Assassin's Creed Game Guide/Walkthrough
Memory Block Three
Interlude
Speak to Lucy a few times here, then interact with the computer on the Animus bed. Whoops, she left her email open! Sounds like Warren is one hell of a boss. When you're done reading the email, head back to bed. In the morning, hop onto the Animus to start your next missions.
Back to Mualim
When you return to Mualim, you'll earn new abilities, including the counter attack. Becoming capable of countering will make combat much easier, assuming you make good use of the ability. You'll also be capable of entering Mualim's private garden, where a couple of flags are hidden away.
Mualim will give you two new assignments in two new cities, Acre and Jerusalem, where you'll need to kill Garnier de Naplouse and Talal, respectively. You can tackle them in any order you like. Now will also be a good time to tackle all 12 of the View Points in the Kingdom area; it'll give you a much better idea of how the land is laid out, as well as counting towards your next life bar segment.
Acre Assassination: Garnier de Naplouse
Keep in mind as you approach Acre that the guards here are significantly tougher than those you fought in Damascus. You'll need to be on your best behavior to take them down, but with the countering ability that you've picked up, you should be much more capable of doing so.
To gain entrance to Acre, you'll need to rescue a citizen outside the gates to gain the trust of the Scholars, then sneak your way inside. Use your counters to get the best of your foes. These guys will also periodically stop and either taunt you or encourage their friends; if they drop their swords, get some quick jabs in with your own.
Inside the city, you'll be tasked with climbing more View Points and saving more citizens. Keep in mind that there are archers on some of the rooftops here that will take umbrage to your presence; this is a bad thing, since it makes it a bit more complicated to get around, but it's also a good thing, since you can grab them in high profile stance and throw them off the roofs, which is quite amusing. This also makes it easier to rescue the citizens: find a nice, high roof, use the trigger to lock onto one of the harrassers, then wait for them to come up to your rooftop and knock them off as they arrive. It's a lot simpler than fighting them all at once, and more fun to boot.
Investigation One: Northeastern Informer
The Informer missions are new ones. When you talk to an informer, they'll give you a physical challenge of some sort. This guy wants you to run along a course designated for you by the appearance of a number of flags. Collecting all of the flags and returning to the informer within the time limit will unlock their information. There isn't much that a text walkthrough can do to guide you through these, but for the most part, the routes are pretty obvious and the time cushion is generous, at least at this early portion of the game. Completing this mission will reveal that Garnier resides within the Hoteliers' fortress and rarely leaves.
Investigation Two: Southern Interrogation
Interrogate the barker to learn that Garnier is a cruel man, and that he'll be most vulnerable when he attends to his patients.
Investigation Three: Central Pickpocketing
Pickpocketing the letter will result in your discovery of the connection between Garnier, Tamir of Damascus, and another man.
Investigation Four: Southeastern Pickpocketing
Picking the pocket of the worker will reveal that the candelabras within the Hoteliers' fortress are being replaced.
Investigation Five: Northern Eavesdropping
Eavesdrop on the two guards near the entrance gate to discover that some of the roof guards are AWOL.
Investigation Six: Informer's Assassination
This informer asks that you assassinate two targets for him and return without causing an alarm. It's not too complicated. The first target is a Templar that hides in a building nearby; he's easy to assassinate without anyone spotting you. Be sure that your hidden blade is active, drop down behind him, and get him! The second target walks the streets nearby. It can be tougher to get him without getting spotted, so be sure that no beggars are bothering you, then hit him from behind with the hidden blade assassination and quickly run. If you're fast, you should be able to get away from him before anyone even knows he's dead.
The informer will tell you that Garnier allows patients to roam the halls of the hospital freely. Sneaking in should be easy.
Garnier Assassination
Entry
Garnier dwells in a hospital near the northern gates to the city. Two methods of entry are apparent: you can hide amongst the Scholars outside and make your way in, if you rescued the citizen there, or you can head to the rooftops and descend from above. There's a small building on the northeastern side of the hospital you can use to reach the roof; kill the archers up there, hide until you're unseen, and then descend by climbing down the main part of the hospital to move on.
Assassination
Video Walk-through
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After the cutscene plays, walk into the hospital in Blend mode. You'll need to be pretty careful as you walk around here; the guards are pretty suspicious of your presence. It's not difficult to get close to Garnier, but unfortunately he'll be surrounded by madmen of the sort that like to randomly lash out at you. If they knock you out of Blend mode, that'll usually be enough to call down all of the guards in the hospital onto you, including Garnier, who's a tough old man and won't go down without a lengthy fight.
If you don't manage to pull off the hidden blade assassination, then a big fight will ensue. You can climb a ladder here to reach the rafters, where you'll be able to hit enemies that attempt to follow you up, or you can simply start countering the attacks of the enemies around you and attempting to thin their ranks a bit. Garnier is a tough nut to crack; you may want to attempt to throw him to the ground, then pounce on him with your hidden blade for a quick kill.
Escape
Egress from the hospital can be rough. There are a couple of cracked windows that you can reach if you head up to the rafters, which will make for a quick exit from the sickward that you'll likely kill Garnier in. Otherwise, you can try to bust out the front door. Climbing up the inner walls to the roof is a fool's errand, as you'll be hit with rocks before you can make it. Bust out and get back to the Bureau. Be sure to head back to Masyef and speak with Mualim before heading on to Jerusalem; you'll earn throwing daggers as a reward.
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