Denizens - Indigenous Creatures
Shoot the Glowing Fruit to Lure the Rockworm
What the? A worm made of rock? There's no need to fear these guys (so long as you stay away from their face) as they're mostly harmless. In fact, their rock-solid body can be used as a mobile cover-point. Oh, and you can actually lure the rockworm by shooting the glowing fruit (which the worm loves!) along the ceiling, causing him to move to it. Try this out on the one just ahead to complete this objective.
Just beyond the land bridge, keep an eye out for a vine-covered area on the left. Chainsaw through it to find an ammo box and Gear's Journal. Up ahead is a branching path—but first grab the ammo and grenades by the Grindlift. Now make your choice, left path or right path.
Eliminate the Locust Checkpoint
Both paths eventually lead to the same area, the only difference is where you actually do the battle from. The higher route is more secluded, which can make it difficult to target the enemies either with grenades or standard weapons. The lower route, however, is closer and actually a bit easier. In either case, take cover behind the first wall you find once the enemies come into view and fight from there. When done, grab the ammo on either side of the checkpoint, then climb the ladder.
Watch out for a ticker or two, go left first for some ammo and grenades, then follow your squad up the tunnel. Take cover behind the rockworm that appears to battle the Locusts beyond. Push forward through the tunnel, taking cover when necessary to kill the Drones.
Break through Locust Defenses
You will soon come across a land-bridge just past a Grindlift. Look for a sniper rifle nearby, then take cover behind the nearby sandbags and target the drones on the ledge ahead (to the right of the bridge). If you run low on ammo, it may be time to get a bit closer. As you close in, a rockworm will emerge from a hole in the right wall and crawl along the edge, providing shelter from the enemies on the platform across the gulf. However, the rockworm will keep on moving at a steady pace, so keep up and try to take down the enemies quickly. Afterward, you'll reach another split path—both lead to the same area, but on opposite sides (we have found that the left route provides better coverage for the upcoming battle). Along the way, you'll encounter a sniper rifle on a ledge overlooking 7 enemies wandering by below—shoot as many of them as you can before they escape, so you'll have less to face later on.
Regardless of the route, you'll wind up in a battle at the top. If you took the left path, it's best to take cover behind the pillar, right of the sandbags. This position is well protected, and allows you a chance to easily take down one of the two gunners. Once the gunner's down, feel free to move alongside the sandbags to targets the remaining enemies. But what if you took the right path? We found it's best to duck behind the box, just left of the ladder. Now wait for your teammate to distract the gunner, then target him. Once the main enemies have been cleared, a Reaver will drop in. Take cover as far away as you reasonably can, then target the soldiers on its back using whatever you have available.
You're not done yet, as some enemies—including two boomers—are about to burst through the large doors. Take control of the turret closest to the door (remember to use first-person view!) and aim for the Boomers first, then whatever's left. Afterward, explore the area to find some grenades by a box, and some ammo and a Kantus Scroll along the ledge, right of the door. Continue through the door when you're done.
Assist Alpha Squad
Descend the spiraling walkway until you receive a message from Alpha Squad who's under attack. Continue up to the sandbags for cover and take down the immediate foes, then grab hold of the turret to blast the enemies below.
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