alf-Life 2: The Orange Box is a heck of a packing job. Combining one of the most essential and engrossing single-player campaigns of all time, stylish and unorthodox online content, and a totally unique space-bending puzzle, it asks one price for three elements lesser studios might've been happy to let stand on their own. It's quite an achievement, but it wouldn't have been possible without the members of three distinctly talented teams. So we thought we'd introduce them and see if they can tell us what went into The Orange Box, aside from so many great hours of gameplay.

Half-Life 2 - Programmer/Designer

David Speyrer

Age: 37
 
Hobbies: Rock climbing, home improvement
 
Likes: France, Team ICO
 
Dislikes: Artificial sweeteners
 
Favorite musician: Nick Cave
 
Favorite story: On Stranger Tides by Tim Powers

GameSpot:

How did the episodic nature of the series affect your approach to design?

David Speyrer:

The smaller scope of the episodes relative to Half-Life 2 allowed us to choose a few key design elements to focus on and execute those elements really well. In Episode One the focus was on Alyx as a companion; in Episode Two we continued that focus and added the car, the Hunter, and new outdoor environments.

We're also able to sketch out the complete arc of an episode earlier in development than we can on a larger project like Half-Life 2, which means we're able to do more broad revision on the product as a whole. Reading people's feedback on the game, I think that people are picking up on that as they play Episode Two; there's a cohesion and polish to the game that we might not have achieved had it been a 20-hour game, because the cost of a top-to-bottom revision in a game of that size can be so high.

GS:

The Half-Life series is known for using scripted sequences in place of cutscenes to tell its stories. How did this play into the design?

DS:

One big factor with our interactive scripted sequences is that we can't guarantee that the player will look at them. We believe it's important to maintain this player freedom for a whole bunch of reasons, most notably to maintain the player's sense of immersion. As a result, we have to employ a bunch of tricks to get players to look where we want them to look. We also have to design the level in a way that encourages players to stick around and listen to the story.

In Episode Two you see two complementary approaches to storytelling. In some cases we tell the story "as you go," so while you're fighting or adventuring alongside another character they say things that flesh out the story or develop their character. Many of these story moments are important but optional, because some players will definitely not be in the right place at the right time to hear them. In other cases we lead the player into a place where they can witness a larger, more monolithic story event, and these typically are more vital to the main plot line of the episode.

GS:

Tell us about how you approached designing Half-Life 2 and the episodes.

DS:

We design in small teams we call "cabals" that consist of people from all disciplines of production such as programmers, level designers, modelers, and animators. Our core mandate is "he or she who designs it, builds it," which helps us maintain a high level of investment in our designs.

We start with a statement of the design goals for a small section of the game and try to keep the pure design phase very short, preferring an imperfect prototype to a perfect design. As soon as we have that imperfect prototype, we play-test it to see if it achieves its goals. If the experience is fun even in prototype form we know we're onto something. If our early play tests yield ideas for ways to improve the prototype, we try a few of those and then test again as soon as possible.

So the heart of our design process is very iterative and everyone from the cabal watches every play test to apply their expertise to the game experience.

GS:

Half-Life 2 was one of the first modern games to really establish the importance of in-game physics. Why are physics important to the Half-Life 2 series, and what do they mean for the way games will play in the future?

DS:

We went after physics in Half-Life 2 because it was a technology opportunity that was fundamentally interactive in nature--it wasn't like a new graphics feature that lets the same old game look better. It also dovetailed well with the immersion goals of the game because it met people's natural expectations of how a real world should behave. Physics was such fertile ground for building gameplay that as we realized its potential it became more and more the defining element of the game.

The gravity gun was a big facilitator of this and once it came together a bunch of other pieces fell into place: the physics puzzles, the saw blades, throwing explosive barrels, all the way down to deeper mechanics like grabbing live grenades with the gravity gun and throwing them back. In the future when we start simulating things like fluid dynamics in real time we'll see more interesting mechanics emerge. I also think that over time the line between the parts of the world that are physically simulated and the parts that are not will blur and our gameworlds will be more and more interactive and intuitive.

Half-Life 2 - Lead Writer

Marc Laidlaw

Age: 47
 
Hobbies: Playing games
 
Likes: Miyamoto
 
Dislikes: Star Wars
 
Favorite band: Camper Van Beethoven
 
Favorite story: Down There by Damon Knight

GameSpot:

In your opinion, what distinguishes storytelling in a video game from any other kind of writing?

Marc Laidlaw:

In a written story, the story is the entire reason for the endeavor. It's everything. In a game, the story is just one facet of the experience. It could be an incredibly minor part of the game, or completely nonexistent. Even in Half-Life, where we have committed to putting a lot of our emphasis on storytelling, it's still only one aspect of a complex experience.

My original goal in joining Valve was to put the storytelling on equal footing with the technology--to come up with narrative techniques that were as cool, in their way, as the monster artificial intelligence or cleverly designed combat sequences. We experiment with narrative the same way we experiment with rendering technology, keeping in mind that these are games--not books, not movies. Games.

GS:

Tell us about how you approached writing Half-Life 2 and the episodes. What was the most difficult part? The most fun?

ML:

We approach everything by developing a shared vision. We decide what challenges we're going to bite off for ourselves. The hardest part is figuring out the blend of active gameplay and dramatic staging--to make sure that the game never bogs down in exposition, but that we take the time to let the story breathe and develop naturally. The most fun is taking the script into a recording studio with good actors, and seeing the written scenes come to life in the game after our animators have worked their magic.

GS:

In most games you're saving the girl. In Half-Life 2, she tends to be by your side. Why'd you take that approach?

ML:

In Half-Life 2, we chose to shift the emphasis from a solitary "you alone must save the world" approach, to an experience that placed more value on cooperation, on allies and friends. Gordon's goals are really Alyx's goals: You spend much of the game trying to rescue her father, knowing that Eli is a figurehead for the resistance. So Alyx is our way of embodying the player's goals, making them desirable and human and real--much like Alyx herself.

GS:

Why is romance so rare in games, and what role does it play in Half-Life 2?

ML:

It's rare for characters in games to have anything like a real interior life, or realistic hopes and fears. When it's all about saving the world, there's not much time to develop relationships. Characters tend not to have families, friends, or much of anything else the player can relate to. They have goals and tasks that need doing. Romance doesn't really thrive in goal-driven environments, unless perhaps it's a game like Chulips, where kissin' is the goal. We have tried to ground our characters in relationships that are familiar to most people: Alyx has a father, her hopes and fears are mostly right out there for you to see, and she tends to treat Gordon like an increasingly close friend. Still, so far we merely, ah, flirt with romance.

Have thoughts on The Orange Box or the people behind it? The world awaits your perspective!

239 Comments

  • freecats

    Posted Jun 10, 2009 9:35 am PT

    they are the best series

  • freecats

    Posted Jun 10, 2009 9:35 am PT

    i love the half life series

  • Sullivaineus

    Posted Mar 22, 2009 5:48 am PT

    BLACK Mesaaaaa

  • IlPadrino12

    Posted Mar 24, 2008 9:50 am PT

    Yes Godfather,yes!!

  • The_Godfather_

    Posted Dec 22, 2007 4:21 am PT

    Half-Life is "THE BEST GAME OF ALL TIME !!! "

  • thenephariouson

    Posted Oct 29, 2007 12:10 pm PT

    anyone know how to beat the damn machine at the end of Portal??

    its really giving me the red @ss! lol

  • FLEEBS

    Posted Oct 25, 2007 9:45 am PT

    These people are geniuses. I had never played anything related to Half-Life and I am so impressed with The Orange Box. Here's to Valve and the quality they bring to the gaming world. May it continue always.

    Portal is AMAZING!

  • thenephariouson

    Posted Oct 22, 2007 10:54 am PT

    AAAARRRRGGHHHHHHHHH

    Portals hurt my brain!!!!!!!!!

    lol : )

  • Warlund

    Posted Oct 22, 2007 9:18 am PT

    nickythenewt21 wrote -
    "To settle this Star Wars arguement: IV and V were great, VI and III were decent, II sucked, and I should've never existed because it sucked that much. End of story. Move along, now. Move along."

    Everytime I look at the "I" in this statement, I have a hard time seeing a Roman Numeral and instead just see "I". It makes me giggle.

  • thenephariouson

    Posted Oct 21, 2007 10:28 am PT

    I just got the Orange box, one word...WOW!

    Portal is a complete Mind F&ck, very clever, i love it

  • thenephariouson

    Posted Oct 20, 2007 7:07 am PT

    Is it me, or does it look like they've modelled 'Doctor Freeman' on 'Marc Laidlaw' (Lead Writer) ?? : )

  • thenephariouson

    Posted Oct 20, 2007 6:51 am PT

    'cowsrc00l'
    "Portal hurts my brain. but in a good way"

    lmao : )

  • thenephariouson

    Posted Oct 20, 2007 6:13 am PT

    highroller124 "I GOT TWO WORDS FOR THIS GAME (STRAIGHT GARBAGE)"

    Thats your opinion, and its been duely noted, now tootle off back to the Halo room, just follow the smell!

  • cowsrc00l

    Posted Oct 19, 2007 10:28 pm PT

    Portal hurts my brain. but in a good way

  • diamond2d

    Posted Oct 19, 2007 7:42 pm PT

    Half Life Rules! Best FPS Ive ever played (well this and TimeSplitters )

  • ZEDMAN2003

    Posted Oct 19, 2007 3:49 pm PT

    Great article, i've loved half-life from the start, one of the best multi-player games out there especially the mods like counter strike , day of defeat, garrys modd great stuff. Can not wait to get my hands on the orange box...

  • benjy117

    Posted Oct 19, 2007 11:53 am PT

    Half Life is one of the best first person shooters of all time. If there was only a good advertising campaign along with the titles I believe that it would have been as big as Halo 3. I personally like Half Life's campaign more than Halo's.

  • ufopuller

    Posted Oct 19, 2007 8:57 am PT

    I'm playing Half-Life 2: Episode one for the 4th time. I am worried if I purchase Half-Life 2: Episode Two, on-line thru Orange Box, and my computer crashes, I would be SOL!! Is there protection for that?

  • uk_beny

    Posted Oct 19, 2007 4:40 am PT

    ill get the box but im not ganna go rush out And get it .
    but it is awsoome!!!!!!!!

  • BlackFunk

    Posted Oct 19, 2007 2:26 am PT

    The box itself is out now here in Europe, so I'm getting it tomorrow. Nice to read some background info on the creators of the new games in the TOB.

  • highroller124 posted Oct 19, 2007 2:10 am PT (does not meet display criteria. login to show)

    highroller124

    Posted Oct 19, 2007 2:10 am PT (hide)

    I GOT TWO WORDS FOR THIS GAME (STRAIGHT GARBAGE)

  • NinjaMunkey01

    Posted Oct 19, 2007 12:31 am PT

    I am definately getting this game now. It sounds great looking at this and the review.

  • balnso

    Posted Oct 18, 2007 2:08 pm PT

    thsnk you very much for this great box especially hl ep2 i did not try portal yet pleaseeeee make episode3 365 day game play pleaseeeeeee

  • homebrew197516

    Posted Oct 18, 2007 8:30 am PT

    Just have to thanks to all you guys on the Orange box team for giving us the best gaming experience ever. The highlight for me is Portal, a totally unexpected and refreshing change to the current crop of games that we see on the market. I got the box through Steam so I play this on my PC the way it is meant. I am also glad 360 owners have had the chance to experience these great games.

  • acidex

    Posted Oct 17, 2007 9:41 pm PT

    Just a heads-up for those that wanted "The Black Box" Valve made a deal with AMD/ATi so the only way to get Black box is to buy a new ATi video card. http://www.newegg.com/Product/Product.aspx?Item=N82E16814102703 Props to the DigiPen crew that made Portal what it is today I've always admired that schools teachings and it is truly a remarkable and fun game with TF2 included its a package that is certainly worth every penny. An even better value if your like myself and never got around to playing Half Life 2 till now, I can enjoy it in all its entirety with all the episodes!

  • d_love

    Posted Oct 17, 2007 8:10 pm PT

    Just curious. What about the portals in "PREY"? Does that tecnical development have any connection (prior or after) to Narbaculars Drop and/or Portal?

  • d_love

    Posted Oct 17, 2007 8:07 pm PT

    I bought Orange Box on release day and have checked out TF2, but am saving Episode 2 for last (as it's surely the best). But meanwhile, I have been playing PORTAL pretty much nonstop!! The game is amazing! It is so different than anything ever before it which is what contributes to it's greatness. Simple in concept, very complicated in design I'm sure. AWESOME work Portal team. What a way to land a job. Looking forward to your next project.

  • kyrieee

    Posted Oct 17, 2007 4:18 pm PT

    Dislikes: Trying to figure out my dislikes kudos for that answer

  • thenephariouson

    Posted Oct 17, 2007 11:52 am PT

    HalfLife is without a doubt the best FPS story driven game ever made (technically & Playability wise), nothing else comes close, Halo included! Valve totaly redefined the genre with HL1, when everyone else was simply making mindless 'shoot the alien' games (and still are), they not only took a fresh approach with the standard single player game but also developed Team Fortress as well as creating the best physics engine ever made which was used in a CounterStrike (arguably the best FPS ever made) and have developed it further for Orange Box release not to mention the 35 GOTY awards they have also won, for both the HL games & Technical acheivements, nuff said, ill be getting this!!

  • ElvenArcher3000

    Posted Oct 17, 2007 10:48 am PT

    The Half-Life series has to be the game series closest to perfection ever.

  • 1qazhimanshu1

    Posted Oct 17, 2007 9:12 am PT

    GREAT ARTICLE!!!!!!!!!!!!!!!!
    U GUYS RULE THE WORLD!
    I LOVE GAME PROGRAMMING!!!!!!!!!!!

  • truenextgen

    Posted Oct 17, 2007 3:08 am PT

    Will sew how goo they are, in about a month or so. With real deal High tech stuff. but I hear they scared out of that one.

  • ashokmeena

    Posted Oct 16, 2007 9:35 pm PT

    greystone, you may consider joining a university like UCLA or USC for pursuing game related studies. USC especially has a quite good course offering for undergrad as well as grad students.

    games like fl0w cloud were developed by usc students.. UCLA grad students founded blizzard way back in history.

    -ashok

  • greystone227

    Posted Oct 16, 2007 5:25 pm PT

    I really want to attend DigiPen when I get out of high school, and seeing Portal and all the games at IGF make me want to go there even more. It seems like everyone who goes there becomes amazing at making games.

  • fightstrife

    Posted Oct 16, 2007 12:37 pm PT

    Valve is probably the premier game developer out there in terms of production quality, depth, innovation, and final product, IE FUN!

    Seriously what Valve game did you get done with and be like god that wasn't fun at all!

  • genemahcine

    Posted Oct 16, 2007 12:35 pm PT

    Valve, and everyone involved in the process of making these games, just seriously and sincerely rock our world. Thank you so much for all the awesome stuff you guys come up with. It's gives so much inspiration to the rest of the gaming world. I can't wait to see what you guys have in store. Good work! God sincerely bless all your efforts! Yeah! You guys rule!!!! WOOOHOOOO!!!

  • latinchemist

    Posted Oct 16, 2007 10:32 am PT

    Good feature Gamespot. I would definitely enjoy reading about other developers and their trials and tribulations.

  • d3vilg0d

    Posted Oct 16, 2007 9:16 am PT

    wow graduates created portal technology.I'm a programmer and thinking about the code makes my head hurt.

  • toxic_br

    Posted Oct 16, 2007 9:03 am PT

    i don't know why everybody is so pissed because the guy dislike star wars. let him! i think that is better in this way because he never will put things related our "inspired" in sw in the hl series, we will get a totaly diferent story.

  • kaziechameleon

    Posted Oct 16, 2007 6:56 am PT

    sweat article love learning abou the game design process!!!

  • ---n00b_kid---

    Posted Oct 16, 2007 5:23 am PT

    You can enjoy other science fiction stories you know !!! If your a fan of Half-Life, then you can like other stories like Star Wars. Marc Laidlaw is narrow minded.

  • exocel

    Posted Oct 16, 2007 4:41 am PT

    **** i only hope any movies i make in the future come close to the depth of the world they created in half life, i might even go as far to say half life 2 was better than halo 3...maybe...

  • Viral-venom13

    Posted Oct 15, 2007 10:26 pm PT

    I look up to ambitious people like these as i too one day hope to become an outstanding game designer myself!!!

  • zzmagicbomzz

    Posted Oct 15, 2007 8:54 pm PT

    ax ax ax ax ax ax ax ax ax ax ax ax ax ax ax ax ax ax ax ax ax

  • Elaqure

    Posted Oct 15, 2007 5:39 pm PT

    TF2 is definitely better than HL2 Gunguy0194. Also, many people have been waiting for Team Fortress 2 for 10 years or so. And the game is AWESOME...

  • Gunguy0194

    Posted Oct 15, 2007 5:09 pm PT

    I LOVE the Orange Box, especially Team Fortress 2, (I know that I'm going to get bashed for this, but...) I think that TF2 is definetly better than Halo. Just think about it, Halo is corely the same as Halo 1 and 2, so it's really just another sequel, but TF2 is completly new and exciting. Especially the Spy class, I can't get enough of it, and now I'm so good with it that I can get around 60 points average each game. Overall, the Orange box is definetly great, also don't miss portal, I really like that game, too. That game has a really f***ed up but funny ending...... *SPOILER*--- it was the cake all along......

  • True_Blu3

    Posted Oct 15, 2007 5:04 pm PT

    After playing the Half-Life2 series, I agree with all of you; HL2 is better then Halo's campaign, all matters considered. What these developers have done was to do things differently from other shooters. There was not a lot of action in the game, but there was tons of storytelling mechanics that made the later parts of the game make sense.

    Even though, the original HL2 felt too shoot'em up-ish, but Ep.1 and 2 fixed that. I hope Ep.3 won't disappoint.

  • mattllv

    Posted Oct 15, 2007 3:54 pm PT

    Be careful that is my cousin!

  • emmm78

    Posted Oct 15, 2007 3:54 pm PT

    I greatly admire Mark Laidlaw for his work. Without him, HL would`ve probably turned out just another clisee graphix/physics emphesised FPS, but the unique futuristic atmosphere he created is really mind-blowing.

  • rose_please

    Posted Oct 15, 2007 3:50 pm PT

    they look geeked out..

advertisement

Game Stats

  • Rank:
    508 of 59,052
    (up by 20)
    X360 Rank:
    110 of 1,487
    Tracking:
    10,072 Track It»
    Wishlists:
    4,422 Wish It»
  • Users Now Playing:
    3,543
  • Number of Players:

    1 Player, 16 Online Online Modes: Team Oriented

  • Top 5 User Tags:
    1. portal
    2. team fortress 2
    3. orange box
    4. the orange box
    5. half-life 2
  • Mature Rating Description

    Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language. Learn more

Also on

Tags

Games you may like…

Users who looked at content for this game also looked at these games.

See More Similar Games