Chapter 06: Fear Experiment

You should attempt to capture as many properties as you can on Day 1 here. You have five units capable of capturing, but one of your mechs won't be able to reach a city on the first day. The bike unit will have a choice of capturing the eastern-central city or one of the cities on the north or south. It's up to you, but we usually played it safe and took the northern city. Move your forces out to the east a bit, but keep in mind that the enemy tank will probably attack any unit that lands on the eastern city during the enemy part of the turn.

From here on in, you need to play a little bit of luring to get the enemy tanks close to your cities, where you can attack them before retreating to repair your units. The enemy infantry, bikes, and recon units won't be as pressing a matter, but the recons have a bad habit of sticking off in the western section of the map and refusing to attack. Lure them out to you by placing your own recon units within their attack radius, then moving in with tanks as the recon units come to attack you. It's important that you save your cash here; don't bother building more tanks than you absolutely need to.

When you clear out the last of the enemy units, a surprise occurs: your enemy CO's will launch a counterattack consisting of two Md Tanks and a W Tank. The md tanks are going to be fierce, but the w tank is really what'll hurt you the most. If at all possible, try to lure the enemy forces towards the western side of the screen before destroying the last of them; that'll give you some breathing room when the reinforcements show up, since they'll appear on the eastern edge of the map.

When the tanks do appear, regroup your forces and begin making a defensive position with your tanks on the outside and your artillery units on the inside. What you need to do here is start building an antitank unit every turn (they'll become available the turn after the tanks appear on your map). Anti-tank units are powerful indirect fire units that can decimate enemy armor; they can also fire back at enemies that manage to attack them in combat, which is helpful. Place them in the rear of your units.

The md tanks will hit you first, and although they're powerful, they will still have to deal with your tanks. They'll destroy most infantry units in one blow, but that will still force them to stop for a turn, hopefully letting you hit them with artillery or your other units. The w tank will be a bit tougher to take down, as it's pretty cagey about attacking your units and ensuring that it's out of range of your antitank units. If you can build three antitank units, though, you can group them up, invite the w tank into their cluster, and pound it the following turn.

Chapter 07: A Kind Of Home

You'll be joined by Waylon here, but he's not much help to you; he won't attack or even return fire when attacked. You can attempt to prevent the enemy planes from attacking him, but whether he lives or dies doesn't seem to have too much of an outcome on the mission.

On your first turn, start capturing cities near you, and start gauging the enemy air forces. Air units are powerful and can move very long distances in a single turn, but they'll fall quickly to your new anti-air and missile units. Missiles are the artillery of anti-air: they can fire fairly far, but will be unable to return fire if units get too close. Keep them behind your front lines and use other units to draw in enemy planes. Your helicopter will be easily taken out by enemy dusters and fighters, so move it to the north and use it to hit the enemy troops that head your way from there.

The vast bulk of the enemy forces are air units: the only ground units you really need to worry about are a tank and a set of rockets. About half of the enemy units will park themselves to the east, forcing you to come after them. You can be as cautious as you want, but the speediest way to proceed is to build anti-air units at both of your factories every turn (with perhaps one more tank to help you take out the enemy ground units), and start charging to the west. The enemy planes will probably attempt to avoid them, but if you spread out five or six anti-air units and your missile units, you'll eventually track them down and bat them out of the sky.

advertisement

Game Stats

  • Rank:
    1,931 of 79,397
    (up by 239)
    DS Rank:
    115 of 3,185
    Tracking:
    1,379 Track It»
    Wishlists:
    887 Wish It»
  • Users Now Playing:
    537
  • Number of Players:

    1-4, 2 Online

  • Top 5 User Tags:
    1. advance wars
    2. days of ruin
    3. nintendo
    4. ds
    5. strategy
  • Everyone 10+ Rating Description

    Titles rated E10+ (Everyone 10 and older) have content that may be suitable for ages 10 and older. Titles in this category may contain more cartoon, fantasy or mild violence, mild language and/or minimal suggestive themes. Learn more

Tags

Games you may like…

Users who looked at content for this game also looked at these games.

See More Similar Games