Mission 03: Fortuna Castle

You should've netted a bunch of red orbs and perhaps 1,000 Proud Orbs for your fight through Mission Two. That'll be enough to buy a few more skills. Good ones to think about at the moment include the Red Queen's Combo B, Split, the Devil Bringer's Snatch 2, or the Ability Speed. You'll also probably eventually want to nab the Air Hike ability, as well, but that'll cost more money than you have at the moment.

If you wish, feel free to replay Mission 2 at this point for more Proud Orbs. It's helpful to have more abilities in your retinue as you move on.

Second Mining Area

Head down the hallway here and take a left; there's another red crystal behind some destroyable walls there. Kill all of the enemies nearby, then start grabbing your way to the top of the room. There is a Blue Orb Fragment at the very top of the mining shaft here. To get it, you'll probably want to have Air Hike, but it's doable without. If you get to the top of the chain of Grim Grips, jumping above the large red orb here will reveal another pair of Grips above you. If you chain yourself to the first and pull, then let yourself drop so that you fall a bit and grab onto the second Grip from below it, you can pull yourself almost straight up, then Air Hike upwards and make a blind lockon to another Grim Grip at the top of the shaft. If you can reach them, they'll lead you to the Orb Fragment. If you don't have air hike, you can attempt to latch onto the second Grip and use it to pull you into the vertical wall nearby, where you can wall jump upwards and hope to get up to the upper Grim Grips.

You can find a Vital Star S near the end of this room.

Fortuna Castle Gate

Grab the red orb near the beginning here, then start proceeding along the path. The small, single pillars contain green orbs, should you need any.

After the cutscene, you'll be facing off against Frosts. These enemies look intimidating, but aren't especially difficult. They will attempt to warp at you from a distance away, but they usually fly over your head, allowing you to grab them with a Buster and throw them around. They do have some special attacks, such as jumping into the air and crashing back down to the ground to cause ice to spray around them, and shooting ice at you from a distance away, but if you can keep them locked up with Buster moves, they won't be too hard to take down.

Head across the bridge to meet a new friend, then head into the castle.

Grand Hall

There isn't much to see here except for another Demon Statue. You can destroy the benches and chairs for red orbs.

When you're ready to move on, head through the door on the western side of the room.

Large Hall

You can destroy some of the mirrors here to find secret hiding spots, but apart from that, it's mostly just a bunch of Scarecrows running around. No need to kill them all if you don't want; just find the western door near where you enter this room and head through.

Torture Chamber

Defeat the enemies at the beginning here, then run up the steps at the back end of the room. You'll come out to a puzzle involving a number of grapple points that move and disappear. It's not difficult to get past them if you watch their patterns before attempting to grapple. If you fall down again, you'll have to fight the monsters all over, but that can make this a decent room for farming for orbs, if that strikes your fancy.

Grand Hall

Move north here. There's apparently a secret up on top of the area with the red orbs, but it's also apparently impossible to reach at this point, although you can double-jump on the right side to nab a Holy Water. Head north to the only door you can reach and proceed through.

Central Courtyard

Defeat the Frosts here and move on.

Foris Falls

There's a small pillar here; you can kickjump off of it and use snatch to grab the Vital Star S. There's also another reward pillar here, but it can't be used yet.

Central Courtyard

Pass through again and kill a couple more Frosts.

Grand Hall

There's a blue switch you can pummel here: do so to drop the shielding around the area. Go past the door to the south and smash the window on the eastern wall to find a Blue Orb Fragment. When you have it, head back to the door and move on through.

Gallery

Another gauntlet here, but it's enclosed, and there should be plenty of health in the suits of armor and such around.

Library

The appearance of a demon statue here may make you think that a boss fight is imminent, but in reality, you're just going to be facing off against a new lesser demon enemy. These White Knights in shining armor use a lance and a shield in their attacks, but are only dangerous in large groups. Their attacks consist of a charge attack that will usually come down after they take to the air, but they can also shield against your attacks, stun you with a shield blow, then lance you afterward. If they block your attacks, quickly dodge to the side to avoid the counterattack.

Most frontal attacks will be blocked here, so it's easiest to attack from behind. Use snatch to grab onto them; that'll rocket you over their heads and usually land you behind them. You can attack them much more easily from behind; you can also use Buster to ram their spears through their chests and launch them across the room. Kill all of the enemies this way, then grab the Anima Mercury on the shelf in the next room to end the level.

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