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Portal - Level Designer

Kim Swift

Age: 24
 
Hobbies: Playing video games, obviously, but beyond that any random hobby I can pick up; currently I'm sewing odd stuffed animals
 
Favorite band: Bad Religion
 
Favorite story: Hitchhiker's Guide to the Galaxy by Douglas Adams
 
Likes: Team Fortress 2 and puppies
 
Dislikes: Trying to figure out my dislikes
 
Quirks: Doesn't working in the game industry require you to be at least mildly quirky?

GameSpot:

We understand that Portal's roots date back to a computer science project created by a group of students. How did it become what it is and make its way into The Orange Box?

Kim Swift:

Two years ago, everyone on the Portal team (with the exception of our writer Erik Wolpaw) were students at DigiPen Institute of Technology. One of the course requirements is that each year you have to create a game from scratch for our game class. For our senior-year project, we made a game called Narbacular Drop, which is the predecessor of Portal.

Every year, DigiPen holds a job fair for graduating students where they gather all sorts of developers from across the country to come in and take a look at the seniors' projects and resumes. A couple people from Valve swung by and took a look at Narbacular Drop and invited us in to demo the game for Gabe Newell. After 15 minutes or so, Gabe stops us and asks, "What are you guys doing after you graduate?" and offers the entire team a job on the spot to make a game based on Narbacular Drop using the Source engine.

After suffering from massive heart attacks, we all jumped at the opportunity and started working on Portal. Two years later and we have the utmost honor to be packaged in The Orange Box with two of the best games of the year.

GS:

The game gradually ramps up in difficulty as players become more familiar with the gameplay. Tell us about how you managed the progression of difficulty without making the game frustrating.

KS:

Play testing, play testing, play testing. Every week during development, we would bring in someone new to play the game from start to finish. We wouldn't just have them fill out a questionnaire at the end of the game, but we'd watch them play through. There is so much value watching someone play the game. It's incredibly obvious when someone is stuck, or is having fun. We let our play tests dictate how to teach our players and when to ramp up the difficulty.

GS:

The game has a very satirical sense of humor. Where did that come from?

KS:

We all seem to have a pretty quirky sense of humor on the Portal team, and part of that humor has seemed to leak into the core of the game. The other part is our awesome writer, Erik Wolpaw, who wrote the monologues for the game's ever-present disembodied voice, GLaDOS.

When we first started working on the game, we didn't really have a story or any other characters besides the player. Our feedback was that the game was pretty lonely, so we talked to Erik and he agreed to help us fill in the gaps. It was really great to see that our players found the dialogue to be rewarding, and many people would completely stop what they were doing to laugh at GLaDOS's comments.

GS:

Tell us about how you approached Portal's design. What was the most difficult part? The most fun?

KS:

Designing Portal was a very collaborative and iterative process. For instance, to create a map, the entire team would get together in a conference room with a whiteboard and sketch out which gameplay ideas we'd want to use. One of us would quickly get the map up and running in a few days, and then we'd get someone who had never seen it before to play through. Based on our observations from the play test, we'd readdress the map, make any alterations that everyone agrees on, and run another play tester through. Rinse and repeat!

One of the most fun things about designing Portal was watching people play through a level in a completely new way that we hadn't thought of. Seeing this in many cases gave us the inspiration for a new puzzle or mechanic.

Portal - Programmer

Jeep Barnett

Age: 25
 
Hobbies: Playing games, making music, cooking
 
Likes: Satire, mental challenges
 
Dislikes: Whiners
 
Quirks: Shave my own head once a year, no phone (cell or home)
 
Favorite musician: Squarepusher
 
Favorite story: Socks for Supper

GameSpot:

Where did the idea for Portal, or its original version, Narbacular Drop, come from?

Jeep Barnett:

Our team at DigiPen was required to create a game as a class project each year. We spent several months brainstorming ideas for our senior game, and the seamless portal graphical effect was an element in a few of those concepts. Narbacular Drop was a combination of those ideas stripped to the core portal mechanics. It ended up being a proof of concept for the portal gameplay ideas we developed in Portal.

GS:

What were the unique challenges of programming the game?

JB:

Any new element added to the game was expected to interact with portals and that often meant plumbing a much larger system of the Source engine. Everything from rendering, to audio, to AI was modified to accommodate portals.

The biggest undertaking was modifying the physics engine. We had to allow the player to dynamically cut holes in the static environment and process those collision changes in real time. Objects on opposite sides of a portal needed to realistically collide with each other. This code was rewritten several times for improved precision and performance.

Then there's the really weird stuff. In a standard Euclidian space you can ignore problems such as, "What if an object collides with itself?" In Portal, the shortest distance between two points isn't always a straight line. If the player's feet pass through a floor portal and touch a wall on the other side, they need to be able to stand on that wall as if it were a floor. For those challenges we first form an expectation for how a portal would behave in the real world, and then we assimilated that behavior into the game.

GS:

In Portal, it's possible to enter a room while leaving it. How were you able to wrap your mind around your own game?

JB:

I find it pretty amazing how well the human brain can adapt to reason within new rule sets. For example, a chess player sees beyond pieces on a grid to perceive the paths that each piece can travel. Likewise, anyone should be able to naturally navigate a room using portals after a little hands-on experience with Portal.

Before we had Portal or even Narbacular Drop for that hands-on exposure, we created a simple 2D portal demo. Playing with that allowed us to come to terms with the more advanced portal concepts, such as how momentum carries through portals.

So you've met the people behind Half-Life 2's incredible gameplay and engrossing story, the ones who made Team Fortress 2 look so cool and feel so different, and a couple of the minds behind Portal's weird science and unique wit. As you can see, Half-Life 2: Orange Box doesn't just represent a stunning collection of unusual games, it also represents an interesting assortment of professional gamers, people just like you. Thanks for reading, and by the way, if something is iterative, it involves repetition. To use that in a sentence, here's hoping Valve's success with The Orange Box is as iterative as its production.

Have thoughts on The Orange Box or the people behind it? Want to hear from more developers? Let us know!

235 Comments

  • freecats

    Posted Jun 10, 2009 9:35 am GMT

    they are the best series

  • freecats

    Posted Jun 10, 2009 9:35 am GMT

    i love the half life series

  • Sullivaineus

    Posted Mar 22, 2009 5:48 am GMT

    BLACK Mesaaaaa

  • IlPadrino12

    Posted Mar 24, 2008 9:50 am GMT

    Yes Godfather,yes!!

  • The_Godfather_

    Posted Dec 22, 2007 4:21 am GMT

    Half-Life is "THE BEST GAME OF ALL TIME !!! "

  • thenephariouson

    Posted Oct 29, 2007 12:10 pm GMT

    anyone know how to beat the damn machine at the end of Portal??

    its really giving me the red @ss! lol

  • FLEEBS

    Posted Oct 25, 2007 9:45 am GMT

    These people are geniuses. I had never played anything related to Half-Life and I am so impressed with The Orange Box. Here's to Valve and the quality they bring to the gaming world. May it continue always.

    Portal is AMAZING!

  • thenephariouson

    Posted Oct 22, 2007 10:54 am GMT

    AAAARRRRGGHHHHHHHHH

    Portals hurt my brain!!!!!!!!!

    lol : )

  • Warlund

    Posted Oct 22, 2007 9:18 am GMT

    nickythenewt21 wrote -
    "To settle this Star Wars arguement: IV and V were great, VI and III were decent, II sucked, and I should've never existed because it sucked that much. End of story. Move along, now. Move along."

    Everytime I look at the "I" in this statement, I have a hard time seeing a Roman Numeral and instead just see "I". It makes me giggle.

  • thenephariouson

    Posted Oct 21, 2007 10:28 am GMT

    I just got the Orange box, one word...WOW!

    Portal is a complete Mind F&ck, very clever, i love it

  • thenephariouson

    Posted Oct 20, 2007 7:07 am GMT

    Is it me, or does it look like they've modelled 'Doctor Freeman' on 'Marc Laidlaw' (Lead Writer) ?? : )

  • thenephariouson

    Posted Oct 20, 2007 6:51 am GMT

    'cowsrc00l'
    "Portal hurts my brain. but in a good way"

    lmao : )

  • thenephariouson

    Posted Oct 20, 2007 6:13 am GMT

    highroller124 "I GOT TWO WORDS FOR THIS GAME (STRAIGHT GARBAGE)"

    Thats your opinion, and its been duely noted, now tootle off back to the Halo room, just follow the smell!

  • cowsrc00l

    Posted Oct 19, 2007 10:28 pm GMT

    Portal hurts my brain. but in a good way

  • diamond2d

    Posted Oct 19, 2007 7:42 pm GMT

    Half Life Rules! Best FPS Ive ever played (well this and TimeSplitters )

  • ZEDMAN2003

    Posted Oct 19, 2007 3:49 pm GMT

    Great article, i've loved half-life from the start, one of the best multi-player games out there especially the mods like counter strike , day of defeat, garrys modd great stuff. Can not wait to get my hands on the orange box...

  • benjy117

    Posted Oct 19, 2007 11:53 am GMT

    Half Life is one of the best first person shooters of all time. If there was only a good advertising campaign along with the titles I believe that it would have been as big as Halo 3. I personally like Half Life's campaign more than Halo's.

  • ufopuller

    Posted Oct 19, 2007 8:57 am GMT

    I'm playing Half-Life 2: Episode one for the 4th time. I am worried if I purchase Half-Life 2: Episode Two, on-line thru Orange Box, and my computer crashes, I would be SOL!! Is there protection for that?

  • uk_beny

    Posted Oct 19, 2007 4:40 am GMT

    ill get the box but im not ganna go rush out And get it .
    but it is awsoome!!!!!!!!

  • BlackFunk

    Posted Oct 19, 2007 2:26 am GMT

    The box itself is out now here in Europe, so I'm getting it tomorrow. Nice to read some background info on the creators of the new games in the TOB.

  • highroller124 posted Oct 19, 2007 2:10 am GMT (does not meet display criteria. sign in to show)

    highroller124

    Posted Oct 19, 2007 2:10 am GMT (hide)

    I GOT TWO WORDS FOR THIS GAME (STRAIGHT GARBAGE)

  • NinjaMunkey01

    Posted Oct 19, 2007 12:31 am GMT

    I am definately getting this game now. It sounds great looking at this and the review.

  • balnso

    Posted Oct 18, 2007 2:08 pm GMT

    thsnk you very much for this great box especially hl ep2 i did not try portal yet pleaseeeee make episode3 365 day game play pleaseeeeeee

  • homebrew197516

    Posted Oct 18, 2007 8:30 am GMT

    Just have to thanks to all you guys on the Orange box team for giving us the best gaming experience ever. The highlight for me is Portal, a totally unexpected and refreshing change to the current crop of games that we see on the market. I got the box through Steam so I play this on my PC the way it is meant. I am also glad 360 owners have had the chance to experience these great games.

  • acidex

    Posted Oct 17, 2007 9:41 pm GMT

    Just a heads-up for those that wanted "The Black Box" Valve made a deal with AMD/ATi so the only way to get Black box is to buy a new ATi video card. http://www.newegg.com/Product/Product.aspx?Item=N82E16814102703 Props to the DigiPen crew that made Portal what it is today I've always admired that schools teachings and it is truly a remarkable and fun game with TF2 included its a package that is certainly worth every penny. An even better value if your like myself and never got around to playing Half Life 2 till now, I can enjoy it in all its entirety with all the episodes!

  • d_love

    Posted Oct 17, 2007 8:10 pm GMT

    Just curious. What about the portals in "PREY"? Does that tecnical development have any connection (prior or after) to Narbaculars Drop and/or Portal?

  • d_love

    Posted Oct 17, 2007 8:07 pm GMT

    I bought Orange Box on release day and have checked out TF2, but am saving Episode 2 for last (as it's surely the best). But meanwhile, I have been playing PORTAL pretty much nonstop!! The game is amazing! It is so different than anything ever before it which is what contributes to it's greatness. Simple in concept, very complicated in design I'm sure. AWESOME work Portal team. What a way to land a job. Looking forward to your next project.

  • kyrieee

    Posted Oct 17, 2007 4:18 pm GMT

    Dislikes: Trying to figure out my dislikes kudos for that answer

  • thenephariouson

    Posted Oct 17, 2007 11:52 am GMT

    HalfLife is without a doubt the best FPS story driven game ever made (technically & Playability wise), nothing else comes close, Halo included! Valve totaly redefined the genre with HL1, when everyone else was simply making mindless 'shoot the alien' games (and still are), they not only took a fresh approach with the standard single player game but also developed Team Fortress as well as creating the best physics engine ever made which was used in a CounterStrike (arguably the best FPS ever made) and have developed it further for Orange Box release not to mention the 35 GOTY awards they have also won, for both the HL games & Technical acheivements, nuff said, ill be getting this!!

  • ElvenArcher3000

    Posted Oct 17, 2007 10:48 am GMT

    The Half-Life series has to be the game series closest to perfection ever.

  • 1qazhimanshu1

    Posted Oct 17, 2007 9:12 am GMT

    GREAT ARTICLE!!!!!!!!!!!!!!!!
    U GUYS RULE THE WORLD!
    I LOVE GAME PROGRAMMING!!!!!!!!!!!

  • truenextgen

    Posted Oct 17, 2007 3:08 am GMT

    Will sew how goo they are, in about a month or so. With real deal High tech stuff. but I hear they scared out of that one.

  • ashokmeena

    Posted Oct 16, 2007 9:35 pm GMT

    greystone, you may consider joining a university like UCLA or USC for pursuing game related studies. USC especially has a quite good course offering for undergrad as well as grad students.

    games like fl0w cloud were developed by usc students.. UCLA grad students founded blizzard way back in history.

    -ashok

  • greystone227

    Posted Oct 16, 2007 5:25 pm GMT

    I really want to attend DigiPen when I get out of high school, and seeing Portal and all the games at IGF make me want to go there even more. It seems like everyone who goes there becomes amazing at making games.

  • fightstrife

    Posted Oct 16, 2007 12:37 pm GMT

    Valve is probably the premier game developer out there in terms of production quality, depth, innovation, and final product, IE FUN!

    Seriously what Valve game did you get done with and be like god that wasn't fun at all!

  • genemahcine

    Posted Oct 16, 2007 12:35 pm GMT

    Valve, and everyone involved in the process of making these games, just seriously and sincerely rock our world. Thank you so much for all the awesome stuff you guys come up with. It's gives so much inspiration to the rest of the gaming world. I can't wait to see what you guys have in store. Good work! God sincerely bless all your efforts! Yeah! You guys rule!!!! WOOOHOOOO!!!

  • latinchemist

    Posted Oct 16, 2007 10:32 am GMT

    Good feature Gamespot. I would definitely enjoy reading about other developers and their trials and tribulations.

  • d3vilg0d

    Posted Oct 16, 2007 9:16 am GMT

    wow graduates created portal technology.I'm a programmer and thinking about the code makes my head hurt.

  • toxic_br

    Posted Oct 16, 2007 9:03 am GMT

    i don't know why everybody is so pissed because the guy dislike star wars. let him! i think that is better in this way because he never will put things related our "inspired" in sw in the hl series, we will get a totaly diferent story.

  • kaziechameleon

    Posted Oct 16, 2007 6:56 am GMT

    sweat article love learning abou the game design process!!!

  • ---n00b_kid---

    Posted Oct 16, 2007 5:23 am GMT

    You can enjoy other science fiction stories you know !!! If your a fan of Half-Life, then you can like other stories like Star Wars. Marc Laidlaw is narrow minded.

  • exocel

    Posted Oct 16, 2007 4:41 am GMT

    **** i only hope any movies i make in the future come close to the depth of the world they created in half life, i might even go as far to say half life 2 was better than halo 3...maybe...

  • Viral-venom13

    Posted Oct 15, 2007 10:26 pm GMT

    I look up to ambitious people like these as i too one day hope to become an outstanding game designer myself!!!

  • zzmagicbomzz

    Posted Oct 15, 2007 8:54 pm GMT

    ax ax ax ax ax ax ax ax ax ax ax ax ax ax ax ax ax ax ax ax ax

  • Elaqure

    Posted Oct 15, 2007 5:39 pm GMT

    TF2 is definitely better than HL2 Gunguy0194. Also, many people have been waiting for Team Fortress 2 for 10 years or so. And the game is AWESOME...

  • Gunguy0194

    Posted Oct 15, 2007 5:09 pm GMT

    I LOVE the Orange Box, especially Team Fortress 2, (I know that I'm going to get bashed for this, but...) I think that TF2 is definetly better than Halo. Just think about it, Halo is corely the same as Halo 1 and 2, so it's really just another sequel, but TF2 is completly new and exciting. Especially the Spy class, I can't get enough of it, and now I'm so good with it that I can get around 60 points average each game. Overall, the Orange box is definetly great, also don't miss portal, I really like that game, too. That game has a really f***ed up but funny ending...... *SPOILER*--- it was the cake all along......

  • True_Blu3

    Posted Oct 15, 2007 5:04 pm GMT

    After playing the Half-Life2 series, I agree with all of you; HL2 is better then Halo's campaign, all matters considered. What these developers have done was to do things differently from other shooters. There was not a lot of action in the game, but there was tons of storytelling mechanics that made the later parts of the game make sense.

    Even though, the original HL2 felt too shoot'em up-ish, but Ep.1 and 2 fixed that. I hope Ep.3 won't disappoint.

  • mattllv

    Posted Oct 15, 2007 3:54 pm GMT

    Be careful that is my cousin!

  • emmm78

    Posted Oct 15, 2007 3:54 pm GMT

    I greatly admire Mark Laidlaw for his work. Without him, HL would`ve probably turned out just another clisee graphix/physics emphesised FPS, but the unique futuristic atmosphere he created is really mind-blowing.

  • rose_please

    Posted Oct 15, 2007 3:50 pm GMT

    they look geeked out..

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