Devil May Cry 4 Game Guide/Walkthrough
Guns
Ebony and Ivory (Full Gunslinger Style)
E&I are Dante's trademark guns, two handguns that work well for stunning enemies or firing on distant foes. You won't use them a huge amount, sticking with sword swings for the most part, but they can help you increase your style meter or juggle an opponent you've launched into the air.
The straight upgrades to Ebony and Ivory include the ability to charge up your shots to deal more damage. Nice, but nothing overwhelming. With Gunslinger Style, you also obtain the following maneuvers.
Twosome Time: By rapidly tapping S while standing on the ground, Dante will be able to fire Ebony & Ivory in two directions at once. One gun will always fire at the target you're locked onto, while the other can be aimed with the left analog stick. The relatively low power of Ebony & Ivory combined with the fact that you're held immobile while performing this attack makes it somewhat useless.
Honeycomb Fire: After performing a Twosome Time, let go of the lockon button and just start mashing S. You'll fire incredibly rapidly at a single target, but won't be able to move at all.
Rain Storm: After jumping into the air, press S to send Dante spinning around, firing upon all of the enemies below him. This move only lasts for a second, although it can be repeated multiple times before you hit the ground. Unfortunately it doesn't seem to be targetable - the only enemies that will be damaged are those immediately beneath you - rendering it less than amazing.
Coyote-A (Full Gunslinger Style)
This sawed-off shotgun deals a lot of damage to enemies at close range, but the spread of its shells renders it pretty inneffectual against more distant foes. As with the Ebony & Ivory, upgrading the Coyote-A will let you charge your shots to deal more damage, while using Gunslinger will net you these additional powers.
Fireworks: Press S while you're on the ground to deliver a full shot of buckload to enemies on all sides of you. Fairly inconsistent, in that some enemies will not be hit and will still wind up coming at you afterwards.
Fireworks Air: Same as Fireworks, but performed in the air. Will only hit other airborne targets. Not very useful.
Backslide: Hold lockon, press backwards on the LAS, and tap S. You'll fire behind Dante.
Gun Stinger: Hold lockon, press forwards on the LAS, and tap S. You'll perform what's essentially a short-range Stinger move that will unload your shotgun's barrels into your target. Nice damage.
Pandora (Full Gunslinger Style)
Pandora's box is a new gun in Devil May Cry 4, and definitely the weirdest of the bunch. It takes on the appearance of a suitcase, but it can change its form and functionality based on what commands you input to it. It also has a Disaster Gauge that appears between your lifebar and DT gauge. Filling it up by attakcing with it will allow you to use special moves in Gunslinger style.
Pandora has a couple of abilities available to it right off the bat, a couple more you can purchase, and the Gunslinger finishing moves.
PF013 Epidemic: Epidemic will shift Pandora into a bowgun that fires rockets. Deals nice damage, but the rockets will explode if they travel more than a few yards away from Dante, making this an up-close-and-personal attack exclusively.
PF262 Jealousy: If you fire Pandora while you're in the air, it'll fire a burst of gatling gun shells. Handy enough, but the bursts don't last long, forcing you to fire multiple times while falling if you want to deal any kind of decent damage.
PF124 Hatred: Hold down the fire button while on the ground, then move the LAS back and forth from left to right a few times. That will change the Pandora into a bazooka that will fire a large rocket at your foes.
PF398 Revenge: After moving the LAS left to right to form a Hatred, make two spins of the LAS in either clockwise or counterclockwise directions to transform Pandora into a laser cannon. This deals a lot of damage to your target, but can still be dodged, and it takes a long time to shift into this form and finally fire the weapon.
All of these attacks, assuming they hit an enemy, will build up your Disaster Gauge. When you have a bit of juice in the meter (you don't need to max it out), you can switch to Gunslinger mode and use one of these abilities to deal more damage.
PF594 Argument: Press S while standing on the ground. Transforms Pandora into a huge floating battleship that will fire homing rockets at your foes. It looks neat, but as soon as you're hit once, you'll be knocked out of the ship and collapse back to the ground, rendering it more showy than useful.
PF422 Grief: Hold lockon, press backwards on the LAS, and hit S. You'll throw Pandora as a boomerang towards the targeted enemy. Has a good range, but the damage doesn't appear to be very substantial.
PF666 Omen: Hold lockon, press forwards on the LAS, and hit S. You'll go through a setup animation that will last a couple of seconds, after which Pandora will show its contents to all nearby enemies. This drains your Disaster Gauge entirely, but deals heavy damage to anyone nearby.
Table of Contents
General Strategies
Nero's Abilities
Dante's Abilities
Secret Mission
Walkthrough
Achievements & Unlockables
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