Destroy the Anti-Aircraft Units (Again)

Finally, it's on to AA gun number three. It can be found in the middle of a shipping yard beside a dock currently playing host to a North Korean cruiser. Approach it by skirting around the beach on an adjacent island, then swimming across the narrow inlet.

Head into the heavy brush on the left. Look for a break in the fence surrounding the yard. Cloak and sneak through here, then blast the two KPA behind the containers to your left. Run into the big warehouse to your right. A platoon of KPA will be on your heels, so take cover as soon as you get inside. Go prone to make your cloak last longer and begin sniping North Koreans as they approach. Try for head shots, as their numbers mean you don't have any time to mess around riddling enemies with bullets. Steadily retreat as they press you, and don't be worried about moving out the back door onto the dock, as there is lots of cover there.

When the coast is clear, leave the warehouse and run across the yard past the burning wreckage. Cloak and check out the office building directly in front of you. Snipe the two gunners on the rooftop. Note the AA gun to the right. Cloak again and move forward very cautiously, as KPA are all over the place here. Use cover smartly and employ the shotgun for one-shot kills if you've got enough ammo to get away with this. Otherwise, try for scoped head shots with the FY71.

Enter the office building slowly, making sure to blow away all opposition on the inside. Go up the landing, enter the office, and head right into a virtual candy store of ammo. Just about everything is in here, including missile launchers. Grab one and go up to the roof. Guards seem to spawn in up here, so even if you killed the two gunners earlier, be ready to kill one or two more KPA grunts. After all opposition has been put down, walk to the edge of the roof, take aim at the rotating radar dish on the AA unit, and turn it into rubble. If there's a gunboat out on the water in the harbor, be sure to blast it, too.

Sabotage the Jammer on the North Korean Cruiser

Your work's not quite done, unfortunately. The North Koreans are once again jamming GPS systems, so now you need to take shut down the computer system on the cruiser docked right in front of you.

Resist the temptation to just walk over there. It looks quiet, but a dozen or more KPA and a truck appear out of nowhere as soon as you approach the ship. Jump down from the roof and move towards the vessel, but pull back as soon as you encounter any resistance. Race back to the office building, grab another missile launcher, and climb the stairs once more. Then blow up the truck and all adjacent North Koreans from the safety of this high perch.

When the flames and screams of pain have died down, head back down and grab another missile launcher. Leave from the main entrance and walk towards the ship. A truck will soon appear between a couple of storage containers, but it's no match for the missile launcher.

Use maximum strength to jump on board the ship near the stern. Whip out your shotgun and make short work of the KPA that can found just up the stairs inside the ship. Locate the GPS system and switch it off.

Paint Target for Air Strike

Psycho now radios in and says the way is clear for an air strike to sink the cruiser. You have to set it up, though, by painting the ship with a laser from your binoculars. Retreat back to the office rooftop once more, pausing on the way to grab another missile launcher. Train your binoculars on the ship and click the left mouse button to call in the fighters, then sit back and watch the fireworks.

Secure the Harbor

Just one more job awaits you. Another chopper arrives just as the cruiser starts sinking into Davy Jones' locker, and it's your task to clear the airspace so VTOL transports can land with heavy armor needed for the next step of the operation. So blow the chopper out of the sky with the missile launcher you just scarfed from downstairs, already.

Rendezvous with Major Strickland at the Railway Tunnel

Leave the office building and head right. Use maximum strength to power jump over the shipping yard fence. Head down the road to the railroad tracks. Make a quick pit stop in the shack on your left and stock up on FY71 ammo. Turn left at the tracks and say hello to Major Strickland and a whole bunch of tanks. Watch the cutscene of him blowing open the railway tunnel and get ready for an armored assault.

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