Maxis games generally aren't as hardware-intensive as, say, a Crysis or Call of Duty 4. The company's previous blockbuster hits include such games as Sim City and The Sims--both run well on rudimentary computers, often functioning happily with onboard video adapters. Spore, Maxis' latest creation, is no exception. All the game really requires is a video card that's capable of Shader Model 2.0. To put things into perspective, we're up to Shader Model 4.0 in today's video cards. The first Shader Model 2.0-compatible cards, such as the GeForce FX and Radeon 9000 series, both came out five years ago. Intel's GMA950, an onboard video adapter found on many laptops, will work just fine with Spore (unless you have an older MacBook). But quite often, minimum specifications don't lead to ideal or even desirable results when it comes to games. We decided to put Spore through the gauntlet to figure out just how small you can go on the hardware and still have a great gaming experience.
We found it difficult to find an in-game test sequence that could represent the whole game because Spore has several mini-stages, which are quite different. The cell stage has no other counterpart visually, but the space stage is an even greater departure from the land-bound tribal and civilization stages. Zooming in and out of planet views incurs the biggest loading hiccups, but we didn't want to base our test on a single 2-second zoom. In the end, we found that the creature stage provided an accurate representation of the game, and it also seemed the most taxing overall, especially when we had several models onscreen. Our test consisted of spinning around the nesting area for 30 seconds.
Spore has a built-in frame limiter that automatically caps off at 30 frames per second. Excess power clearly won't come in handy here. There's a good chance that the game will stay at a solid 30 frames per second if you have a PC built in the past two years and you don't go crazy on the resolution settings. We found that having a consistent 20 to 25 frames per second was more than enough to have a good time.
Settings
Spore doesn't need much for hardware but if you're going to run the game on an older computer there's a few settings that you'll want to dial back.
Video Cards
Newer GPUs won't have any problem running Spore, but older cards might struggle. We tested 20 cards from the past and present to help you decide how much is enough.
CPU
We broke out our Intel Core 2s, AMD Phenoms, and Pentium 4s to see how the game scales on older processors. We found that Spore doesn't seem to care about processing power and could probably run off the computational power of a graphing calculator.
Memory
Spore is equally ambivalent about RAM--the game is happy with any amount. We tested the game with 1GB, 2GBs, and 3GBs of RAM. Even the 512MBs of RAM on our minimum spec machine ran Spore without a hitch.
Systems
Spore's minimum requirements are a paltry 2.0GHz Pentium 4, 512MBs of RAM, and a video card with 128MBs of RAM that supports Shader Model 2.0. For our video card, we chose the GeForce 6800 256MBs. That's the least powerful AGP card we had left in our hardware cabinet. The system ran the game quite well after we lowered the resolution and dropped down to medium quality. Our mid-range and high-end systems are simply overkill for Spore. Pretty much any computer with a marginally decent video card can run Spore quite well.
System Performance
(Longer bars indicate better performance)
System Setup:
High-End System: Intel Core2 QX9650, eVGA 780i, 2GB Corsair XMS Memory (1GBx2), 750GB Seagate 7200.11 SATA Hard Disk Drive, Windows Vista 32-bit SP1. Graphics Card: GeForce 9800 GTX, beta Nvidia ForceWare 175.19.
Mid-Range System: Intel Core2 Duo E6600 2.4GHz, eVGA 680i, 2GB Corsair XMS Memory (1GBx2), 750GB Seagate 7200.11 SATA Hard Disk Drive, Windows Vista 32-bit SP1. Graphics Card: GeForce 8800 GT, beta Nvidia ForceWare 175.19.
Minimum System: Intel Pentium 4 2.0GHz, Asus P4C800, 512MB Corsair XMS Memory, Seagate 160GB 7200.7 SATA Hard Disk Drive, Windows XP Professional SP2. Graphics Card: GeForce 6800, Nvidia Forceware 175.19.
Spore Hardware Performance Guide
Spore doesn’t take much of a computer to run, but owners of less powerful systems might want to check out what they can do to improve performance.
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