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Gears of War 2 Game Guide

Gathering Storm - Dirty Little Secret

Explore the Abandoned Facility

There's nothing of importance to find out here, so head left around the building and up the long walkway to the door to enter the facility. Inside, proceed down the hallway on the right. Enter the rooms on the left to find several weapons, then approach the rear door when you're ready.

Restore Power to the Warehouse

Hopefully you're not afraid of the dark—luckily, your favorite bot, Jack, will provide some light. Anyway, work your way through the facility until you come across the flamethrower in the center of the room, just before the power room (don't worry, it's hard to miss). Continue into the next room and flip the switch to restore power.

Return to the Centaur for the Explosive Charge

With the power restored, it's time to work your way back to the rest of you squad, by the Centaur…if only it were that easy. Shortly into your trip, you'll find the door you originally came through is now closed, but there's another you can open on the other side via the panel, leading into a warehouse. After stepping more than a few feet in, ton of wretches will attack. They're weak though, so don't waste your ammo. Just put your back to the wall and chainsaw or melee them to death. Once done, you can find a flamethrower in the far corner downstairs and additional ammo plus a shotgun upstairs. Finally, ammo boxes can be found in the adjacent room, by the garage door. When ready, turn the wheel by the door to open an exit outside and meet up with your squad.

Carry the Explosive Charge to the Secure Door

Great, they have the explosives ready! Now you and Dom will have to work together to deliver it to the door. Carry it to the lift ahead and wait for Jack to raise you into the warehouse. But guess what? More wretches! Thankfully, they're still complete push-overs, so just bash them like before. Continue into the room ahead and turn right down the hall, leading to the security door. After a few more wretches, you'll be able to blow a hole through the door.

Carry the explosives back to the locked door, and melee anything that tries to stop you.

Gathering Storm - Origins

Don't be scared—go through the door you just created! When you reach the next monitor bank, where Niles introduces himself, duck into the room on the right to find a pistol and an Interoffice Memo. Climb the stairs in the next room and grab the ammo box near the window. Head back down and venture through the door on the left that Jack opens.

Search for the Data on the Locust Stronghold

Look for a shotgun in the small room dead-ahead, then continue down the staircase. Bust through the door on the right and activate the security system by the window looking into a room full of wretches. Violence! With the wretches down, it's now safe for you to go through that room (via the door on the other end of the hall), just make sure to deactivate the security system first!

Duck into the sub-room on the left if you want a rifle, otherwise continue through the corridor. You'll reach another junction—head left and quickly duck into the side-room for some grenades and a switch that deactivates security, then go right down the other side of the hall.

Note: The security turret's light represents its line of sight—cross the beam and it opens fire. As long as you can avoid its light (either by standing to the side or ducking behind an object) you should be safe.

Enter the first door on the right and bust through a second to find a Memo on the floor, by the third door. Return to the hall and keep going right. Duck into the next room for some ammo and continue on. Up ahead is another security turret—duck behind the cabinet in front of it and wait for its flashlight to pass over to the right. Immediatly run up the next cabinet and wait for its light to pass over to the left—as soon as it does, roll into the room on the right.

Don't bother with the security panel on the left—continue through either door ahead and get ready to melee some more wretches. Afterward, you'll find the other half of this room contains two more turrets, this time equipped with flame-throwers. To get across, position yourself on the right side of the room then just blow past of them quickly—that's it! You can now deactivate them via the panel, otherwise continue into the hall ahead.

Head right to the corner—there more turrets await on the other side. Wait for the one sweeping horizontally to face the left wall, then bus through the door across the hall to enter the shower room. Exit through the other door and deactivate the security via a panel on the left, allowing Dom to rejoin you. Now continue through the hall and bust through a door that leads back outside.

Crack open a couple more wretch skulls then venture down into the courtyard and up the right staircase—be ready for that door to burst open as you approach as more wretches are going to attack. Go inside and down the hall. Another security turret is around the corner—wait for it to scan right, then enter the room on the left for some ammo and a switch to deactivate it. Now enter the room across the hall into the kitchen and get ready to kill more wretches.

Be careful—there's a ton of enemies behind that door!

Sneak past both turrets here and escape back into the hall. Deactivate the security via the panel on the left then continue down the hall to the right. You'll eventually reach a room with two more turrets; stick to the perimeter, but don't deactivate security via the panel yet, as it'll help take down a horde of wretches about to flood in. Melee the remainders, then deactivate the security. Check out the adjacent side-room for some ammo and a New Hope Medical File.

Proceed into the room ahead (with more security—go figure) and proceed past them into the hall on the right. Now check the passage behind the turrets for an ammo box, then continue into the corridor leading to a stairwell. Shortly after you run into another message of Niles, get your melee arm ready for more wretches about to storm your way. Now run straight down the hall, past all of the security turrets, then proceed past the gate that Jack unlocks.

After climbing down the stairs, you'll have to choose between one of two routes: Turret Controls or Laser Bait. Both are incredibly easy, with perhaps a slight nod going to the Turret route, since it's impossible to die. If you do choose the turret route, simply deactivate the security turrets one at a time so Dom can quite. Likewise, if you choose the laser bait route, simply cross past the security as Dom deactivates 'em—easy! In either case, activate the panel at the end to continue into the next room.

Venture around the stasis chambers in the center and continue through the hall and up a staircase into a computer room. After Jack begins to hack the database, pull the lever in the room's center.

« Previous PageNext: Rude Awakenings »
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Table of Contents

  • Boot Camp
  • Walkthrough
    • Act 1
      • Welcome to Delta
      • Desperation
      • Rolling Thunder
      • The Big Push
      • Roadblocks
      • Digging In
    • Act 2
      • Scattered
      • Indigenous Creatures
      • Disturbing Revelations
      • Sinking Feeling
      • Captivity
      • Intestinal Fortitude
    • Act 3
      • Dirty Little Secret
      • Rude Awakenings
      • Ascension
      • Displacement
      • Brackish Waters
    • Act 4
      • Priorities
      • Hornets' Nest
      • No Turning Back
      • The Best-Laid Plans
      • Royal Inquisition
    • Act 5
      • Escape
      • Desperate Stand
      • Free Parking
      • Tenuous Footing
      • Closure
  • Achievements
  • Guide Feedback
  • Forums:
    • X360
  • Game Info:
    • X360
Download the PDF Guide!
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Gears of War 2 Game Guide - Page 15 - Game Guides at GameSpot

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