Chapter 8: Search and Rescue
Objective: Contact the Military Ship
Hey, you've been here before! Anyway, proceed through the door and follow the hall leading to the Main Atrium. As you enter, the area will go into quarantine and several explosive-aliens will attack (remember to shoot the glowing sack for an easy kill), followed by a few more aliens. For the most part, we suggest hanging by the entrance to deal with the first batch, but you may want to get some distance when the aliens start dropping in right around you. Once clear, check the storage units to either side for some items, then ride the elevator on the backside of the central column to Level 3.
Once on the third floor, grab the items in the first room then proceed down the hall toward Comm Array and Exterior Access. Save at the station ahead, then prepare to take down two wall-enemies ahead (remember, shoot their tentacles)—one dead-ahead, and the other just around the corner. Afterward, open the cupboards on either side for goodies, then proceed through the door at the end.
As you step through the door, prepare for a slow, but strong alien ahead (like usual, aim for the limbs), who'll then break apart into several small, slithering creatures. No go through the door leading to Comm Array. After using the Save Station and Bench, ride the lift to a door above (and grab the nearby Audio Log, which leads to a Power Node on the left, and a Gondola to a far door.
Objective: Fix the Array
Great, it seems you need to swap out some broken communication dishes in order to use the radio. Explore the room for some items (including a Medium Air Can schematic), a station recharger, and a Save Station, then continue through the door, where you'll find even more items. Now proceed through the airlock to enter a Zero-Gravity room.
We suggest hanging by the doorway and wait for a trio of aliens to come flying your way. Once they're down, look for any nearby items you can grab using Kinesis, then run down the wall toward the satellite array. Now this part's pretty simple: remove the obviously broken satellites (as marked by the red lights) using Kinesis, then rearrange the working ones (as marked by the blue light) into the slots closest to the center, forming a tight ring. Make sure to look high along the walls to find all of the satellites.
With the array fixed, head back to the Comm Room via the same way you entered, then interact with the control panel overlooking the satellites.
Objective: Use the AOS Cannon to Clear the Blast Doors
Looks like it's time to find another cannon. Exit the room back to the Gondola and ride it back to the other side. As you go through the door, get ready for an alien to ride the lift right to you. Now ride it down and proceed through the door, then through hop onto the elevator on the right, leading to ADS Cannon 48.
After the elevator ride, grab the items (including those in a couple of concealed boxes in the corner), then proceed through the circular door. Grab the Power Node from the right, then Save at the Station on the left, then finally hop into the gunner's seat to blast some alien butt.
Yeah, yeah, you probably don't have too many fond memories of your first go-around with the cannon, but this time it's much easier—we promise. Simply target the glowing sac on each tentacle to destroy them. But make sure to shoot the debris it throws before reaching the ship. Because the amount of debris it throws is restricted by the amount of tentacles it has remaining, it's best to focus your efforts on one at a time. Also, try to shoot in a fairly rhythmic fashion, so your gun doesn't overheat.
Objective: Go to the Cargo Deck
With the alien destroyed, re-ride the cargo lift and head down the hall through the door, but prepare for a couple of slithering aliens on the other side. Proceed through the corridor onto the lift and ride it to Level 2. As you step off, prepare to face a rather quick alien on the right side. Now follow the path back to the Tram Station to complete the level, but get ready for a large alien just before the final corner (just past the store).