Gathering Storm - Rude Awakenings
Return to the Centaur
Uh-oh, you've awakened something and it doesn't sound good. Go through the open door and into the stasis chamber. A short ways in, something called a "Sires" will burst from the chamber. Because of how close he is, simply melee or chainsaw him to death (or use the flamethrower if you have it, which is particularly effective). Around a few more corners, two more will pop out—treat them the same way. Finally, one more pair will burst through the gate as you try to exit (there's some ammo to the right, as well).
This next room is a bit trickier, because they attack a bit more frequently and unexpectedly. Stick to the perimeter of the room and move very slowly, as your proximity to the tubes seems to dictate when the enemies pop-out. Work your way to the door in the back (where you'll also find additional ammo and a flamethrower, to the left).
Hang by the entrance leading into the next room, as it'll force the enemies to come at you head-on, giving you plenty of time to take them down. Chill here for a while, as there's a lot of them. Once things have quieted down, go through the room toward the backdoor (but be ready in case another Sires or two pops out). Also, you may want to explore the room's left side for an ammo box. Once you're ready, turn the wheel by the exit to escape.
Proceed down the short staircase and turn up the corridor to flip the switch at the end, which will power Niles off for once and all. Now proceed through the open door and up the staircase. So here's the deal: Shortly after you enter the next room, several Locusts equipped with flamethrowers will run in. But there's a super easy way to beat them! As soon as you enter, dart into the security room on the right and activate the panel to reengage the turrets—these should heavily damage, if not kill your opponents (there's some ammo you can grab here too). Now take cover by the box just outside the room to target the remaining enemies. Just don't forget to deactivate the security before exiting the room!
As you enter the next room, more Locust will appear. Take cover to either side of the hole and shoot them through it. Once clear, proceed through the door closest to the hole and take cover at the corner to shoot the enemies across the hall—move up to the low wall ahead if you're having trouble targeting them. Once clear, enter the room at the end of the hall to deactivate the turret, then jump over the low wall and continue down the hall to the left.
Look for an ammo box in a small room on the left, then take cover at the next corner to shoot a couple of enemies beyond. After passing through a set of doors, use the next corner for cover, as more enemies await just around it. Afterward, look for some grenades in the nearby room and continue onward to the next room.
Avoid the Razorhail
As you enter the next room, a boomer and several other locusts will pop in from the opposite side. Seek cover behind the desk ahead and just wait—that's right, don't even bother shooting them. Eventually, the glass ceiling will collapse, exposing them to razorhail (more like razorhell, am I right?) which should take them out. Make sure you avoid stepping into the center of the room, as it will kill you too. Now exit through the far door.
So here's the deal: You want to work your way to the train car on the left which will provide shelter from the razorhail, but how do you get there? Simple—as long as you run, you can sustain the hail for very short durations. But before we worry about that train, run into the shack on the right to find a Doctor's Journal. Now dart to the shack on the other side, grab the ammo, then take cover on either side of the door to kill the enemy inside YOUR train car—what a jerk! ONce it's clear, dash over to the train car and hop in.
Pull the break-release on the left to get this baby rolling, then take residence by the windows and kill the locusts that appear. Get off the train when it comes to a stop and seek cover behind the concrete barriers ahead to kill more fools that emerge. Now go down the ramp on the right, hop through the traincar, and follow the path to a door you should take cover to on either side, as there's a sniper up ahead. When it's clear, head inside and open the door on the left, then take cover behind the concrete barrier as you blast the enemies on the platform ahead.
Once it's clear, venture back into the previous room, hop the nearby barrier and open another door. Now head outside, jump the barrier on the right, and open a third door. Go through, follow the walkway to another opening, then dart through the hail to the overhang across the way. Skip the triancar for now and dart through the razorhail again to find some ammo inside the building. Now hop into the traincar, relese the brake, and take cover by the nearby window. This time you'll face enemies on both sides—of most importance is a Boomer on the right side (that is, if you're facing the lever), and then a large creature out the other window. Keep your head down as much as you can.
When the train stops, make sure it's clear, then get off and climb the ladder on the left. Continue through the walkway, and quickly run cross the razorhail portion to the building beyond. Take cover at the cincrete pillar and kill the enemies beyond. Once clear, dart across to the next building, and do the same (take cover by concrete barrier and shoot).
Defeat the Mauler Boomers
You'll soon have to tackle some Mauler Boomers. As soon as they appear, retreat to the the previous building to give you enough room (and time) to shoot them dead. Once they're down, you can actually grab their shields and use them for cover—sweet! With the Boomers down, the razorhail will cease, and it'll be time to return to the Cenataur. Continue across the field and prepare to tackle a few drones. If you have the Boomer's shield, there's no need to worry about cover—you have it already! If not, use the concrete barriers for cover, like before.
Defend Baird While he Repirs the Cenataur
Once you reach the Cenataur, two Ravers will fly in. Now there really isn't an optimal place for cover from these guys, but because the field is so huge, simply back away from them and shoot. You can also try hanging around inside the sheltered area; while they'll still come after you, they seem to get hung up on the barriers. Once both are down, return to the Cenataur to complete the level.
Table of Contents
- Guide Feedback
- Forums:
- Game Info:



