The Legend of Zelda: Phantom Hourglass Game Guide/Walkthrough
Temple of the Ocean King, Fourth Visit
Head to the Temple of the Ocean King again. It's worth noting that the time pressures on you here will be somewhat worse than they have been in the past; if you wish to do so, now might be a good time to head out and try to salvage some of the treasure spots you've seen in the ocean in the hopes that some of them might contain more sand for your Hourglass.
B1 Floor
You'll have to deal with Swift Phantoms here. These guys are just as tough as regular Phantoms, but faster. Like the Reaplings, though, they'll be stunned by arrow shots to the back. Doesn't change the way you get through the levels, though. In some cases it'll actually make it easier, since you won't have to wait as long for certain enemies to patrol.
B2 Floor
The Swift to the southeast will apparently pick up the key here and start walking with it. You'll need to knock him around if you want him to drop the key. What we did was to run to the southeastern corner of the map and grab the red jar there, then snuck up behind him and chucked it at his back. This caused him to drop the key and also created a puddle of safe zone at his feet, allowing us to walk right up to him and both grab the key and avoid his detection. An easier way to do it is to hit them in the back with an arrow; that'll cause him to drop it and stun him for a while.
Regardless, you need the key to move on.
B3 Floor
There's a hidden Power Gem here. Head to the southeastern corner and stand on the platform with the pressure plates that cause the floor to drop out. On the northeastern side of the platform, aim your bow to the north, towards the eye sculpture there. That'll cause a chest to appear. Grab it before the timer runs out to claim your reward.
B4 Floor
You can head to the northeastern corner of this level and shoot the eye there to shut down all of the steam vents on this floor. Apart from that it's pretty much the same as you've seen before.
B5 Floor
The enemies in the combat rooms are a bit tougher than usual, but still nothing too special. If you hit the switch in the northeastern corner, you'll obtain a 100-rupee piece.
B6 Floor
Run your way to the door here, and don't worry about being spotted. When you reach the red door, you have to draw the triforce symbol that Zauz showed you in one stroke. It can be a pain to get the game to recognize the drawing, though, no matter how well you draw it. One thing to consider is that you can't overlap any lines. We started at the top of the outer triangle, went halfway down the left line, then drew the inner triangle, then completed the outer triangle, and that seemed to work.
When you move into the next room, you'll see a Door of Courage, and also get a new midway point to the temple from the skeleton there; you can now skip down to here whenever you like, with the same time it took you to reach it. (We had a time of five minutes and 42 seconds.) The three skeletons in the entryway will now sell you secrets to the Temple for 50 rupees apiece. Pay them if you like, but this guide should have everything you need to know in it.
Anyway, when you're ready to move on, return to B6 and open the Door of Courage.
B7 Floor
Ride the cubes here to the northwest. As long as you have a shield, the arrows that jump from the walls shouldn't hurt you, but they can still knock you off your cube. When you reach the northwest, you'll learn of a new wrinkle: floors that alert Phantoms when you run on them. If you're on one of these special floors and there's a Phantom nearby, be sure not to run too quickly, or it'll hear you.
Anyway, you have a pretty clear shot to the southwestern corner of the floor here, so head there and take the steps downward.
B8 Floor
There isn't much to see on the western side of this floor (but you should mark the location of the circle-shaped pedestal), but there's no way across to the east…or is there? Watch the patrol patterns of the southern Swift Phantom. It walks across the gap between the two sides of the floor in the middle, where there's no apparent walkway. Follow him across the gap to reach the eastern side of the floor. The triangle pedestal is on the northern side here, behind a bombable wall. Mark its location, then take the stairs in the southeastern corner to return to B7.
B7 East
There's a difficult maneuver required here. You need to get on the platform that lands at the flames here, but the switch to shut off the flames is located in the southeast, which is also where a Phantom has set up shop and refuses to leave. The switch will shut itself off 15 seconds or so after you flip it, making things much more complicated.
To get past the flames, grab the red jar near the other set of flames along the eastern wall and bring it south, throwing it down just above the Phantom that guards the switch. Be sure you throw it where you can still manage to hit the switch with a boomerang, though. When the Swift Phantom has patrolled away and the southeastern Phantom is looking away from you, hit the switch with the boomerang and take off for the flames. If you're lucky you'll reach the platform and will be able to get onto it.
Ride the platform to the north and exit it to the west. Open the chest there to obtain the Round Crystal. That'll drop the fire along the eastern wall. Hop across the platforms with the crystal to reach the northeastern corner of the room. There's a Power Gem you can find here. Hop onto the little pedestal near the safe zone and fire your boomerang at the switch to the south. That'll pop a chest into existence which contains the gem.
Take the crystal to the south and head down the stairs to B8.
Table of Contents
Sea Travel Tips
Walkthrough
- Mercay Island
- Isle of Ember
- Temple of Fire
- Temple of the Ocean King 2
- Cannon Island
- Molida Island
- Northwestern Sea
- Temple of Wind
- Temple of the Ocean King 3
- Temple of Courage
- The Ghost Ship
- Zauz's Island
- Temple of the Ocean King 4
- Southeastern Sea
- Temple of Goron
- Isle of Frost
- Temple of Ice
- Temple of the Ocean King 5
- Northeastern Sea
- Isle of Ruins
- Mutoh's Temple
- Endgame
Spirit Gems and
Heart Containers- Forums:DS
- Game Info:DS
Bookmark & Share
- Fantasy Action Adventure
- Release: Oct 1, 2007 »
- ESRB: Everyone
More Features
Games you may like…
-
Legend of Zelda Spirit Tracks
(DS) -
The World Ends With You
(DS) -
Final Fantasy IV
(DS) -
Yoshi's Island DS
(DS) -
Advance Wars Dual Strike
(DS)
Users who looked at content for this game also looked at these games.
See More Similar Games