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Gears of War 2 Game Guide

Hive - Hornet's Nest

Find Your Way to the Palace

Grab some ammo from the far corner then proceed down the staircase. Turn right and follow the path to find a Locust Jailer Document on the ground. The path will soon lead you to a door you can bust through. After the cutscene, take cover behind the railing and shoot what enemies you can from here, but be careful of a sneaky archer in the tower far ahead. Once you've dropped a few foes, run down the stairs and take cover in by the wall, next to the ammo box. Move along this wall to target, or take cover, from the enemies on the walkway above. Also, be sure to take down that archer in the tower. Once clear, grab the ammo from the half-circle, then climb the stairs leading into the tower and activate the switch there.

However, as soon as you flip that switch, several enemies will attack, including a few with flamethrower. Immediately exit the switch room and take cover on the walkway, to the left. From this position, you have a clear view of the court below, as well as the stairwell, so you can keep tabs on any enemies coming your way. Once they're dead, return to the courtyard and continue down a hallway behind the tower.

After flipping the switch, shoot the enemies below from the walkway.

Grab the ammo along the way, then take cover behind the first low-wall to tackle the enemies ahead, including a mount! Push forward to the wall just ahead to tackle a few more enemies. Get ready for another enemy to appear just before you enter the building ahead. When inside, head down the spiral staircase for a couple of grenades, then exit out the other side. Quickly take cover behind the barricade and flip the switch to cause more cover points to rise. We suggest taking cover in the front row and shooting the enemies beyond. But get ready to focus your efforts on an enemy on a ledge to the right who'll lower your cover if left unchecked.

A Reaver will soon join the fray—as soon as you see him, run back into the building you just came from and attack him from here. Since he can't fit through the door, he'll just hang around awkwardly outside, making him an easy target. Once he's down, return to your place of cover outside, then down any remaining enemies. As you get closer to the large door, two boomers will appear. Take cover anywhere and target them whenever you get a chance. Once clear, head inside the palace.

Find a Suitable Place for Jack to Call for Reinforcements

Inside the Palace, check a short hall on the right for some grenades, then take cover by the room's exit to target the enemies outside. Once the inital batch of foes are down, work your way from trench to trench, targeting the enemies beyond. With the room cleared, climb the staircase in the back.

After climbing the stairs, check out the room at the very end of this hall for some ammo and grenades, then proceed back to the door you just skipped past. Step a few feet into the next room to trigger the enemies, then step back into the hall and take cover on either side of the door to target the enemies on the walkway above. Oh, and be ready for a couple of boomers to come walking your way—the shotgun (if you have it) will make short work of them. Once clear, follow the walkway back outside.

Protect Jack While he is Transmitting Your Position

Back outside, flip the switch ahead to raise some cover points, then dart up the stairs and take cover behind the closest one to shoot the enemies beyond. Once clear, Jack will begin to call for reinforcements, but you'll be ambushed by more enemies. Immediately flip the nearby switch to raise more cover and take cover by the wall ahead. Once you've cleared out the immediate enemies, two Reavers will pay you a visit, one after another. We found the best way to tackle them was to backtrack to the door you came through and shoot them through it for an easy victory. Once both are down, a gate will open back in the courtyard, revealing an enemy armed with a mortar. Keep an eye on the sky to avoid it landing on you, then take him down. Now flip the switch nearby and watch as your COG friends join the battle.

Clear Surrounding Area for COG Reinforcements

As soon as you flip the aforementioned switch, the wall to your left will drop revealing more enemies, including mortar launching baddie. We'll be honest, this next sequence can be incredibly difficult and may take you numerous tries. If you have a long-range weapon, seek cover behind a pillar against the left wall, as it's outside the mortar's range. If not, you're going to have to pray you don't get hit by one as you mow the enemies down from behind cover (make sure to flip that switch to raise the cover points)—anytime you see a mortar launched, move to a cover point on the opposite side to avoid the resulting storm of fire. Try tossing a grenade at the mortar's location, you may just get lucky.

Once you've cleared that first area, a second wall will drop to the left, revealing more enemies and another damn mortar! Raise more cover points by triggering the switch in the corner, then work your way up to a second switch (which you should also activate to raise more) right in front of a barrier. If you have more grenades, now's the time to toss to hopefully take out that second Mortar. Once clear, a third wall will drop revealing Tickers and Boomers. It's best to run back to the first area and peek around the angled wall to target the Boomers. With the area cleared, proceed up the staircase in the back to a door, but make sure to grab the ammo and grenades from just in front of it.

« Previous PageNext: No Turning Back »
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Table of Contents

  • Boot Camp
  • Walkthrough
    • Act 1
      • Welcome to Delta
      • Desperation
      • Rolling Thunder
      • The Big Push
      • Roadblocks
      • Digging In
    • Act 2
      • Scattered
      • Indigenous Creatures
      • Disturbing Revelations
      • Sinking Feeling
      • Captivity
      • Intestinal Fortitude
    • Act 3
      • Dirty Little Secret
      • Rude Awakenings
      • Ascension
      • Displacement
      • Brackish Waters
    • Act 4
      • Priorities
      • Hornets' Nest
      • No Turning Back
      • The Best-Laid Plans
      • Royal Inquisition
    • Act 5
      • Escape
      • Desperate Stand
      • Free Parking
      • Tenuous Footing
      • Closure
  • Achievements
  • Guide Feedback
  • Forums:
    • X360
  • Game Info:
    • X360
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Gears of War 2 Game Guide - Page 21 - Game Guides at GameSpot

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