Denizens - Disturbing Revelations
Search Deeper in the Cave Network for the Massive Creature
After spying the large creature, grab the ammo near the turret then continue onward. When you reach the fortress at the top of the stairs, you'll have to battle several enemies who'll flood from inside. We found the best place for cover is near the tail end of the rockworm that emerges from the right wall. While it seems like it doesn't provide much cover, it's surprisingly effective and provides a good vantage point, particularly for a couple of tickers that will emerge. When everyone's down, proceed inside the fortress.
Inside, look for some ammo and a Locust Emblem in the right corner, then continue onward until you come across another split-path. The right one is much easier, but less action-packed.
-Left Path
Grab the ammo box from the get-go and continue on into the room ahead. You'll now be tasked with shooting three glowing fruits to lure the rockworm across the floor below, providing your teammates with cover. The first two can be shot from the windows on the right, and the final one from the window in the corner, near the switch. As you as you knock down the third, quickly retreat to the doorway you just came from to prepare for a horde of enemies about to flood in—you can safely shoot most of them from here, but chainsaw those who dare to get close. Once clear, activate the switch in the corner and exit through the door that opens.
Immediately take cover behind the sandbags, as a gunner ahead will otherwise tear you to shreds. Sit tight, as your squadmates will take him down. Proceed down the nearby ramp and take cover at the wall—if you have the sniper, use it on the enemies below (and keep an eye out for a couple of tickers). If not, dash to the wall ahead (after the turret pauses to cool down), then finally to the rockworm that emerges from the wall. If you wait patiently, your teammates should take care of the guy manning the turret, allowing you to target the enemies beyond without issue.
-Right Path
Grab the ammo box then take cover behind the rockworm in the next room and follow it as it (slowly) crosses the room. Don't bother trying to get the enemies yet. Once it comes to a stop around the corner, you'll now be able to target the gunners inside the building. Head inside when clear and pull the switch to open the door. Be careful: As soon as you climb the ladder to the top, there'll be an enemy waiting. Continue down the ramp in the corner—ignoring the enemies in the field below—and chainsaw the gunner when you reach him. Now use his turret to clear everyone else from the room.
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