Best Friends

Objective: Chase Michael down. Get the boat key off Michael.

You’re immediately under attack from a helicopter—and it can inflict big damage in a short amount of time. Quickly run toward the staircase and ascend. There’s medicine on the ground floor but it’s better to keep moving unless you’re already near death. Enter the structure after a couple flights of stairs. Continue to pursue Michael over the catwalks and through a control room (a locker here contains first aid) until a cut scene interrupts the action.

Objective: Eliminate the Project operatives to get to Michael.

The room contains an execution point at the machine. Hit the switch on the left to start a second machine. Also grab a can (a few in the room) to lure a guard if necessary. Take cover in shadows near the machine and wait for the guard to get close. You can hide in shadows between the two machines and wait for the guard to get close to either side. Don’t get too close to the machines or you’ll pay the price.

Alternatively, head left through the closed gate (there’s another can here) and search the warehouse for a sickle. It’s behind some crates on the far right side of the room. Don’t go through the other door here. You need to eliminate operatives before going toward Michael. Return to the main machinery room and eliminate the guard there using a sickle execution.

After eliminating the first guard, a couple more charge into the room. Take cover in shadows and wait for your opportunity to strike. The sound of the machines can cover melee attacks if the guards are separated. Eliminate these two guards and then proceed back to the warehouse. You should find at least one more guard inside. You need to eliminate them all to trigger the checkpoint, which begins the next objective.

Tip: There’s another special execution spot at the power box. Take cover in the nearby shadows close to the box. Toss a can toward the power box and wait for the guard to investigate. While the guard’s back is turned, sneak up and use a green or blue item to execute.

Objective: Kill the remaining Project operatives before they take the key off Michael.

Another operative emerges into the main machinery room. Return to the room quickly before he arrives and take cover in the shadow ahead and on the left. Grab a can on the way so you can use a lure if necessary. The guard should check the gate, providing an opportunity to sneak up and kill. Pick up the guard’s gun.

Continue through the double doors. Check the lockers for ammunition. Have your gun ready when you open the next doors. Shoot the guard holding Michael hostage. Search the area to the right for more ammunition (in shadows behind some crates). You can also find a bottle and barb wire (between dumpsters) here. Resume your pursuit of Michael to reach a checkpoint.

Objective: Michael lost you—pick up his trail again.

There are a couple guards around the corner to the right. You can hug the nearby wall and use the described technique to shoot around the wall. You can also use the can to lure them close to the shadows on the left side of the area. Grab their discarded weapon for ammunition and pick up the plastic bag on the right if necessary.

Beforing picking up the medicine ahead check the alley to the right and make sure the guard isn’t looking. Take cover past the alley. A guard patrols this alley; wait for him to walk away before sneaking up behind him and using the plastic bag or barbed wire to finish him off.

There are three more guards on the other side of the area. Wait for the guard closest to the alley exit to move away and then take cover in the shadows ahead. Execute this guard first using the plastic bag recovered from the previous fight. There are more weapons scattered around, including barbed wire and another plastic bag. Deposit this hunter in shadows.

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