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Gears of War 2 Game Guide

Gathering Storm - Displacement

Find a Route to Nexus

After descending the long ramp, you'll come across an archer on the bridge. Duck into the tunnel to the right and take cover by the exit for a good vantage point to take him down—just make sure not to get hit by the arrow.

About Archers: The arrows the archers launch aren't your ordinary arrows—they're explosive! If you get tagged by one, it's over. Thankfully, the arrows glow just before they fire, so make sure to take cover whenever you see the glow!

With the archer down, look for some grenades behind a pillar to the left, then take the lower path to find some ammo. As you enter the destroyed ruins ahead, take cover behind the first wall on the left. A gunboat will soon circle the water to your left, but don't worry about it yet. Instead, focus on the enemies that flood in ahead. Push forward slowly whenever the coast is clear and prepare for a few wretches.

Climb the destroyed structure in the center, then take cover behind one of the low walls on the far side overlooking the other half of the field. This should keep you at a relatively safe distance from the battle, while providing a great vantage point. Just be prepared for a few Tickers to come screamin' your way.

Disable the Gunboat

As you're shooting the enemies, the gunboat will come to a stop in the waters ahead. Target the yellow explosive cannisters on either side of the boat to destroy it. With the area cleared, head up the stairs to the right for some grenades and Stranded's Journal (in front of an alter), then head the opposite way to find ammo along the waterfront.

Get to the Boat at the End of the Pier

Cross over the gunboat's carcass to reach the other side, where you'll battle a boat-load of enemies (get it—they came from a boat? Never mind). Immediately seek cover behind the wall to the right, inside the archway. Stay here at least until the Gunboat to your left takes off (after about 30 seconds or so). Once the gunboat's gone, feel free to move up to the pillar ahead for a better vantage point to tackle the enemies beyond. Once clear, grab the boxof ammo ahead, then push forward to the next section.

Just as you pass the waterfall, a mount will emerge from the structure ahead. Take cover behind the closest wall, then open fire—you should be able to kill it before it gets close. Grab another ammo box ahead then seek cover behind the nearby pillar to tackle the enemies in the structure ahead. When done, head on through to reach the pier.

After stepping foot onto the pier, take cover behind either a pillar or low wall a short ways in and prepare to tackle more enemies dropped off by a gunboat. There are quite a few places for cover, so move forward if you must for a better vantage point. Once you've cleared the pier, continue onward to the boat!

Defend the Raft

Aw crap. You're now stuck adrift on a makeshift raft while a gunboat attacks—swell! Because the gunship roams around, you're going to have to switch cover positions a few times to ensure you keep something between you and them. However, because this sequence lasts a set amount of time, there's no need to even bother shooting the enemies, so save your ammo. Just make sure to stay behind cover at all times, especially when the second gunship shows up—don't bother shooting it either. After a few moments, both ships will take off, leaving you to be…for the time being.

When on the gunboat, take cover between the two boxes and take it easy.

Board the Enemy Gunboat

After you see the giant creature swim by, get ready for another gunboat to crash right into you. Take down the lone enemy fast, then hop aboard before your raft sinks!

Defend the Gunboat

Your troubles aren't over yet…but they might as well be, because there's an incredibly easy way to beat this section. Simply take cover between the two stacks of boxes near the turret and chill here. Although numerous gunboats will swarm in and attack, none will be able to touch you in this location (though to be extra safe, put your back to the box stack closest to the gunship)! And even better, since this sequence also lasts a set amount of time, there's no point in even shooting them. So hang tight and ride it out.

« Previous PageNext: Crackish Waters »
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Table of Contents

  • Boot Camp
  • Walkthrough
    • Act 1
      • Welcome to Delta
      • Desperation
      • Rolling Thunder
      • The Big Push
      • Roadblocks
      • Digging In
    • Act 2
      • Scattered
      • Indigenous Creatures
      • Disturbing Revelations
      • Sinking Feeling
      • Captivity
      • Intestinal Fortitude
    • Act 3
      • Dirty Little Secret
      • Rude Awakenings
      • Ascension
      • Displacement
      • Brackish Waters
    • Act 4
      • Priorities
      • Hornets' Nest
      • No Turning Back
      • The Best-Laid Plans
      • Royal Inquisition
    • Act 5
      • Escape
      • Desperate Stand
      • Free Parking
      • Tenuous Footing
      • Closure
  • Achievements
  • Guide Feedback
  • Forums:
    • X360
  • Game Info:
    • X360
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Gears of War 2 Game Guide - Page 18 - Game Guides at GameSpot

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