The Legend of Zelda: Phantom Hourglass Game Guide/Walkthrough
Off To The Northeastern Sea
Head to the southeastern and then the northeastern sea. There's a large island here that's circled by rocks, and which is guarded by a cyclone; don't bother trying to head through it just yet. Head instead to the northeastern corner and the Isle of the Dead.
Isle of the Dead
Land here and head into the cave in front of you. You'll find a book by an explorer. Read it thoroughly to learn about the island a bit. Apparently it's shaped like the head of someone wearing a crown, and the writer indicates that something key might be found near the mouth area. It also makes reference to a treasure somewhere in this very room…
If you dig on the western side of this room, near the other exit from the cave, you'll find a couple of spots that can't be dug up. Blow up a bomb here to uncover a secret room. Head north, using your bow to kill the bats and walking slowly to avoid the Rupoors, and eventually you'll reach the treasure room. We found a Courage Gem, a Treasure Map, and some very nice ship parts.
Explorations
When you're done poking around in the cave, head outside and start looking around on the main part of the island. You won't be able to access the northwest yet, so check out the rest of the island. All of it's pretty innocuous, save for the skeletons that roam around.
Enter the pyramid to the northeast here and check out the two signs here. The one on the right has a clue for you: find the tree on the king's chin and head 13 steps west and seven steps north. The rest of this area is an impenetrable maze at the moment, so don't poke around too long. If you want to check it out, feel free to do so; just remember to head south repeatedly if you want to find the exit.
Head back out of the pyramid and count your steps as you walk northwest from the tree on the southeastern tip of the island. You'll eventually dig up a real hole in the ground, not too far south from the tall pillar with the switch on it.
The Hidden Cave
When you find the hole, drop down and blow open the crack on the northern wall. That'll lead you to a treasure room with another hint: “Face west from the King's Eye and shoot an arrow.” (It's not clear what this refers to, as there appears to be no arrow targets to the west of the pyramid…) There'll also be a Power Gem here. Leave the treasure room and make your way to the exit from the cave, dodging the boulders as you go. When you reach the exterior again, you'll be on the King's mustache. Grab the Treasure Map from the chest here, then hit the switch to the west with a boomerang to unlock the door leading to the Six Sages area.
Drop down and head to the Six Sages graveyard and start reading the signs. Here are the clues you're given, in order of sage:
- Go North through the first room.
- Go East through the second room.
- Go East through the third room.
- Go North through the fourth room.
- Go North through the fifth room.
Head back to the pyramid and follow these instructions to reach Brant's tomb. If you explain your plight, he'll let you through the locked door behind him. Head through and open the treasure chest to obtain the Regal Necklace. The necklace may look like treasure, but it is in fact a key to accessing the western island in this map quadrant, as it'll calm the cyclone in front of it and let you pass through.
The Isle of Ruins
With the Regal Necklace in your grips, head to the Isle of Ruins to the west. You'll be able to pass through the cyclone without any problems here. Land your ship and head into the cave nearby. After defeating the warrior within, read the sign and exit out to the main portion of the island.
Make your way through the southwestern maze, using your bow or bombs to destroy the worms that pop up from the ground. When you exit the maze, head northwest a bit to find a little alcove where another worm resides. Kill it, then dig up the soil underneath it to find 100 rupees. Head to the east afterwards and take the stairs leading to the northwest, where the boulders are rolling downhill. Make your way past them to the stairs and head towards the pyramid in the northwest.
The Three Knights
Speak to Bremeur, then exit his pyramid. There'll be a new bridge leading across the the gap to the east, so head there. Before moving off to the eastern section of the Isle, walk up the steps and slam into the tree near the fence. You'll gain 200 rupees for doing so.
With that done, head to Doylan's Temple in the northeast. He'll give you the King's Key. Return with it to Bremeur and use it on the obelisk in his tomb; that will open a number of new paths outside, since the ocean level will drop substantially.
Head to the east along the riverbed, avoiding the boulders. Eventually you'll come to some stationary boulders. Find the one atop the stairs and push it to the west; it'll smash the boulder below it and let you move on. There's another boulder to the south a bit; you can push it to the south to smash the boulder below it, then move offscreen and back to have it respawn, then push it to the east. The eastern passage will lead to a Wisdom Gem.
Max's Challenge
Head south and flip the switch on the riser to open a shortcut back to the port, should you need it, then move around to Max's Temple and head inside. Max says that he'll let you into the main temple on the island, but first you'll need to discover the shape of a certain crest and draw it on the tablet in the corridor.
Head to the east and into the corridor there. The tablet is here, but you don't currently have any symbol to etch on it. The sign nearby will point you back to the maze in the southwestern corner, so head back that way and start reading the signs.
There are five signs here, in various positions in the maze. You need to find them all and read them. (You can also find a Power Gem in the northeastern corner of the maze.) Begin in the northwest, where you'll find the sign with the first star on it. It says to head east, so travel along the water until you find the two-star sign. Head south from there (draw lines on your map as you go) to the southwestern corner, near the water. From there, head northwest to the middle of the maze, then head to the southwestern corner, and then trace a line to the north, back to where you started. In the end, the symbol winds up looking like a square that someone pushed up from the bottom so that the bottom line makes a 90-degree triangle that has its peak at the center of the square. Or a W letter with a line drawn across the top.
Luckily, the tablet in the corridor has guide dots on it, so you should be able to trace the symbol no matter how poor of an artist you are. Do so, then head north and defeat the two warriors that appear. They're tough, so be sure to have full health before approaching! When they die, the Temple will become accessible to you.
Table of Contents
Sea Travel Tips
Walkthrough
- Mercay Island
- Isle of Ember
- Temple of Fire
- Temple of the Ocean King 2
- Cannon Island
- Molida Island
- Northwestern Sea
- Temple of Wind
- Temple of the Ocean King 3
- Temple of Courage
- The Ghost Ship
- Zauz's Island
- Temple of the Ocean King 4
- Southeastern Sea
- Temple of Goron
- Isle of Frost
- Temple of Ice
- Temple of the Ocean King 5
- Northeastern Sea
- Isle of Ruins
- Mutoh's Temple
- Endgame
Spirit Gems and
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- Fantasy Action Adventure
- Release: Oct 1, 2007 »
- ESRB: Everyone
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