No. 1 (Brucie)

Pay a visit to Brucie after completing your "internet date" and find him doing his usual shirtless workout routine. Brucie wants a vehicle to satisfy his flashy needs and the one in the garage doesn’t start. Lenny the mechanic suggests paying Steve a visit.

Objective: Go and collect the race car.

Take Brucie along the marked route over to Willis. Along the way, Brucie gets on the phone and sets up the "borrowing" of Steve’s car. At the end of the marked route you’ll find Steve’s beautiful, yellow, flashy Comet. Get inside the Comet.

Objective: Go to the race start.

Brucie wants to show off the new digs. Time for a street race! Follow the marked route to the race start. The competitors are already waiting at the starting line. When you reach the marker, the countdown begins.

To complete the mission you must finish the race in first place. So incapacitating the Comet is bad news. Avoid getting jostled at the beginning of the race. The competitors are all around and it’s easy to get knocked around and flipped over if you’re fighting for position around the first couple of turns.

Your primary goal should be to just remain among the leaders and keep them in sight. Concentrate on following the checkpoints and the course. There’s time to overtake the leaders near the end of the race but it’s nearly impossible to get first if you miss a turn or checkpoint and have to turn around.

Make your move on the straight sections at the race’s end. The Comet is fast and can over take the other competitors if they’re still within view. Drive through the finish line in first place to complete the mission.

Objective: Take Brucie home.

On the way home, you and Brucie bond. But you can’t deal with his steroid rage any longer. You still want to be friends but doubt there’s going to be a working relationship. Complete this mission and now you can call Brucie and set up other street races. Also, Brucie may call you to hang out. Gain Brucie’s friendship and you gain a reward: he’ll pick you up in a helicopter and fly to your desired location.

Deconstruction for Beginners (Playboy X)

Playboy X introduces you to "his town" and all the tiny ants that live in it. You also meet the recently paroled Dwayne Forge, Playboy X’s mentor. You could cut the tension with a knife.

Objective: Playboy has left the weapons in a car in an alley downtown.

Get a vehicle and drive the marked route to The Exchange. Find Playboy’s car in an alleyway.

Objective: Get in the car to retrieve weapons.

Get into the car and you automatically retrieve a host of weapons, ammunition, and grenades. Playboy mentions that there are three lookouts at the construction site. You should take out these lookouts with your sniper rifle.

Objective: Take out the lookouts.

Playboy gets on a window washer platform. Join him and use the controls to raise the platform to the rooftop. Stand next to Playboy on the rooftop and scan the construction site with your sniper rifle’s scope. The lookouts are positioned high on cranes. You can note their approximate position by looking at the red targets on the mini-map. One of the lookouts is very close to the edge of the roof, so look down when trying to find him. Eliminate each lookout with a headshot.

If you want to take the time, you will be able to find other enemies inside the construction site. Use the sniper rifle to eliminate as many of these targets as you can find.

Objective: Go to the construction site and find the first union leader.

Descend the rooftop on the platform. Cross the road into the construction site. There’s plenty of cover here, although most of the enemies won’t appear on your mini-map—just the union leader. Work your way to the target and eliminate all enemies in your path. Grab their discarded ammunition. Eliminate the union leader and Playboy X reveals the next target’s location: south and up a few stories.

Objective: Take down the next union leader.

Cross the construction yard and find a ramp to the upper floor. Prepare to come under fire as you near the top. There’s a health kit at the top of the ramp; save it for when you need it the most. Eliminate the guards protecting the union leader here. Work your way to the target and take him out. Playboy X helps find the next union leader: at the southwest corner of the yard by the water.

Objective: Take down the next union leader.

The next union leader is just around the next left corner. You can actually take him out using the sniper rifle. Remain at the corner and use the sniper rifle’s scope to find the union leader on the back edge closest to the water. Take him down and any other guards blocking the path.

Objective: Backup has arrived to protect the last leader. Take him down.

Move toward where you eliminated the third union leader and go left. This area is totally cluttered with enemies. Take cover and use grenades to level the playing field. Work carefully toward the target and avoid taking shots from multiple enemies. Continue toward the last leader marked on the mini-map. You may find him running away from your position. Catch up and take him out to complete the mission.

Photo Shoot (Playboy X)

Some guys have been calling Playboy a snitch. But in fact, that same guy is the one with the loose lips. This rat hangs out near the courts. Playboy attempts to give you a description but Niko can’t understand the street lingo. Instead, you get a camera: take a picture of the guys at the courts and Playboy will point out the rat.

Objective: Go to the baseketball courts on Exeter Avenue.

The location is close. Grab a vehicle and drive over to the basketball courts. Move to the marker to trigger the cut scene.

Objective: Take a picture of the gang members and send it to Playboy. Don’t get too close.

Walk over to the fence surrounding the basketball court. Onscreen instructions tell you how to use the camera phone. Open your cell phone and select the camera. Zoom onto the three gang members in the middle of the court and take a photo. Send it to Playboy X and wait for him to call back. He tells you he’s that guy in canary yellow.

Objective: Take down Marlon.

Quickly arm your sniper rifle—hopefully you have ammunition left over from the construction site mission—and shoot Marlon. He’ll run out the back of the courts. Get him on the ground or eliminate him as quickly as possible. If he gets away, he’s headed for a vehicle. If he reaches the vehicle you’ll have to chase in your own car—and if he gets too far away the mission ends in failure.

Taking down Marlon at the court is the optimum way to end the mission. As soon as Marlon dies, the mission completes in success and any remaining gang members cease fire.

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