God of War: Chains of Olympus looks fantastic. Normally we'd toss in a "for a portable game" qualifier, but we really don't need to in this case. Chains of Olympus looks better than most PSP games, and easily hangs in the looks department with the best PlayStation 2 games. The graphics are even more impressive because Ready at Dawn built the game specifically for the PSP. The original God of War and God of War II pushed the PlayStation 2 hard, and it would seem that most of the work was already done. However, the developers couldn't reuse much from the previous games. The vast majority of Chains of Olympus is totally new, and what looks familiar is actually built for the PSP and not ported from the PS2 games.
Chains of Olympus actually looked good enough for us to dust off our original God of War image comparison to see just how good the PSP game looked in comparison to its PlayStation 2-based siblings. We went through Chains of Olympus and tried our best to match up some of the scenes from the previous two games to see some of the differences. For the most part, Chains of Olympus holds its own against both games. In addition, Ru Weerasuriya, vice president of creative development at Ready at Dawn Studios, had the time to answer a few questions we had about Chains of Olympus.
Mouse over each caption to change images.
GameSpot: How is developing for the PSP more challenging than developing for the PS2?
Ru Weerasuriya: Well, when you work on a system that has the potential of rivaling games on a home console but that does that in a smaller, more complex package, you have to pull off a few miracles to achieve something that people will undoubtedly compare to its predecessors, namely God of War & God of War II. Developing for the PSP requires a lot more discipline than developing for other consoles because of slower CPU speed, a single bus to transfer all data, etc. Everyone knows that the PSP does not have as much power as the PS2, and thus it takes that much more to achieve similar results on the handheld. It becomes a game of give-and-take and fine-tuning, where everyone on the team has to be more mindful of each other's work.
When all is said and done, I think one of the biggest challenges of working on the PSP is the lack of teams that are truly testing the hardware. The only way to really make development easier is to see more developers pushing the PSP, creating better technology and better games. It's that type of competition that helped the PS2 and made working on it easier with time. Seeing what's possible incites people to emulate or do better. Ultimately a console is only as good as the developers that work on it and the games that are made for it. Hopefully, the PSP will have its share of great games over its lifetime.
GS: Were you able to use any assets from the original PS2 games, or is God of War: Chains of Olympus all home cooking from Ready at Dawn?
RW: We started off by evaluating what could be reused from the previous games, but we soon found out that we had to start everything anew, from models and textures to animations, even when we were just duplicating assets. In many ways, things would have been way easier had we reused previous assets, like models or especially the combat system. But building everything from the ground up was one of the things that made us better understand the franchise and ultimately make a true successor to the previous God of War games.
GS: Overall, would you say that the graphics in God of War: Chains of Olympus are better, worse, or about the same as the graphics in the PS2 games?
RW: It all depends what you look for. At times, we found ourselves admiring some of the work Santa Monica had done and were hard-pressed to top it. And at other times, we achieved visuals that I believe are better than what you saw in previous games simply in the mood they set and their immersion factor. A lot had to do with the overall package rather than each individual asset. Our goal was always to look at the bigger picture and relay the story and design moments as best we could visually.
GS: How do the character models in God of War: Chains of Olympus compare to those in God of War II? Did you have to make any major changes to Kratos for the small screen?
RW: We had to adapt to the strict requirements of the PSP and make sure that, first and foremost, the silhouettes of the characters read well on the small screen. There was quite a lot of work that went into creating a slightly different look than what had been done in the first two God of War games. Kratos himself had a makeover. His model was tweaked to accentuate the areas that would be most visible to the player. His proportions were changed. His textures were reworked and his animations were overhauled since in any case, our rig was proprietary and therefore different to the one Santa Monica had worked with.
GS: We found that maps gained a lot more detail when we went from God of War to God of War II. How do the levels compare in Chains of Olympus?
RW: We followed in the footsteps of God of War II in that respect, albeit on the smaller PSP package. With the realistic nature of the visuals, we had to make sure that we could get a lot out of the maps, like the skin details on the creatures (the cyclops and basilisk are great examples of that), to the textures of the large-scale environments. Even the water needed to look as good if not better than on PS2; the addition of caustics and surface waves just made it come to life. When making this game, we knew that the fans would not forgive us anything just because we are on a different platform, so the prerogative was to not lose anything in the visuals from the past games to this one.
GS: How has the unlocked 333MHz clock speed improved the game? Does the game have any areas that would have punished the original 222MHz clock?
RW: I would hope that the game would be as enjoyable at 222MHz as it is at 333MHz, and during the time we were on the old firmware, it was. 333MHz allowed us to add to the experience we had already created; more enemies, more particles, more everything... What made things simple for us was that our tech didn't have to change at all. The Ready at Dawn Engine is fully scalable and was developed without the constraints of a specific platform. It runs on PSP, but also on PC, PS3, and Xbox 360. So when Sony announced the new firmware, it literally was like flipping a switch. We had more freedom in increasing combat difficulty, visuals got that much more detailed, and the artists went wild.
Of course, after working in 333MHz there are areas that would probably not play as well were we to go back to 222MHz, especially scenes with expansive vistas such as the ones in Helios Temple or Hades, or combat encounters with multitudes of enemies. That said, I've made the mistake of running the devkit in 222MHz plenty of times without gameplay really being impacted all that much. Again, it all depends which part of the game you're in.
Next: More Screenshots »





375 Comments
Who cares, the games are so fun you're really not going to care, but for the record God of War II does look better in action and you should get a PSP for CoO.
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I agree, GoW1 looks better in some of the screens (like on the boat). This is the game that is pushing me to buy my psp. I think i'll wait for the new crimson model to come out with GoW:CoO (unless I can find a final fantasy version.)
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is it just me, or does God of War 1 look better than GoW2 in some of the screenshots?
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Wow, they did a great job doing the game for psp
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I bought it on launch day, beat it in 5 hours, a little short but still very awesome! complete the challenges its fun, I have Kratos running aorund in a cow costume lol
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yea the psp version is probably better and more fun than the other 2 i love the gore 2
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this game looks great in all versions, the only problem is that i dunno why they used the joistick of the psp for finishing up enemies, that its frustrating, believe me, most of the times i dont use it at all, because i will die rather than benefit from it, that' s my only critic to the psp version so far.
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i've had my PSP almost since they launched... and only now am i truly impressed by it. i picked up GOW today and I'm loving it, its just as good as the other 2 games and looks just as good aswell.
now crisis core has to be good, otherwise my PSP is a one trick pony as far as exclusives go.
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God, this will be my only reason to purchase a PSP.
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The second god of war looks like crap compared to PSP
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Its quite odd. In some parts the PSP version looks better and in others the first edition looks better. But surely the 2nd edition should look the best out of all of them?
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You should check your facts... a PS2 is not as powerful as the PSP. Apart from that, it's not like they are running the exact same game on both platforms either.... The whole article about how 'good God of War Chains of Olympus' looks is incredibly weird. Yes it looks awesome, but why even bother to compare?
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whoa....the game is unbeliveable
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I love God of War. I hope Sony says somthing about God of War 3 at this years E3.
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this game is awesome!!!!!!!!!!!!!!!!!!!!!!!
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i am lookin foward to this game i played all of the other ones like god of war, god or war 2 i cat wait untill i get this game
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this game is amazing!!! i wouldnt have thought in a million years that GoW kicks a**, its my first time playing GoW and let me tell you this, you wont wanna stop playing once you're on it baby!!
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I think, porbably all the series of God Of War are brilliant and good taste of POP for me.
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man i got chains of olympus the day it came out also i beat it in one day and i loved it
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a very good graphic psp game so far i've played. the game play quite fantastic and addictive as well.
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addictive! Just like the ps2 versions.
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I just finished playing through the game on easy, and there's still side missions for you to do, to unlock bonus features. So, for those who haven't played it yet, this is the investment you'll want to make aside from crisis core.
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very nice.. i hope it will come to ps2
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that's one impressive psp game, crazy stuff!
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Nice, the graphics look great!
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nice man I'm way going to buy god of war chains of olympus.
Its way mad dude!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!#$@%#$@^%@^@%^&%^&%^&
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nice....
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wow, its sad when a psp, with less power can crank out games that look better than a console game. But besides that, god of war is bad ass, even if it is a sony produts only. (Still hoping for a 360 realease)
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god of war 2 obviously has the best grpahics but because the graphics of Chains of Olympus are so good they can compare to it, god of war on the psp has the best graphics than any other psp game (as of this moment)
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Man
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There on par even with god of war 2 which is amazing because some games on PSP have totally **** graphics
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wow thats why i got this games
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And yet another pointless Gamespot article.... geesh what's going on!? The PSP has already proven to have graphics at least on par with PS2. God of War isn't the only title that has great graphics. MGS
ortable Ops easily looks as good as Metal Gears Solid 2 of the PS2... so what?
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omg WHO CARES
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dgdgtdgtdgfj Lepachaun poopppppppppopopooopoomamamammamaammamaamammamama
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PSP definitely holds up VERY well!
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Really amazing.
This game can't be compared to the other for PS2, because it's far better on PSP: portable, beautiful, enjoyable, PERFECT!
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the psp god of war is fantastic
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i would love to get this game but my psp broke
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Looks like a great game...too bad I don't have a PSP.
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@Testament: Not totally true - they also gave a perfect 10 to Chrono Cross. Do you want them to give this a 10? It's just a sequel that's faithful to the other games. Ocarina of Time, Chrono Cross and Soul Calibur at least broke some sort of new ground. You're expecting too much just because you like the game.
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i'm wait god of war Chains of Olympus 2
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Microsoft probably pays GS to give good reviews and ratings for their games and to downplay Sony. It's so obvious judging from most of the reviews and ratings given for other games. Just you wait, Crisis Core will probably get a rating of 6 - 8.5 as well with a weak review from GS
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the best game for psp ever
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havent played it yeat but i really want to.
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Kratos' pecs are sexier than ever. hahaha
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you know, here, they may not be looking as good... but don't forget, that is because the chains of olympus images have been bloated, whereas the GOW I and II images have been shrunk... personally, i find Chains of Olympus to have graphics comparable to, if not better, than God of War II
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Honestly the best game for the PSP right now, fluid play on both phat and slim PSP's loading times aren't long on either of them. Plus if u've played the other god of war games the ending makes a lot more sense. I just recently beat it in Spartan mode and it is so fun. This game has set a new standard for Portable gaming as a whole and on the PSP!!!
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The game is fantastic, and it plays fluid, is a not loading time game --
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