays video games of some type. That both allows for great new opportunities to reach very large audiences and, simultaneously, allows for very specific niche-based products. The real key will be reaching the economic balance that allows for both to exist. It is a bit odd that games which have the capacity to reach the largest audiences are often the most poorly funded, relying heavily on massive marketing budgets or very expensive existing brands to make their offering known. Conversely, games which continue to target ever-narrowing audiences are committing more and more resources to try and be the one product that takes most of that narrow consumer base. I'm probably preaching to the choir, but if you're reading this you probably play games, so go and find a friend or relative who doesn't and introduce them to your entertainment of choice. And in the meantime, please support your favorite games and gamemakers by buying the original game instead of renting or buying used. I know it's expensive, but believe me when I say that all the people who work hard in this industry truly appreciate your patronage and sincerely want to make products that are worthy of your support and investment.

And while I haven't been personally involved in the day-to-day development of Red Alert 3, I have been definitely checking in from time to time and have been lucky enough to be able to play it. The team at EALA under the leadership of Mike Verdu and Chris Corry have really done a tremendous job in living up to a series that is so beloved and holds a special place with me personally.

139 Comments

  • Wings_008

    Posted Dec 27, 2008 6:37 am PT

    i dont like RA3 nor 2, the real star of strategy games is Sins of a solar empire, or Act of war if you remember it

  • Kristophski

    Posted Dec 5, 2008 6:07 am PT

    I didn't find Sid Meier's Q&A particularily enlightening or immersive. As opposed to the others he essentially said "I'm doing really well already" and "my games will have a place in the future of strategy." Though that might not be wrong, its not really saying anything about the future of strategy games, which is what this article is about. Also, as the creator of Civilisation, I'm not surprised that his focus is on making strategy games easier to get into.
    I particularily liked Chris Taylor's answer to his ultimate game where he said he wanted to push all of the restrictions to the extreme and see if that made a game fun or not. That's what creative design is all about.

    @Themispao - I'm also a lover of the Kingdom Under Fire take on strategy games. Anyone whose not played the original XBox versions should get their hands on KUF:Heroes.

  • GenVidTh

    Posted Dec 4, 2008 10:19 am PT

    Very nice to see all of those mastermind give their opinion about the future of strategy game..

  • 2bitSmOkEy

    Posted Dec 3, 2008 11:55 am PT

    lmao strategies top designers.....

  • Bad-Chad

    Posted Dec 1, 2008 6:42 pm PT

    There are two games that I really, really don't get: Civilization (because it takes about seven weeks to learn how to play and I'm not going to commit that kind of time), and the Sims (which is just so damned laborious and uninteresting it makes picking up day old dog turd seem exciting somehow). I see the IKEA expansion every now and then at work and I shudder with disgust every time I cross it. And then there's a game I love from the bottom of my heart and that game is Red Alert 2. Such a genuinely creative game with huge replayability. I must have played through the full campaign for each faction about five times each or more.

  • nappan

    Posted Dec 1, 2008 4:04 pm PT

    Now THIS... is a damned good article, but as so many others have said, what about Total War? Oh, and stunmayne: you hit the nail on the head.

  • stuntmayne

    Posted Dec 1, 2008 3:52 pm PT

    metamorfoza, the reason they didn't get the new relic team that currently works on company of heroes, is because they are probly the sh*ttest and most inefficient and retarded team on the face of the planet and have ruined company of heroes. Not to mention they are wasting their time making a pointless expansion that nobody is excited about.

  • BenBenBen93

    Posted Dec 1, 2008 1:38 pm PT

    and hows about the best RTS series AoE it GUUURD

  • BenBenBen93

    Posted Dec 1, 2008 1:37 pm PT

    Starcraft,Starcraft, Starcraft, Starcraft, Starcraft, Starcraft, Starcraft, Starcraft, Starcraft, Starcraft, Starcraft, Starcraft, Starcraft, Starcraft, Starcraft, Starcraft, Starcraft, Starcraft, Starcraft, Starcraft, Starcraft, Starcraft, Starcraft, Starcraft, Starcraft, Starcraft, Starcraft, Starcraft, Starcraft, Starcraft, Starcraft, Starcraft, Starcraft, !!!!!!!!!!!!!!!!!!!!! woop woop and Total War, Total War, Total War, Total War, Total War, Total War, Total War, Total War, Total War, Total War, Total War, Total War, Total War, Total War, Total War, Total War, Total War woop woop best RTS shame 1 of the greatest is closing down because of Microsoft awell they do spend the most money on games

  • Themispao

    Posted Dec 1, 2008 8:05 am PT

    Empire total war and Kingdom under fire II !!!

  • Jolly_Lama

    Posted Dec 1, 2008 4:19 am PT

    I really, really enjoy the Civ series... I mean I like all the stratergy types including faster paced RTS's... but the Civ series has soo much managment involved and diplomatic tactics as well as military tactics.

  • SiMsquid92

    Posted Nov 30, 2008 9:13 pm PT

    I have to agree with metamorfoza. Total War is a great strategy series. Wheres their voice

  • Draggunof

    Posted Nov 30, 2008 4:55 pm PT

    I want next strategic games going back to Old-school. Without menus design for kids. Without units looking as clowns. Where micro management sets the different. Yes, I want Total Annihilation II or Starcraft II.

  • metamorfoza

    Posted Nov 30, 2008 4:09 pm PT

    This is total BS. Talking about future in Startegy genre withour any input (or mention) from Company of Heroes guys or Total War series, not to mention other not-so-popular strategy games both real time and turn based.

    GS proved again what articles like these are all about...

  • markop2003

    Posted Nov 30, 2008 9:32 am PT

    @Schwarte + Kweeni
    They made an impact back when they wee Westwood, since they changed to EALA they've made hardley any impact on the genre and haven't really done anything new

  • markop2003

    Posted Nov 30, 2008 9:29 am PT

    @redfrog
    I know what you mean about Blizzard but they're very different to other developers in how they release games. They perfect and balance thier games for months they iron out the bugs properly, they don't simpley wait till lator and use patches. Blizard takes thier time to make sure thier games are perfect and they won't listen to the execs trying to force the game out sooner which is for a large part due to the hardcore gamer audience meaning that the seasonal nature of the gaming industry dosn't effect them. On top of that they're a small studio and so can only work on one new project at a time, they managed to make the Lich king at the same time as that was very little programming work and largely content which can be left to artists and designers to add which weren't needed at the point for Starcraft 2 as the programmers were making the engine, later they could start working on Diablo 3 as the concept artists and programers had finished with the Lich King and Starcraft (just a few programmers kept back for bug fixing).

  • markop2003

    Posted Nov 30, 2008 9:19 am PT

    @Easy_big_b
    I do love Dawn of war but for me that's pretty much the limit of how action oriantated i like my RTS. World in Conflict was only good because it did the action parts so well and because of how the classes forced teamwork.

  • markop2003

    Posted Nov 30, 2008 9:15 am PT

    @Zertos
    I know what you mean, i liked the RA2 FMVs, the actors had more substance espescially eva, Gemma Atkinson is all looks but no substance like the RA2 one was. Though you should note that RA2's eva (Athena Massey) mostly stared in erotic thrillers

  • markop2003

    Posted Nov 30, 2008 9:09 am PT

    @hellaquin
    Have to agree with you there, they took the stupidity too far, Red Alert is supposed to be a series with some tupid units but that are taken seriously. Otherwise the whole game just looks like a joke. The units in RA2 didn't look stupid but some of the ideas were but only to add to the gameplay and not for stupidities sake. Some of thee units in RA3 are good ideas like that Soviet walker with the fly hop manuver and i understand why those units look like they do as inspiration was taken form the Hind helicopter but that dosn't mean that super heavy Apocalypse tanks should look the same.

  • markop2003

    Posted Nov 30, 2008 9:03 am PT

    Maybe sometime Will Wright will og back to making proper god games (simcity is a god game not a stratergy, will has never made a strategy game), he hasn't made a good game since Simcity 4. hopefully the mod community will start up again for the old strategy games as alot of the new ones are pretty bad. They keep throwing you into the action quicker and such but base building is one of the crucial parts of the genre and there shouldn't be unit caps either as this also limits steamrolling and turtling stratergies. Sid Meier seems to be the only person still making proper stratergy games these days.

  • punkwad

    Posted Nov 30, 2008 2:55 am PT

    Did anybody notice the intent of these directors to appeal to a mass audience? What about giving a wink and a nod to the "hardcore gamers" that were there from the beginning? I'M A PERSON, TOO! As much as it's great to know that a bigger gaming audience(thanks a f***ing load, Nintendo Wii) brings the bar higher, I'd still like a company or two to focus on the guys who HAVE played When asked what kind of game they would make if money were no issue, money was their only goal. "Something that would make me a lot of money!" Also, they asked for how their perfect game would work, not their general strategy when they start to make a game. "I think there many "great" strategy games and I find that to me they share some aspects. One of the aspects I've always found interesting is that my favorite strategy games (like Civilization and Advance Wars) are games that I continue to play even when I step away from the screen. When I'm in the middle of an especially involved battle I find that I'm still thinking through possible moves and strategies in my imagination and simulating possible outcomes. "

    How would I have answered that question? Why has nobody figured out a better way of making good squad groups? Take basically every realtime game you've EVER played, for instance. The massive, slow, and powerful units take forever to get to where they need to be, and all your small, fast, support units get killed before you can do what you originally intended. I'm thinking about coordinating attacks when I pretend I'm a general of some powerful army. And I have limited resources! I can't just throw everything my country has to offer at the opposition. As much success as these punk developers have had, the state of strategy is bull.

  • Sarcerok

    Posted Nov 29, 2008 9:25 pm PT

    I heard several comments from the interviewee's that turn-based strategy is making a comeback and I think that is exciting to hear as I barely consider most RTS titles to be strategy titles. For those still on the RTS bandwagon, I think Demigod is on the right track of keeping the size but letting the player focus on a (much) reduced load of unit ordering. It was refreshing to see Chris Taylor not trying as hard as some of the others to advertise their current products. It would have been refreshing to see some more strategy-focused developers interviewed of course. Sid is on the right track with the more casual-focused Revolutions product but now that that has worked out I hope they reach for something more ambitious. It is unfortunate that most of the best strategy products in the last year have come from Eastern Europe. Not unfortunate for them of course, but I think a lot of big US developers are chasing old dinosaurs instead of risking with innovation.

  • chechak7

    Posted Nov 29, 2008 6:40 pm PT

    i think that company of heros is strategy game ever
    & medieval total war also is vgood game
    & home world 2
    future strategy will be rock

  • koHd

    Posted Nov 29, 2008 1:01 pm PT

    Ahh Will's fave games are exactly the same as mine

  • Magma_Slash

    Posted Nov 29, 2008 11:06 am PT

    Games are too hard nowadays for the general population, they even released a separate version of DMC3 with lowered difficulty did they not? Find someone nowadays who could go back and beat most games on NES.. Battletoads anyone? I'll be checking out the RA3 demo to add my 2 cents once I see it as well.(was not a fan of C&C3.)

  • maven_zer09

    Posted Nov 29, 2008 7:51 am PT

    I know ThePaTstER, tell that to GS. They’re becoming more and more conservative day by day, paying less attention to humble or independent games and developers. GS was my first and only stop 3 or 4 years ago, but today they're neither first nor the only one. Even signs of biased articles are appearing here and there.

    i agree with @roken1. They’re grossing huuuge amount of money, and that is EXACTLY what has made them to become what they're: spending more money on creating games with greater "production value" and greater audience with greater money. These days a game is doomed to be a commercial failure if it doesn’t have great production value and/or doesn't feel and look biiiig or HUUUGE and/or isn't advertised even on body building magazines (world if goo is a great example) tell me, how much hype surrounds a game like persona 4? i can already bet it's going to be on of the best rpg released in last two years, but who cares when there's fallout 3 out there? but anyway whether they're multimillionaire or not, they won't invest their money in games which aren't going to absorb a lot of attention - and money. How a game like persona 4 is going to be a commercial success in US with its super outdated graphics? What’s the point of interviewing with a developer which isn't going to make games anymore? Aren’t they great in their own aspect, sure they're! but is there any hype there? (Blizzard, well, they've their own press, they've their own battle.net, their own gg client, and they've their own wow addicts, they're simply too big to need any more hype added from other medias - not to mention day never really cared that much about medias anyway, but they too do pay a lot of atention to their fans and their money...)

  • ThePaTstER

    Posted Nov 29, 2008 4:45 am PT

    It doesn't matter if they are disbanded maven_zer09, they still made great strategy games.

  • Death_Metaller

    Posted Nov 29, 2008 3:27 am PT

    I think it's quite unfair that Gamespot only interviewed designers of companies who have made recent success. I would of like to have heard feedback from the folks who brought Company of Heroes and the Total War franchise. Other than that I think most of their conclusions were the same.

  • Roken1

    Posted Nov 28, 2008 5:16 pm PT

    Star Craft 2 and Diablo 2 (or 3 depend on how you view the first two releases) are going to be just polished versions of the same old thing. Blizzard is as conservative minded as EALA, so there won't be any major changes to UI and underline tactics. There will however be new special abilities and new units. Frankly speaking, it's going to be the RA3 of Blizzard. As for people arguing how these producers have limited resources, games these days have the same production funding as blockbuster movies. The head of production, such as Will Wright are basically your multimillion dollar movie directors. Now, games like RA3 are basically the same thing as action films with the hot chicks and the fancy action scenes, but bring no actual depth or new concept to the table. Good example, 007 films. Where as games such as CoH and WiC brings in new concepts that gives the whole genre a "fresh feel" to it. Good example, Saving Private Ryan.

  • Zoomer30

    Posted Nov 28, 2008 12:38 pm PT

    Wow....RA2 is looking OLD next to RA3. I remember playing RA2 way back in y2k1. Looked good (then). Now you need a super computer to get all the vis's looking good.

  • Abedeuss

    Posted Nov 28, 2008 11:53 am PT

    "The write word" made me chuckle.

  • maven_zer09

    Posted Nov 28, 2008 9:19 am PT

    ensemble studio? em... is disbanded the write word?!!!!

  • ThePaTstER

    Posted Nov 28, 2008 6:09 am PT

    Where is ensemble studios?

  • FireWarriorr

    Posted Nov 28, 2008 5:47 am PT

    i think the new gamers should see the fathers of the RTS genre , if i wasn't for Starcraft, Warcraft or C&C series there wont be any good RTS games, its ok if the first RTS game they play is C&C 3 or RA3 but they should at least see from were the hell they come, the old games should not be left aside , even if the players are new to the genre they need to see from were this games came and learn how the RTS games were played before

  • maven_zer09

    Posted Nov 28, 2008 2:48 am PT

    unlike many, i think that the problem isn't that all the things has been invented before, at least i have been proven wrong playing games like b&w, wh 40K or totalwar series. I think that the demand for refreshment has decreased. a couple of years ago the gamers were mostly hardcore gamers, and the gaming wasn't this... causal. but now it ain't anymore. there are many people out there for whom C&C 3 is the first strategy they're going to play, so why should they care that all of this has been done 8 years before this time? they just need the game to be good looking and accessible, and that's why most of the games feel repetitive or shallow these days, not only the strategy genre, fps is exactly the same. in other genre like rpg or adventure there seem to be some new features, but i think they're not meant to appeal to hardcore gamers, at least they don't appeal to me. what they're doing is making games easier (vs more complex and difficult to learn), increasing the pace = adding more action and relying on unlocking ohwhatacoolfeature! (vs more complex and thought provoking which demands you to use your limited options more creatively), better technical graphics (vs artistic intuitiveness), using more similar and widespread world and cultures = Mk - DC (vs creating original and unique worlds) and ...

    and as publishers and developers have limited financial and time resources, they spent their precious investment on creating the games which looks "cooler" or is more accessible, and there won't be any advancement in other aspects of gaming.

    p.s. starcraft II alas, Starcraft 2009

  • maven_zer09

    Posted Nov 28, 2008 2:17 am PT

    there ain't blizzard, then there ain't I!

    there ain't relic, then there ain't I!

  • boris_viper

    Posted Nov 28, 2008 1:02 am PT

    Anybody else missing blizzard?! i mean come on is spore and demigod more important then starcraft? i personally dont think so...

  • KhanhAgE

    Posted Nov 28, 2008 12:23 am PT

    I know the Japanese love grid base strategy RPGs, they pump out so much of the stuff. So the question, "Are handheld strategy games the future?", well in Japan it's already there. But in West there aren't that many, I think 'Lock's Quest' on the NDS is probably the latest from a western developer.

  • robtheguru

    Posted Nov 27, 2008 11:40 pm PT

    Relic where art thou?

    I mean seriously, out of all the RTS creators out there Relic is currently top of the table. In terms of Strategy games and the enjoyment i've personally had out of them, nothing comes close to Company of Heroes or Dawn of War. CoH is for me the most visually stunning RTS that has ever been made. But it's not just the graphics that make the games great, its the effective use of squads rather than individual men. Games like C&C can get tedious having to drag across a load of units just to find you've missed one. Don't get me wrong, i've enjoyed the C&C games but they have had no where near the amout of replaying that i have given to CoH and DoW. Relic is and I think will be for a long time, the leader in RTS games. However, I love the Total War series although i personally wouldn't put them under the title RTS because it is much more than an RTS. To me RTS means base building, capture resource points and then spam units. To me Total War is in a genre of its own that I refer to as a Wargame. It has an indepth campaign map and the battles require true tactics with no messing about to get your army together. As for C&C and Starcraft series', they really need to do something different. There is no difference in the games apart from a different story etc. To me the new C&C just look like the predecessors with updated graphics rather than any real improvements. I think its time for these RTS old boys to move over for the young un's

  • AurusRegulus

    Posted Nov 27, 2008 6:32 pm PT

    Where are Stardock, Ironclad, and Relic? Did they really need to bring in Will Wright just because he made Sim City almost 20 years ago? How has Command and Conquer 3 advanced the genre? I felt like it was just taking a huge step back. Personally, I think that Company of Heroes and Dawn of War have done just as much for the RTS genre as Starcraft (in terms of game play).

    I'm really not too thrilled about the upcoming Starcraft II, since it's really just going to be more of the same (according to Blizzard itself). CoH has taught designers how to handle area control without building another base 30 feet away from the original one. Honestly, who outside of Korea really wants to micromanage their workers at the start of every game? Some people complain about the so-called twitchy nature of DoW and CoH, but I've never heard of anyone playing that at 500-800 apm.

    This article seems to make really arbitrary decisions at choosing "top designers". We have:

    EALA - best at applying 3D graphics to a decade-old system.
    Firaxis/Sid Meier - did the impossible by releasing Civilization on consoles
    GPG/Chris Taylor - released a good game in the distant past, then followed up with an outdated/slow/mediocre strategy game of grand proportions (and will hopefully win me over with Demigod)
    Maxis/Will Wright - best at hawking the Sims and Spore as strategy games.

    I was hoping to find something interesting in this article but was instead offered the opportunity to tire myself out by ranting.

    Happy Thanksgiving!

  • zertos

    Posted Nov 27, 2008 5:15 pm PT

    EA in general are just bad at making games cause when you play them you always feel there's something missing. what they should do is make a new tiberium game but plays most like a Civ game so pretty much world conquest Civ style

  • gengis21

    Posted Nov 27, 2008 3:46 pm PT

    They should have ditched that guy from the sim's and brought in some one from the total war series.

  • kaziechameleon

    Posted Nov 27, 2008 1:09 pm PT

    EALA, they ironically are the ones who've reacted to the evolution of the genre the poorest, if you play company of heroes, medieval total war 2, supreme commander, and world in conflict, and then play C&C3, which game feels the most out of date? Lets wait and see if Blizzard makes a game deserving a 10 year wait or if they deliver us a simple 3D update.

  • rotnem posted Nov 27, 2008 12:14 pm PT (does not meet display criteria. sign in to show)

    rotnem

    Posted Nov 27, 2008 12:14 pm PT (hide)

    Hmm, which company shall I work for when I get my degree?? So many to choose from...

  • smc8788

    Posted Nov 27, 2008 11:19 am PT

    Total Annihilation/Supreme Commander are the best RTS games in my opinion. But they're aimed more at the hardcore RTS fan and therefore not really 'accessible' to everyone, which puts a lot of people off. But the scale of those games are unmatched by anything else in the genre, past and present, both in terms of size and scope.

  • Hellequin85

    Posted Nov 27, 2008 10:35 am PT

    red alert 3 is a crime against the red alert genre. I hate the way the series has developed (or regressed as I believe) from a serious based RTS to a cartoon nonsense. I recently played the demo for Red Alert 3 and it was shocking, it looked awful andit played awful... even with putting the cartoon-esque nonsense to one side.

  • FallenAngelXBL

    Posted Nov 27, 2008 9:52 am PT

    Distinct lack of comments...makes sense, im not classed as being old (only 17) however i have played the genre since i was tiny. Its a shame that genre is declining in my eyes. The good thing is that 10 yr olds dont play them lol off to play CnC3 tartar for now

  • jazilla

    Posted Nov 27, 2008 9:07 am PT

    By the lack of comments on here I would say that most strategy gamers are content to play and not talk about it. Strategy gamers aren't concerned with the normal fanboy comments and are usually older in general.

  • FireWarriorr

    Posted Nov 27, 2008 7:58 am PT

    ok its true that most of the people who play video games now are teenagers and many of them don't realize that this new games like red alert 3 and tiberian wars are just sequels of old games that changed the style of RTS playing,

    i don't blame them, most of them only play games whit good graphics or high rated, but the old games like Starcraft, warcraft, red alert , tiberian sun, tiberian dawn, red alert 2 , etc. were really good games... they don't have the best graphics, but when they were released they had really good graphics (many years ago) but the gameplay and the history of those games was so good that we still play them, (at least me and all those vicious coreans that play Starcraft like if they were born whit a mouse and a keyboard instead of hands)

    i'm sure that we will never see a new game whit those qualities, just because we have see almost all, they dont have anything new to give to us, new games are most difficult to make just because almost everything was already done, maybe they can improve the graphics of new games but they can't make a good history because almost everything they think it was already done.

    i really hope Blizzard dont screw up starcraft 2, they never disappointed me... but i cant see the future i only hope they make another masterpiece like Starcraft was.

    and i miss westwood... they were the ones who created command & conquer and make it such a special game

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