Ninja Gaiden II Game Guide/Walkthrough
Chapter 3: Boss Battle Strategies
We compiled all of the boss battle strategies from the walk-through into this section. These are some of the toughest fights in the game. Get all the tips you need right here!
Sky City Tokyo End Boss - Shadow Ninja Rasetsu
A gigantic spider ninja named Shadow Ninja Rasetsu lands on the platform. Beware of Rasetsu’s ranged attack. Dodge it with quick Reverse Wind maneuvers to the side. You can use the dragon sword’s Flying Swallow to make quick attacks on Rasetsu’s head but it’s often blocked.
Use Reverse Wind to dodge Rasetsu’s close-range melee strikes and follow it up with a combination, such as Undefeatable Demon if you’ve already upgraded the dragon sword to its second level. Don’t forget your acquired Art of the Inferno ninpo if you’re close to the Rasetsu and need an extra punch. Keep on the move constantly so you aren’t forced to block Rasetsu but instead dodge him. Don’t neglect your ultimate technique, which you can charge after a dodge when Rasetsu is facing another direction and left vulnerable.
Once you’ve knocked Rasetsu down to around a quarter health, he’ll drop to the ground and leave himself open to an obliteration finisher.
The Castle of the Dragon End Boss - Genshin
This battle is about brute force. You won’t need to use Art of the Inferno ninpo because it won’t affect Genshin. Also, don’t use aerial attacks (including Flying Swallow) because Genshin immediately counters and knocks you back down to the ground.
When Genshin attacks, dodge with Reverse Wind and follow up with your own combination. Also, if you’re blocking Genshin’s attacks and he breaks the block, immediately dodge and follow with a combination. Finishing one of your combinations isn’t always successful so it’s more effective to get in a couple hits then dodge out of the way and start over.
Thunderclap of Catastrophe End Boss - Electrical Worm
The tunnel contains a gigantic electrical worm…or something. Whatever the thing is, it can be a major pain to beat. The tunnel length is your best ally. Your goal is to remain on the opposite side of the tunnel as the electrical worm as often as possible. If you try and remain in a corner, the worm will shock you as he goes by and you’ll be more vulnerable to his other attacks.
When the worm is on the opposite side, start charging the bow to its ultimate attack (level two charged shot) and when the worm turns to face you, fire the arrow into its face. As soon as it hits, quickly dash by the worm to the other side of the tunnel. Repeat the technique. Try to attack when the worm is at long-range so you have time to move to the other side as the worm wiggles in your direction.
If you need more arrows, search the end of the tunnels. When the worm moves through the tunnel, upside down, melee weapons can harm it if you want to attempt the attack.
The worm launches miniature versions, which track and attack your position. You can repel the assault with a burst of ninpo. If the small versions are just moving with the worm, you can use arrows to eliminate them. The essence dropped can help charge your bow faster. Ninpo can also be used to help dodge the worm’s electrical ball assault as you won’t suffer damage.
After taking some damage you will see the worm shake a bit and launch a blue face at you. It also tracks your position but it moves so slowly that you can easily dodge around it.
Upon suffering enough damage, the electrical worm gets turned over. Quickly maneuver to the worm and use your melee weapon to beat it to death.
A Captive Goddess Sub Boss - Giant Troll
Attack the Giant Troll’s hands or, ideally, feet. Avoid remaining at long-range or you’ll suffer from the troll’s breath attack or projectile attack (the troll can pick up and throw a car!). Use Reverse Wind to maneuver to the troll’s feet and perform your combos and dodge away as necessary to avoid getting grabbed (which can happen if you’re near the hands). The troll is rather slow so it’s possible to charge an ultimate strike to inflict greater damage. Just remain at the feet or behind him.
A Captive Goddess End Boss - Alexei
Alexei has a dangerous mix of ranged attacks and grab attacks—so he’s formidable at long and close range! You have nothing to counter the ranged attacks—don’t bother with the bow—so you must get close. But going "toe-to-toe" can leave you repeatedly thrown.
Be prepared to dodge! Watch Alexei’s moves. When he jumps up off the ground, immediately dodge and avoid his incoming grab maneuver. After the dodge, attack with a combination. Don’t get greedy, though. It’s often better to get in a few hits then dodge away to avoid a counter. Flying Swallow and its upgrades can be effective because you remain elusive and avoid Alexei’s close-range grabs.
The Aqua Capital End Boss - White Dragon
A full complement of arrows makes this boss battle fairly easy. Just remain on the initial platform and shoot the white dragon’s head with fully charged arrows. You can basically withstand most of the white dragon’s bombardment but if you’re under assault, launching a ninpo will make you invulnerable. Use jump dodging to the side to help avoid attacks. It doesn’t take many charged arrows to the head to take the dragon down and you should be able to remain on the platform for the entire duration of the fight.
Should you get in the water or not have enough arrows, run on top of the water, jump and attack the dragon and retreat and repeat. The staff is a good weapon here. There are ghostly fish around; repel them with the staff and collect the essence to regain health.
Once the dragon has suffered about three-quarters damage, it drops its head. Jump out toward the dragon and finish it off with obliteration or just a series of combinations.
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